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In the DMG II there is a new weapon special ability, "Sudden
Stunning". I hadn't paid much attention to it, but on Saturday one of
the other players had her PC buy it, with the GM's permission. At the
time my gut feeling was that it's a pretty cheap ability for what you
get. By the end of the session I became certain that it's not just
too cheap, but outright too powerful, though I admit this may be
coloured by the PC with the weapon being about the perfect person to
wield something with this power (a high level fighter/rogue two-
weapons using type with very high Cha).
For those without the DMG II, the ability allows the weapon's weilder
to declare after the weapon has hit that they'll activate the power.
The target then get a Reflex save (DC10 + 1/2 wielder's character
level + Cha mod) to avoid being stunned for 1d4+1 rounds. This power
can be used the wielder's Cha bonus times per day. It has a base
price of +2000 gp.
Now, if someone buys this as an enhancement at 5th level (for
example), their weapon will be worth about 25% of their wealth, half
of it for this boost, and they'll probably have to forgo something
like a Ring of Protect +1 to get it. If they're a paladin or cleric
it's probably not a bad power - for two grand they can stun someone a
time or two a day (though anyone stunning far 1d4+1 rounds is
probably a deader). However, once you a high level rogue with good
charisma this thing becomes a nightmare - even one round of stun when
there's a rogue threatening you is often fatal.
My current opinion is that it should either daze, or if it stuns it
should be for only one round, _and_ it should be priced as a +1
bonus, so it's effective cost scales with level (because high-level
characters generally have weapons with high total bonuses).
Thoughts?
--
Rupert Boleyn <rboleyn@paradise.net.nz>
"A pessimist is an optimist with a sense of history."
****************************************************************************
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--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."
In the DMG II there is a new weapon special ability, "Sudden
Stunning". I hadn't paid much attention to it, but on Saturday one of
the other players had her PC buy it, with the GM's permission. At the
time my gut feeling was that it's a pretty cheap ability for what you
get. By the end of the session I became certain that it's not just
too cheap, but outright too powerful, though I admit this may be
coloured by the PC with the weapon being about the perfect person to
wield something with this power (a high level fighter/rogue two-
weapons using type with very high Cha).
For those without the DMG II, the ability allows the weapon's weilder
to declare after the weapon has hit that they'll activate the power.
The target then get a Reflex save (DC10 + 1/2 wielder's character
level + Cha mod) to avoid being stunned for 1d4+1 rounds. This power
can be used the wielder's Cha bonus times per day. It has a base
price of +2000 gp.
Now, if someone buys this as an enhancement at 5th level (for
example), their weapon will be worth about 25% of their wealth, half
of it for this boost, and they'll probably have to forgo something
like a Ring of Protect +1 to get it. If they're a paladin or cleric
it's probably not a bad power - for two grand they can stun someone a
time or two a day (though anyone stunning far 1d4+1 rounds is
probably a deader). However, once you a high level rogue with good
charisma this thing becomes a nightmare - even one round of stun when
there's a rogue threatening you is often fatal.
My current opinion is that it should either daze, or if it stuns it
should be for only one round, _and_ it should be priced as a +1
bonus, so it's effective cost scales with level (because high-level
characters generally have weapons with high total bonuses).
Thoughts?
--
Rupert Boleyn <rboleyn@paradise.net.nz>
"A pessimist is an optimist with a sense of history."
****************************************************************************
The Dungeons and Dragons Homepage: http://www.wizards.com/dnd/ The
DND-L
FAQ: http://members.aye.net/~patsite/dndfaq.html The DND-L archives:
http://oracle.wizards.com/archives/dnd-l.html Keywords:
ADMIN,BUSINESS,CUSTOM,FLUFF,MISC,OLD,REVIEW,ROLE,RULES,STAFF To
unsubscribe,
send an email to LISTSERV@ORACLE.WIZARDS.COM with UNSUB DND-L in the
body of
the message.
--
Rupert Boleyn <rboleyn@paradise.net.nz>
"Just because the truth will set you free doesn't mean the truth itself
should be free."