Stop the Pirateing. ALL READ

Page 4 - Seeking answers? Join the Tom's Hardware community: where nearly two million members share solutions and discuss the latest tech.


Go to hell. I was having a legitimate arguement while he was trying to get his jollies off of defending the right to pirate video games. If you are to weep, weep for yourself :pfff:
 


No, your just being a drama queen, and a rude, obnoxious one at that.

Purplerat made some valid points, but instead of taking the criticism of your argument you begin to spew bile and make accusations that Purplerat has to be a pirate because he disagrees with you.

You may be having an argument, but everyone else is having a discussion. It's a subtle difference but a very important one.

One involves being open to others opinions and sharing information and points of view, the other involves screaming at the top of your lungs in other peoples faces and a complete unwillingness to listen to what other people have to say.
 

I wasn't defending piracy. I was defending mature and responsible users from the immature and irresponsible. It annoys me to no end when people suggest that because some can't control themselves that everybody else should be restricted. Just like the guy who says that file sharing should be "gotten rid of" you are both trying to pass off the blame. It's not the cracks, it's not the file sharing services it's the people downloading the games who are creating this problem. You guys sound like junkies trying to blame their problems on the dealer. Whereas the junkie may have a semi-legit, albeit lame excuse that the dealer does pressure them into using, I've never heard of anybody "pushing" piracy. Those who download games do so solely of their own volition.
As a responsible adult who purchases all of his own games I don't want to have my right to sharing files over the internet or my rights to do as I please with data I have in my own home being restricted because of other morons out there. I'm against piracy but I do not need to defend that positions - it's well documented in these forums. But that said I'd rather see a gaming company go under due to piracy than see a file sharing service be banned. I'd also rather see game companies take their own aggressive methods to prevent piracy within their own software rather than seeing individuals targeted for what they do with data within their own home.
I'm sorry if you can't understand a more nuanced position than just good-bad, black-white, but I'm as interested (if not more so) in protecting my own rights than protecting game companies. Personally I like the freedom and wild-wild west element of the internet. Yes it does come with some negatives, but the positives are so great that I would want to trade them for heavy legislation and restrictions.
 


And that's what it all boils down to.

I have already lost many of my freedoms and liberty's to a fake war on Terror... I'll be damned if I am going to loose the last remaining freedoms that the internet holds for a fake war on Piracy.

Limited installation DRM is little more than an attempt by Publishers to claim a revenue stream from the resale and used games market and has nothing to do with stopping software piracy.

Far Cry 2 already has a crack available, even before the game is officially released and the same with Spore. S.T.A.L.K.E.R Clear Sky, Mass Effect & Bioshock all had cracks within days of the games being released.

The Pirates are not suffering at the hands of overly invasive copy protection and limited installations. We as the legitimate customers are, and if we do not fight for our rights we simply will not have any.
 
Well Voidnull, I'm not sure if you misunderstood my position, but I'm in favor of companies taking measures like DRM to combat piracy BECAUSE it gives users freedom. That is the freedom to choose whether or not to buy a game with DRM. Depending on how consumers exercise that freedom, companies will either have to reply accordingly or fail.
What I don't want to see happen is for ISPs to block P2P usage. Or for individuals to be punished for cracking a game or making some other sort of mod (I want to stress individuals - meaning those doing so on their own solely for non-profit reasons). I also do not want my internet activity being monitored without reasonable cause.
It's really a matter of freedom of speech. Because that's actually what we are talking about - communicating information. That doesn't mean anything goes. In cases where there is an obvious intent to cause damages action should be taken (the old "you can't scream fire in a crowded theater"). But in general things should be set up to err in favor of freedom of speech not in restricting it. Game companies have to deal with that and I'm willing to accept DRM as their vessel to do so.
 


Oh I am all in favor of DRM and I am a huge advocate of services such as Steam where one has to connect to a global server to initially activate a product. I am all for authenticating legitimate software and believe would even go so far as to say I support the concept of Games having to be registered in order to be activated such as we see with business software.

However we are seeing an extreme form right now, in limited activation installation, which is what publishers have resorted to when they tried to go after the P2P networks and failed. They won some large battles but lost the war in that both the torrent clients and files remain legal.

