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Archived from groups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic (More info?)
Okay guys, this anti-Steam stuff is starting to scare me.
Can someone put together a concise list of what it is about Steam that bugs
you? The reason I ask is that, as time goes on, Stardock is moving more and
more stuff to Stardock Central. That's what we use to deliver
TotalGaming.net games to people (http://www.totalgaming.net).
You may recall that we released Galactic Civilizations in 2003 via Stardock
Central. It worked as follows:
1) User buys the game at either:
a) The store
b) Direct from www.galciv.com
c) Buys a Drengin.net (later renamed TotalGaming.net) subscription.
2) They then:
a) Store user installs the game from CD or could even toss out the CD if
they wanted and just use the serial # to download the full game or updates
from Stardock Central.
b) The direct electronic buyer just downloads the game via Stardock
Central onto their computer.
c) TotalGaming.net subscriber downloads it, like their other games that
are part of TG.net and plays it.
Similarly, The Political Machine, published by Ubi Soft, is similar (though
not quite the same because Ubi Soft didn't include serial #'s in the box).
But a user can buy The Political Machine from politicalmachine.com and
install/download it from Stardock Central.
Once it's on your machine, you can use the built in features to back it up
to CD and put onto other machines (non-net connected ones for instance so
you can, for example, play Galactic Civilizations on your laptop on the
plane).
The system *seems* to work very well but we've only got ~300,000 users using
Stardock Central whereas Steam no doubt has a few million.
I bought Half-Life 2 via Steam. It downloaded fine. Works great. I even
copied it to another machine here and it works fine there too. No CDs
involved. So am I missing something here? Steam seems to work pretty well.
I understand the problem where people bought HL2 at the store and that first
day was problematic. Stardock Central doesn't have that level of validation
of the CD version but that doesn't seem like a problem inherent to Steam but
rather a single bad incident one
suspects.
So what I want to know is why is there all this angst about Steam and what
do we need to do to avoid that with Stardock Central? Or have we already
done something different in Stardock Central that isn't raising these
concerns? Because in March Galactic Civilizations II goes into beta
(distributed via Stardock Central) and the last thing we want are people mad
at us.
Brad
--
Brad Wardell
Project Manager: Galactic Civilizations
http://www.stardock.com
TotalGaming.net - http://www.totalgaming.net
Okay guys, this anti-Steam stuff is starting to scare me.
Can someone put together a concise list of what it is about Steam that bugs
you? The reason I ask is that, as time goes on, Stardock is moving more and
more stuff to Stardock Central. That's what we use to deliver
TotalGaming.net games to people (http://www.totalgaming.net).
You may recall that we released Galactic Civilizations in 2003 via Stardock
Central. It worked as follows:
1) User buys the game at either:
a) The store
b) Direct from www.galciv.com
c) Buys a Drengin.net (later renamed TotalGaming.net) subscription.
2) They then:
a) Store user installs the game from CD or could even toss out the CD if
they wanted and just use the serial # to download the full game or updates
from Stardock Central.
b) The direct electronic buyer just downloads the game via Stardock
Central onto their computer.
c) TotalGaming.net subscriber downloads it, like their other games that
are part of TG.net and plays it.
Similarly, The Political Machine, published by Ubi Soft, is similar (though
not quite the same because Ubi Soft didn't include serial #'s in the box).
But a user can buy The Political Machine from politicalmachine.com and
install/download it from Stardock Central.
Once it's on your machine, you can use the built in features to back it up
to CD and put onto other machines (non-net connected ones for instance so
you can, for example, play Galactic Civilizations on your laptop on the
plane).
The system *seems* to work very well but we've only got ~300,000 users using
Stardock Central whereas Steam no doubt has a few million.
I bought Half-Life 2 via Steam. It downloaded fine. Works great. I even
copied it to another machine here and it works fine there too. No CDs
involved. So am I missing something here? Steam seems to work pretty well.
I understand the problem where people bought HL2 at the store and that first
day was problematic. Stardock Central doesn't have that level of validation
of the CD version but that doesn't seem like a problem inherent to Steam but
rather a single bad incident one
suspects.
So what I want to know is why is there all this angst about Steam and what
do we need to do to avoid that with Stardock Central? Or have we already
done something different in Stardock Central that isn't raising these
concerns? Because in March Galactic Civilizations II goes into beta
(distributed via Stardock Central) and the last thing we want are people mad
at us.
Brad
--
Brad Wardell
Project Manager: Galactic Civilizations
http://www.stardock.com
TotalGaming.net - http://www.totalgaming.net