exposed1234
Distinguished
[citation][nom]bystander[/nom]The problems you experience on having low settings is likely a result of the distance you sit from the TV/Monitor. Just leaning into my monitor and away shows a noticeable difference in depth. The further you are away from your monitor/TV in relation to its size, the more convergence you'd want.Incidentally, if you are playing on a 42" TV, I assume this means you either play at 720p or 24hz. I'd think that would be frustrating.[/citation]
The further away the TV is, the less convergence is needed (because the image on the TV is already "converged" away from you). On my 22" IZ3D monitor where I'm about 2 feet away, a game like GTA 4 needs -.43000 convergence. On my big screen 3DTV where it's about 8 feet away from the couch, the same game needs only -.1000 convergence.
My Samsung 3DTV, although limited to 1080p 24hz in full HD mode, interpolates frames so 24fps feels more like 60+. This works well for slow paced games. For fast paced games, interpolation introduces too many artifacts and I just use side by side mode instead (60hz).
The further away the TV is, the less convergence is needed (because the image on the TV is already "converged" away from you). On my 22" IZ3D monitor where I'm about 2 feet away, a game like GTA 4 needs -.43000 convergence. On my big screen 3DTV where it's about 8 feet away from the couch, the same game needs only -.1000 convergence.
My Samsung 3DTV, although limited to 1080p 24hz in full HD mode, interpolates frames so 24fps feels more like 60+. This works well for slow paced games. For fast paced games, interpolation introduces too many artifacts and I just use side by side mode instead (60hz).