When they could not close down or take action against the creators of such programs they started turning towards other solutions, if you write off the war against Piracy as a lost cause and instead look to subsidize that revenue stream, then the next logical place to step is in on the resale market were Gamestop and E-bay and Amazon has made its fortune.

The new activation limit that is becoming the trend is based upon a falsehood, and that is what I as a consumer have a problem with and is the reason why I will not buy (or play) Far Cry 2 or the two games that I was very much looking forward to, X3: Terran Conflict & Stalker: Clear Sky, I have made my protest by the sound of closing purse strings.

There needs to be a middle ground between the rights of the publisher and the rights of the consumer, that does not encroach upon personal freedom.
 
Be carefull not to confuse DRM with encroaching on the rights of users. Unless it's something that is hidden and unknown to the consumer then there is nothing wrong in my book with whatever they do at least as far as consumer rights goes. You may not like limited activation and that's fine, simply do as you say and do not buy the game. But nobody is encroaching on your rights, unless you think you have the right to enjoy a particular game which I would have to argue with.
 
I think if I buy a game and no where on the box does it state that it uses limited installs, that indeed is a violation of my rights as a consumer.

Its no different than when publishers would try and slip Starforce into games, without the consumer knowing about it.

Yay rootkits.
 
A strict limit to the number of installs that is not disclosed could be seen as violating consumer rights. But only limiting the number of simultanious installs, which is where this think is trending, is perfectly within reason. I believe with Far Cry 2 you will be able to revoke installs and have up to 5 simultanious installations. I think that is perfectly reasonable as long as you can have the game installed on at least 1 PC at anytime.

***Edit***

I also just want to point out that this type of limited installations with the ability to revoke installations DOES NOT affect honest second hand sales. Bioshock had the same system and I had no issue selling the first copy of that game that I bought (and neither did the buyer). The only people affected would be those who buy the game, install it, make a copy and then try to resell it while keeping a copy/install to themselves.
 


Well then just let me say this for the 100th and last time then. I was never for restricting other peoples rights to sharing files. If you would have just taken in my opinion at the beginning and not been immature and trying to have entertainment out of creating an arguement we wouldnt have been here. I said, in my own opinion that they should find the people who are cracking the games and have them arrested. and there is a difference to people who make a no-cd crack for half-life 2, and the people who reprogram the game so all you need to do is download a .exe to play it. and then later, I even rebuttled my own opinion without your two cents that even that would be futile because there would always be someone else there to crack games again. So, its almost a never ending up-hill battle with piracy.

and to voidnull, my comment to purplerat was my opinion from the beginning of this whole ordeal. so get off my back.
 
also, it doesnt matter what kind of drm or protection game developers put on a game, hackers always find a way around it by reprogramming the start-up. so saying how I rebuttled my own opinion (a long time ago) it was just getting dragged out for a long time for no reason. you cant stop hackers from hacking games, people just need to stop in general.
 
It baffles me how people who are so easily offended just by having their opinions challenged would ever bother posting on an online forum. Don't take it so personally dude. I wasn't just making up complete bs to try and argue with you. Everything I posted was a completely legit argument to your stance. Somehow I guess that makes me a vicious eye-patch-wearing, hook-handed, peg-legged swashbuckling pirate - in your opinion of course. But I'm not even trying to argue that because it's just a pointless personal attack.
I just try to bring as much thought provoking discussion to these topics as possible and try to further peoples ideas about the issue. Whether it's driving people away from my opinion because they loathe what I think and say or to get people see my point of view and possible agree with it. I usually even find my own opinions changing and there's nothing wrong with that. But if your afraid to have yours even challenged you might as well keep it to yourself.
 
OP: I did not see why UBI Soft delayed End War, but I sincerely doubt piracy was the main issue at hand. It is not unheard of for games to be delayed 3 or 6 months, especially big titles with ambitious aims. Where did you come about this conclusion (simply because you hear it's going to have DRM?)? I believe the main goal of any developer is the quality of their product - if it's not going to be fit for release, they push it back if their publisher allows for it, try to cut a corner if it's of reasonable quality, or downright kill a project if it doesn't appear to be going anywhere. Adding a DRM package to a game title should not cause a release delay, especially on a title that is still far from going Gold.

