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As part of my "spell kits" project (see my recent article), I'm working
on lists of spells that just about every wizard should know. I've put
together a tentative list for generalist wizards and one for each spell
school (for specialists or wizards who favor the school). Some of the
choices were difficult, and I'm not sure that I know the "best" wizard
spells of every school and level, so I welcome suggestions to improve
the lists. If you suggest a change, please explain why you think it's a
better choice than mine. (I personally favored spells that are generally
useful, then strong combat spells, then strong defenses, then utility
spells.)
Spells every wizard should know:
0 detect magic (div)
1 magic missile (evoc)
2 mirror image (illus)
3 dispel magic (abj)
4 dimension door (conj)
5 wall of force (evoc)
6 disintegrate (trans)
7 limited wish (univ)
8 mind blank (abj)
9 wish (univ)
Abjuration:
0 resistance
1 shield
2 resist energy
3 dispel magic
4 stoneskin
5 mage's private sanctum
6 dispel magic, greater
7 spell turning
8 mind blank
9 mage's disjunction
Conjuration:
0 acid splash
1 mage armor
2 glitterdust
3 stinking cloud
4 dimension door
5 teleport
6 acid fog
7 teleport, greater
8 maze
9 gate
Divination:
0 detect magic
1 identify
2 see invisibility
3 clairaudience/clairvoyance
4 scrying
5 contact other plane
6 analyze dweomer
7 scrying, greater
8 prying eyes, greater
9 foresight
Enchantment:
0 daze
1 charm person
2 hideous laughter
3 hold person
4 confusion
5 dominate person
6 heroism, greater
7 hold person, mass
8 binding
9 dominate monster
Evocation:
0 ray of frost
1 magic missile
2 scorching ray
3 fireball
4 ice storm
5 wall of force
6 contingency
7 forcecage
8 shout, greater
9 meteor swarm
Illusion:
0 ghost sound
1 color spray
2 mirror image
3 displacement
4 invisibility, greater
5 persistent image
6 mislead
7 project image
8 shadow evocation, greater
9 shades
Necromancy:
0 touch of fatigue
1 chill touch
2 spectral hand
3 vampiric touch
4 enervation
5 waves of fatigue
6 circle of death
7 finger of death
8 horrid wilting
9 astral projection
Transmutation:
0 mage hand
1 enlarge person
2 knock
3 haste
4 polymorph
5 overland flight
6 disintegrate
7 ethereal jaunt
8 polymorph any object
9 time stop
--
Bradd W. Szonye
http://www.szonye.com/bradd
As part of my "spell kits" project (see my recent article), I'm working
on lists of spells that just about every wizard should know. I've put
together a tentative list for generalist wizards and one for each spell
school (for specialists or wizards who favor the school). Some of the
choices were difficult, and I'm not sure that I know the "best" wizard
spells of every school and level, so I welcome suggestions to improve
the lists. If you suggest a change, please explain why you think it's a
better choice than mine. (I personally favored spells that are generally
useful, then strong combat spells, then strong defenses, then utility
spells.)
Spells every wizard should know:
0 detect magic (div)
1 magic missile (evoc)
2 mirror image (illus)
3 dispel magic (abj)
4 dimension door (conj)
5 wall of force (evoc)
6 disintegrate (trans)
7 limited wish (univ)
8 mind blank (abj)
9 wish (univ)
Abjuration:
0 resistance
1 shield
2 resist energy
3 dispel magic
4 stoneskin
5 mage's private sanctum
6 dispel magic, greater
7 spell turning
8 mind blank
9 mage's disjunction
Conjuration:
0 acid splash
1 mage armor
2 glitterdust
3 stinking cloud
4 dimension door
5 teleport
6 acid fog
7 teleport, greater
8 maze
9 gate
Divination:
0 detect magic
1 identify
2 see invisibility
3 clairaudience/clairvoyance
4 scrying
5 contact other plane
6 analyze dweomer
7 scrying, greater
8 prying eyes, greater
9 foresight
Enchantment:
0 daze
1 charm person
2 hideous laughter
3 hold person
4 confusion
5 dominate person
6 heroism, greater
7 hold person, mass
8 binding
9 dominate monster
Evocation:
0 ray of frost
1 magic missile
2 scorching ray
3 fireball
4 ice storm
5 wall of force
6 contingency
7 forcecage
8 shout, greater
9 meteor swarm
Illusion:
0 ghost sound
1 color spray
2 mirror image
3 displacement
4 invisibility, greater
5 persistent image
6 mislead
7 project image
8 shadow evocation, greater
9 shades
Necromancy:
0 touch of fatigue
1 chill touch
2 spectral hand
3 vampiric touch
4 enervation
5 waves of fatigue
6 circle of death
7 finger of death
8 horrid wilting
9 astral projection
Transmutation:
0 mage hand
1 enlarge person
2 knock
3 haste
4 polymorph
5 overland flight
6 disintegrate
7 ethereal jaunt
8 polymorph any object
9 time stop
--
Bradd W. Szonye
http://www.szonye.com/bradd