I'am attempting to learn more of the features of the various CPU's and their effect in real world applications and to help me unravel the relevance of certain chips when used in benchmarks etc.
One of the main things i read about during benchmark set ups without really understanding a lot about it is the onboard cache size of the various chips.Both L1 and L2 and what they set out to achieve and the importance of an on die memory controller.
When reading up on game,Cpu and Mobo benches i hear things like - "this game likes cache" - "clock speed is irrelevant" - "increased cache memory" etc.
I know a quick google search would throw up a whole list of sites explaining this but i's just like to hear from people in the know who take into account these features when making choices about what chips to buy.
Any replies or links to reading material that you would consider a worthy read for someone wishing to learn more about this would be greatly appreciated..
One of the main things i read about during benchmark set ups without really understanding a lot about it is the onboard cache size of the various chips.Both L1 and L2 and what they set out to achieve and the importance of an on die memory controller.
When reading up on game,Cpu and Mobo benches i hear things like - "this game likes cache" - "clock speed is irrelevant" - "increased cache memory" etc.
I know a quick google search would throw up a whole list of sites explaining this but i's just like to hear from people in the know who take into account these features when making choices about what chips to buy.
Any replies or links to reading material that you would consider a worthy read for someone wishing to learn more about this would be greatly appreciated..