As for adapting to a changing world/environment, I believe many developers have changed - though it is not always for the better of the industry or gamers at large. One of these shifts as been a greater focus on the MMO cash cow. I play MMOs so I certainly understand their attraction and the quality of games out there in the market, but there are also plenty of completely horrible MMO attempts that I have little doubt were driven more for money than producing a good product. These developers/publishers loss sight - they saw a system for making money and went from there, when they should have made a good product then determined how to make money from it. The MMO / subscription based service obviously cannot work for all types of games though, it is clearly almost mutually exclusive to MMORPGs because frankly, other genres do not offer the type of advancement systems, large scale worlds or content to justify paying a monthly fee. We saw failed attempts due to this genre isolation in games like Planetside which tried to fuse a FPS with a skill advancement system (it was a good effort). However, the model of an online account system where a player needs to logon remained and from that we got Steam. We're seeing more developers (like EA) some imagined we'd never see a title on Steam slowly test the waters there.

The reasons many of these large publishers are slow to adopt Steam is simple. Some hope to produce their own versions, since they are large enough to as a means of keeping more of the profits for themselves. EA for example offers digital downloads from their online store as well - it's obviously not Steam, it's more of a Direct2Drive type store front, but shows they're trying to edge into this market space. The other reason most of these large companies don't hop on to a new pre-established successful distribution method is because they are deeply entrenched as a CD/DVD publisher (they print CD/DVDs and packaging) and distribution chain (they supply retail stores stock). This is the same thing you see in the music industry. These companies struggle [and resist] the shift of their role in their business market, often due to the fact they will make less money. A clear example of this is Blizzard-Activision (ie Vivendi-Activision) whose core business belonged to Vivendi Universal, which Universal Music falls under. The reason for the business cross-over between games and music is as I mentioned - the companies business is/was a CD/DVD publisher and distributor - yes, they invest in game developers and music artist, but one should view these are a means to gain exclusive rights to their products and publishing the media. A company like Vivendi sees little or no benefit from shifting to digital distribution [in the semi-near term] because the restructuring cost for their business is so high, and they have little or no experience in it. And back to point #1, they feel they are large enough to profit from eventually adopting their own digital distribution system if needed. (Universial Music in fact has [or perhaps had] their own online music store and are [or were not] on iTunes [depending on how well said online store did].)

So what does this have to do with DRM? Everything. If these giant CD/DVD publishers are able to secure their products on these media formats, they feel can continue to do what they have always been doing in markets which they have cornered and completely dominated instead of trying to fight uphill battles against a new strong competitor [Steam, iTunes] in a market sector they have little knowledge or experience.

Where the DRM issue breaks down is that basically all major forms that are enforced on hard media [CD/DVD] harm or restrict legit consumers and have little to no effect on pirates. For me, at this point, this is where any and all discussions or arguments over piracy should end or diverge because they've become separate matters. The only link is that DRM is supposedly meant to prevent piracy, so in some terms they need to be discussed together. Pirates are not the ones complaining about DRM though, they easily bypass it thanks to a few knowledgeable members of their community. Legit consumers on the other hand have to deal with the overly restrictive, even abusive nature of these DRM packages - it's a consumer rights issue for many as they feel they should have more access to products they paid for. I for one have played [installed] good games many times over the years, some upwards of 10 times since their release. Image if you will common popular titles with serious longevity like Diablo (II) and Starcraft (last I logged onto battlenet there were still 11,000 players in Starcraft, it's freakin like 10 years old) with DRM 3 or 5 installs.

One of the largest concerns I have regarding piracy, DRM and consumers is how these companies are measuring piracy. I have serious doubts about their methods, statistics and perception of this data, especially in this new cross-platform market. Then there are things like bycotts.

Just to get it out of the way, console games can be pirated too, however, it requires more effort by individuals than on the PC side. For now, lets dismiss piracy as a reason for developers going to the console. More than likely, it's money from a large, measurable demographic consumer base [ie they know if you own a console, it is extremely likely you play games] and [not to be meant offensive to console owners, I have all 3 new ones myself] tend to make questionable purchases making even bad games small block busters in terms of sales. How this effects the PC market is when you come out with staggered releases of a game for console first, then PC weeks or month later. Most serious gamers own multiple platforms and it's unlikely they'll purchase a single title on more than one platform, so often this purchase decision comes down to first-come-first-[and only]served. Humans do not like to wait for something, especially when it's available somewhere else now. How a publisher perceives this sales data worries me. If a console version is out first and sales 4 million copies and a month later the PC version comes out and sales 1 million - does this mean the PC market is small? Not to me, but when some guy in a corner office is looking at simple sales figures, he might think so.

