What is their point, that we should accept pirating and pirates? Yes there will be criminals and murderers in the future too, but does that mean we should sit back and allow them to harm our society? No, this type of behavior is unacceptable and needs to be dealt with.
Well, since you seem so eager to draw parallels between the situation with piracy and murder (which are
not at all similar, but what the hell) lets extend the analogy a bit. DRM seeks to prevent piracy by restricting
everyone's use of the product. A good analogy for this is banning the sale of guns to try and prevent murders. Except that doesn't work, criminals will still find ways of getting their hands on guns while law abiding citizens are left gunless.
The situation is the same with DRM. Pirates break the copy protection within days of its release, getting a DRM free game, and the
legitimate customers are left with the DRM mess.
I don't think anyone here is saying pirating should be
allowed, but DRM is a non-solution that completely misses the point. It's defective by design and doomed to failure. So yes, I blame EA for using overly restrictive DRM. I blame them for it because all it's acheived so far is to piss off a lot of paying customers, without putting a dent in online piracy. I blame them because there are other ways to combat piracy, ways that are actually somewhat effective. I blame them because they don't seem to understand how computers and the internet work, that no matter how difficult you make a DRM scheme it only takes
1 person to crack it and make it available to everyone, and that
any DRM can by definition* be cracked. I don't like DRM, and I blame companies like EA for treating it as if it were an effective solution instead of what it really is, a completely ineffective annoyance that targets the wrong people.
*By definition, because in order for your computer to run the game it
must be able to work around the DRM, either by passing authentication, decrypting data with a key, verifying a CD-key etc. All of these actions take place in the computer's memory, which makes it available to a cracker wanting to bypass the DRM scheme. The decryption key can be copied out of memory and used to decrypt the game. The game can be disassembled, the authentication function can be found and removed, or altered to automatically authenticate the game without accessing the internet (if 1==1 {authentic=true;}). CD-keys are generated using a mathematical algorithm, that algorithm can be reverese engineered and used to create a key generator. Think of it this way, HD-DVD was cracked inside of a month, despite
all the hardware involved being specifically designed from the ground up to make this 'impossible'. Compared to that, a normal PC is an open book.