Bycotting a title likely has a similar error of perception based on collected data because there is no clear way to measure the number of consumers who would have purchased your product if it had no included DRM. Thus, I think if you are going to bycott a title, you need to make it clear to a company you are doing so and why. Likely on a title like Spore, what EA sees is this:
* Relatively good sales figures (despite bad critic reviews of the game) but not as high as they zealous belief of many millions of sales.
* High Piracy in the 10,000 - 100,000 perhaps maybe even 1,000,000 who knows by their matrices.
* 5,000 bad reviews on Amazon because of DRM.
* 5,000 bad reviews / # of people who purchased games = 0.02% consumers don't like the DRM being used.
* Game still being pirated so clearly EA needs DRM to protect their products (even though it doesn't work).

Lastly, few companies have acknowledged the fact there are multiple degrees of pirates. This is an important factor to consider when you are projecting sales and also determining "damages" to your company, particularly with piracy gone digital. I'm not going to break it down as much as I could but there are at least two types of pirates:
#1 People who will NEVER buy a game and will not buy your game even if you can prevent piracy.
#2 People who may purchase your game if you can prevent piracy.

Regardless of which, it is not a straight 1:1 conversion of pirates to consumers who will buy your game or who would have bought you game. When you don't have to pay for something, you're more willing to experiment and give things a try. Lets see... $20 for a flight at a wine tasting or FREE wine tasting... This is something that there is no way to measure accurately, but at least acknowledging it as a factor and taking it into account drastically changes one's "loss" numbers. I'm personally very tired of hearing about piracy (and having it affect me) from companies who clearly [and falsely] believe that every title they produce should be a multi-million copy smash hit. Just because somebody is willing to pirate your game does not mean they'd be willing to buy it - they obviously didn't.

On a slightly different note, I've seen Rob mention this before as being his opinion and I have also seen a developer say almost the same thing - a company that doesn't publish a demo of their game (one of the reasons people state as to why they downloaded a pirated version - to try it and see if it works on their computer) it is the company's fault on this account. I noted that Activision stated that they saw a ridiculous number of people playing COD4 online using pirated copies. I own the game myself and certainly agree it's one of the best FPS in a long time and while it as an exceptionally great single player rarely seen in a FPS, I feel the real quality test of an FPS is it's multiplayer. COD4 is great here as well. [If I understood the statement correctly] This statement by them to me begs the question: Why did/do they even allow pirated copies of COD4 to function in multiplayer? When it's single-player or isolated to a LAN, I can understand, but online... The game industry has long been able to prevent such things.

I think I'll conclude my epic post on that.
 
Purplerat, a well reasoned post, but let me ask you what other legitimate uses PtP networks provide other than facilitating pirating that could not be done by another method. If you want to share your personal files, then there are social networking sites that allow you to make available as much information and data as you want. Google allows you to upload files to be shared. What does PtP provide, other than anonymous pirating? If pirating is the primary use for PtP networks, then is there justification for society to prohibit the use of these networks? Can the good that comes from banning (let's assume this is possible in practice) PtP outweigh the negatives from loss of freedom and increased regulation?

On a side note, since you kinda view the internet as a wild west, should software developers be able to place viruses on PtP networks to punish pirates? Let's say EA writes a program that deletes the MyDocuments folder and overwrites it so that data can never be recovered. It then deletes crucial windows systems files and finally tries to format the drive. The EA programmers name the file install.exe and make the rest look like Spore as much as possible, the readme file and piratebay post tells users to simply click on install.exe. Unsuspecting and unaware pirates would find their harddrives wiped, and even those who are paying attention would get their MyDocuments folder deleted permanently. Of course, right now EA can't do this, but would you be in favor of allowing such an action? Should private vigilantes do something similar, sorta like a private citizen taking the law into his own hands and hunting down criminals a la Batman?


Gigosaga, how easy is it for ordinary people to break DRM without the pirated crack? I'm thinking it's nearly impossible for a regular Joe. That means he has to go online and go through the entire process of installing a PtP software program, then finding that game and downloading it. He has to spend a lot of time to just install and figure out how to use PtP networks, and then time to download the cracked game, assuming it works. There are plenty of cracks that don't work. He also has to take the risk that he is not downloading a virus that will screw up his system.

So is it effective in preventing average people from pirating? Yes we'll never be able to stop a determined pirate, but if you make it hard enough for ordinary people, then they won't pirate and will buy the game instead. If you make it easy as just copying a CD, then even ordinary people will be tempted into pirating, but if you make it difficult to pirate, then people won't bother with the hassle and will buy the game, especially if they think pirating is wrong to begin with. This is what DRM is designed to do. Pirates will always keep on pirating, just like car thieves will steal cars instead of buying them. The purpose of DRM is to make it difficult enough for ordinary people to pirate that they just go and buy the game instead. Do you think DRM does that well? Is there anything the industry can do to make it harder for average people to pirate?
 
Str8ballistik, it is almost impossible to figure out who did the original crack. But would you be in favor of arresting and prosecuting people who spread and allow games to be pirated? Let's say you find a person with Spore and he's making it available on a PtP network, so he's distributing the game like a drug dealer dishing out crack 😀 . I guess you would be in favor of busting this guy and sending him to Federal prison (assume this is a Federal crime)?

In my opinion, doing something like that would curtail piracy by a very big margin. People take costs into consideration. If there's a chance that I could go to jail for pirating and making available stuff on PtP (P2P) networks, then I might not do it. Lots of pot smokers don't grow weed because they know it means years in the slammer if they get caught. If there were criminal penalties for pirating (yes very difficult and hard to execute, how do we know an installed software is pirated? Should we go after people who might not understand they shouldn't install a program from a disc their friend lent them?) people would think twice.

Maybe some law that allows prosecution of people who engage in piracy on PtP networks only. That is only if the prosecution can prove you pirated on a PtP network can you be sent to jail. I suppose the law would have to include ways to allow police/FBI to track and trace files off of PtP networks, I don't know if this is even possible, but if it is, then they would have to fiigure out the physical location of that pirated software and conduct a raid. If they find the pirated copy along with a PtP network installed, a person would be subject to a maximum of 1 year in jail plus $10,000 fine, and he would be subject to civil penalties as well (The software company could demand $250,000 per pirated work from you). I believe this system would eliminate most pirating, who would want to take the chance of 1 year in jail plus $260,000 just to pirate a $50 game? However there would be a huge loss of privacy.
 
Good post. About COD4 online using piracy, it's actually on crappy high ping unofficial servers. Like unofficial Eq or WoW servers i guess.

REDEMPTION ! The first time i tried COD4, it was from a pirated copy. I did play online a bit, but felt it was so horrible and laggy and i actually bought the game. Great game and all, but online is actually it's worst aspect imo. Never touched it again =/

And yeah, makes me laugh too when they see 200 000 pirated copy downloaded and the see this as 200 000 copies not sold. Dude, about a thousand of those MAX would of bought this game. I cannot tell you how many games i tried just to see how it felt and how it would run on my rig. Games I'd NEVER BUY, not a chance. The games i play often i will usually buy them. Except Oblivion, sorry.

But I'm getting fallout 3! So It's ok, right? Right?
 
For some reason a lot of people seem do not be able to get that concept. But think about money. Couldn't we just eliminate poverty by simply creating a bunch more money? Replicating money is pretty simple whether it's printing new paper currency or just filling up bank accounts with virtual amounts. It would be virtually cost free to do so and would not involve taking anything away from anybody else. It's a no lose situation, so why don't we just do that? Because doing so would severly devalue the "real" money people had earned. And from there everything just starts to go downhill.
But sharing money is perfectly fine. Donations and charities are perfectly acceptable as opposed to counterfeiting or bank fraud. You can pass a buck as much as you want and there's no problem. Make a copy and you're in big trouble.

I wished someone would explain this to our Congress and Federal Reserve.
 
Oh yea, Instead of worrying about piracy why don't you guys email your congressmen and senators and save the value of your money so you can buy more games. Ok on a non politcal note: I think people realize how much they are getting ripped off my game makers. 49.99 - 59.99 for a new game! People realize that it only take 1-2 dollars to physically make the game(yes I understand there are development costs.) Until they make games(or movies or music) affordable enough then people will continue to pirate. These companies are just fighting to keep margins high and in the end they will lose.
 
In my opinion, I wish developers would stop/slow down on advancing graphics. To me, I think they've come far enough. Give up some graphics, save a buck, and make better gameplay. Please? Then we wouldn't have to pirate to see how well a game runs on our PC.
 


I believe you misunderstood my comment on the how easy it is to use a pirated version of a game on a PC vs console - since that is my only comment regarding difficulty and have some how spun one small comment into an issue of how effective DRM is against the average person to crack as a means for justification for it being there. But on the subject since you are talking about it...

As you pointed out the average PC probably does not know how to break any serious form of DRM themselves. They need somebody who is knowledgeable who has already broken them many times to do it for them. These people are more than willing to do so and often have made releases for cracks on the soon after the game's release, sometimes even prior. You make a large assumption, that I would have to argue is the complete opposite of reality, that finding and acquiring cracked versions of a DRM protected game is difficult and even more so than unprotected content. One of the main reasons for the greater focus on DRM in this new age is the fact it is very easy to find these things and they are accessible to even young teens or even younger. Really anybody with the knowledge that there are pirated copies available and desire to acquire them with much less effort than it took you to make your post. P2P programs do not take much time to learn to use, it is mostly intuitive - most even automatically do everything for you outside of finding and downloading what you want magically on it's own. Even if it were difficult to acquire even after being broken to any preventative level, it would not change the core issue of if the DRM is effective. How easy is it? Well, ask a company like EA how many copies of their game were pirated and they'd likely tell you millions and that's why it's a top concern for them. Under your argument and belief, these millions (even 10s of millions since it's likely not the exact same people who pirate every game) of people are all tech savvy extraordinary people. There are certainly many people I would say can not accomplish said task, but this is largely due to their personal laziness and lack of putting for any effort (not that it takes much) - these are the same people who cannot do much of anything for themselves though because they are unwilling to try. If it were isolated to some exclusive elite circle of super geeks, there would be less effort put in DRM and/or their method of correcting the issue would be different.

You seem to associate DRM effectiveness are being part of method/time it takes to acquire. This is a falsehood, especially as the DRM has nothing to do with it. For these numberous people pirating games, the time to download the game and/or crack is obviously not a problem for them, so I see little point in your bringing it up when you do not make a connection with it. Most anti-DRM legit users point to other download-to-own systems like Steam as a model for the right way to do it in fact - so these apparently ordinary people who buy the game are willing to wait for it to download, yet some pirate getting it for free is not going to want to spend the time to download it? How exactly does DRM make the download process slower? It does not. DRM is there to prevent a product from being copied. Once it is cracked, it has failed.

Now I believe any code or form of DRM is crackable, it's simply a matter of time. Current DRM is also a failure in this aspect as it is not strong enough to delay a crack for a month, let alone even days. Cracked versions of a game are often available the same day as the release. If you believe some hacker is spending endless hours reading code to break this stuff, you're wrong. They did invest time in breaking it, this is true, but at this point, they have made simple applications to help break the DRM quickly with little additional effort. I'm not involved in doing this so this is an assumption on my part based on human nature and the nature of any intelligent person to make things as easy as it can be for themselves. Even simple examples like the "Copy & Paste" function demonstrate people want to put in the least effort and get the most results. It's common sense. I only make this argument since you are talking about preventing ordinary people from being tempted to pirate - surely a month delay in a free release would help encourage more people to buy a game - under your beliefs.


So to firmly answer your questions:
1) "How easy is it for ordinary people to break DRM without the pirated crack?"
It is difficult for ordinary people to break [modern] DRM we are discussing without the pirated crack. However, their ability to do so or not is not relevant. They do not need to break it, somebody else broke it and make it available. This is effectively the same thing as an ordinary person breaking it as it allows them to bypass it and use said product.

2) "So is it effective in preventing average people from pirating?"
No, it is not effective in preventing the average person from pirating.

3) "Do you think DRM does that well?" (The above.)
No, I do not think DRM discourages people from pirating and encourages them to make a purchase instead. As you said, there will always be pirates and DRM won't discourage them from pirating a game if it is crackable. A good game encourages people to purchase because they believe your product is valuable to them. For those people lingering between these two realms, there are many answers and those depend on their reason for pirating. Regardless of which, I still believe it is better to invest in making a good game to encourage people to make a purchase vs bad DRM to discourage them from pirating. Heck, I have even make game purchases knowing they would be bad at times based on the fact I believed in the idea the developer had (take Hellgate: London as an example) in trying to make something great.

4) "Is there anything the industry can do to make it harder for average people to pirate?"
Yes, there are methods that make it harder to pirate for the average person. See fore mentioned account based methods like Steam. Steam is not full proof, just like everything else but it provides a solid level of protection and on top of that Steam has made proper efforts to make their protection scheme reasonable for consumers (see things like Offline Mode). It's not perfect but as of now, is really the only openly used method besides DRM for non-MMO games.


To be clear, I fully believe in the developer's and publisher's rights to protect their content, however, I also believe this must be reasonable and should not come at the cost of consumer rights. This is particularly an issue as many have pointed out, none of these companies really state in any form on their product (and often also not in the EULA) that these limitations exist. There are certain limitations that are perhaps without question such has not making a million copies and selling them, but others really do need to be spelled out clearly. This is for their legal benefit as much as it is the consumer. In our law suit happy society where people can win because they were stupid, it is best because "coffee is hot" and apparently you shouldn't let small children put plastic bags over their heads, they were meant to be toys. For the consumer, being informed there is a limitation on the number of installations you have is an important right. My personal concerns if a game should be playable/installable years after the purchase is of secondary concern and is of my preference to be able to do so for the duration I own the product and falls more under "good faith" and "fair play" type practices. In my opinion DRM is no more effective than the old school "CD-Check" method and just like companies are often no longer including CD-Checks in many games allowing users to play without swapping disc, or the extra loading delay it causes, DRM should be removed. It 100% absolutely does not meet it's intended goal. My opinion of DRM would be different if it worked, even just to a measurable degree in preventing pirating of the game.

Once again though, I must mention that few anti-DRM people are concerned that DRM is being used, but rather how it is being implemented and the restrictions being placed on legit users. This root-kit stuff doesn't fly with me, but I could forgive it if when I uninstalled a game the DRM was removed as part of the uninstall (I am not talking about being refunded an "installation" # here, the DRM itself remains on your computer, you need a 3rd party application to remove it in most cases). I would also be less concerned with these types of DRM if any of these advertised systems these companies are pooping out of their moth were true, such as these systems that will "refund" an installation if you uninstall the game, even though this method is still not very ideal, at least then I know I could play a game I purchased rightfully for the rest of my life if I desire as long as I properly uninstall it. Further, just so you know, phoning into EA or the likely, as of the release date of Spore, if you somehow used all your installations on accident due to some major failures would have resulted in nothing. At the time of release they did not even have a method or even policies in place to handle such a situation. This is clear if you read EA's responses to the DRM backlash - they are just now making that a possibility. Basically, all their practices are simply poor. If they took actions with their consumers in mind, there would be few problems to talk about and certainly none worth not buying a game you want to play.

As for the intended reading and purpose of my comment on difficulty to use pirated copies of a game on a PC vs Console... On the PC, you really have to do little special after acquiring the cracked game, if anything at all. Usually, it amounts to copying some file and overwriting another. Consoles generally require more technical work to be done, even though simple, pose more risk to the average ordinary person because they often include some of the following: opening your console up, fireware/bios flashing, and mod chip installations. Most of which seem scary to the average ordinary person.

Every post I make is an epic one in terms of the Internet as I am not an e-kiddy. Don't make me do it! 😛
 
Purplerat, a well reasoned post, but let me ask you what other legitimate uses PtP networks provide other than facilitating pirating ...

That's a good question buts there's a couple of ways to look at it. One is to simply say that it's freedom of speech and would should not be pro-actively regulating speech because something bad may come of it. The KKK has been around in the US for 150 years and nothing good has ever come from them. But their right to speech is still protected and often times defend most vigorously by people who truly hate what they stand for.

But I don't see P2P as being completely harmful or even completely useless. My file sharing days go back to using BBSs and newsgroups when literally sending a text document was considered file sharing and I can say that the reason there's not a lot of good uses for P2P is that most of them having started there but eventually grew into their own entities. Things YouTube, blogs, social networking even forums like this really all got their start with the basic user-to-user file sharing model. If 15 years ago laws were passed to stop the unfiltered sharing of information from computer user to user we would probably not have some of these things. So what's the next great thing that will come out of this? I'm not sure - if I was I wouldn't be wasting my time here :) - but I'd rather not chance killing it to protect corporate interest.

One very good legit thing I've seen taking advantage of P2P (mostly with torrents rather than straight clients like Limewire) is open source software. Unlike big companies who have the dough to pay for big fast servers to house files for their users, open source developers often turn to torrents to help delivery their software. Every try and download a large Linux distro directly a server? Maybe you get lucky, or maybe you have to wait 16 hours. Even Fedora one of the largest and most popular flavors of free Linux offers a torrent for their software right on the main download sight (actually it's the first option). Also since a lot of these open source projects are not centralized P2P allows for individual users to spread their own versions or upgrades.


On a side note, since you kinda view the internet as a wild west, should software developers be able to place viruses on PtP networks to punish pirates?

Who's to say they are not already doing so? In the early days of battlenet I remember there being suspicion that Blizzard or some third party was doing just that in a cheat-patch that was floating around the game.
But seriously there's a couple of issues here. The first is 'what do you mean by virus?'. A computer virus usually implies that it will spread across networks and cause damage even to computers which were never used for piracy. The scope and level of damaged incurred would raise serious issues. Would it be far for a game company to retaliate against a pirated game by opening a serious security threat on a large network of computers? Also what if a user could prove that the virus game from the game company hidden in a crack for their own game. They could argue that knew beforehand that it game from that company and believed it to be a legit patch for the game but it then caused damage to there PC. Basically what I'm trying to say here is that if a game company were to do what you suggest they would be playing with fire. Personally it wouldn't offend me if they did so, but it would be stupid from the standpoint of what could happen if it blows back on them.
 
My Two Cent's If I may

I like supporting ,(Buying ) Games........And therefore giving the Developers a reason to continue making more games.
But with the DRM I'm stuck in a bad position as a legit customer.Limited Activations give many people much grief 🙁
I tend to revisit games many times.So this is a real problem for me.
However I still want to support the people making the games I enjoy.SO the only way I can play my games for years and still continue to support the people who make them is tricky at best.As odd as it sounds I guess I could continue to buy the games I like,and then get a crack copy of the same game I have bought so I can play over the years.
That way I supported the company and feel I have a right to play it as many times as I want...Considering I did pay for my Legit copy.
I hope this DRM is fixed sooner rather than later.Becasue it now will not just cost me money to get a game but time on the net downloading a copy I can use always.
What a mess this is for the people honest enough to buy in the first place.
 
@ azxcvbnm321
Lol you crack me up with your rant, you are an angry bunny! I am a crim then in your book! look out cos im watching you right now, my sweaty face pressed up against your bedroom window.....
As I said in a previous post, Software developers lob us a pile of cr@p for $50. Then you find out for yourself it is cr@p and you try and return it because of right to return goods that were not of merchantable quality, (im from the uk so not sure if same law is in USA). But you cant, you will never get a return on a cr@ppy product. So download beforehand off a torrent if you like then you DO buy especially for online play! Demos are rarely any good, if a company wanted to relase a good demo of the game put the full version on it with a 1 week expiry. (terrorists and rapists will probably hack it tho) As I said before bought COD4 completed single player (6hours?) then went and bought the game to play online! Steam is awesome and the way forward for deveoplers, no piracy, no cheaters (well not many anyway), constant updates and a central point of access to purchase new games and updates. I have loads bought through steam, I also bought spore, what a crock of $hite that was. Try before you buy people.
 


Just take it a step further,,.the player would pay a monthly fee of say $10..00 per month,, any month,,and would login to a server ,,[that was hosting the game that you were interested in] and be able to play any game that they wanted,they would pay for at the server,or on their phone bill,or cable,,they could either play single player or not,,the only thing that would be on the hdd would be the login and game files for the different games that they were registered on/at..I am almost sure that most gamers pay way more that a measly $120.00 yearly for their standalone games,at $40.00 per before taxes..
The added benefit to all of this high bandwidth usage is that the industry would have to get it's act together ,finally,and get fiber optic everywhere,which is already long overdue at least here in North America..
There is a real danger that we will be left behind and fast if something is not done and soon.
Whatcha think people...???:)