Archived from groups: alt.games.battlefield1942 (
More info?)
> In article <n6QJd.297$yF.244@tornado.tampabay.rr.com>, nospam@xx.ff.ll
> says...
>> Ever notice that in Capture the Flag games you still lose even tho you
>> captured more flags! Why? because it still relies on total kills.
>> What's the point in CTF'ing if you still lose!
>> What a dumb bug, eh?
>> --
>> jimigun
>>
>>
>>
> "Colonel_Flagg" <colonel_flagg@_NOSOUPFORJ00_internetwarzone.org> wrote in
> message news:MPG.1c61dd7efdf332179896c1@nntp.charter.net...
>
> That's not a bug, that's exactly how it should be.
>
> The right winner is declared based on points. If you cap 3 flags and
> score 120 points, yet the other team scores 200 points and no caps, the
> cap limit (meaning if you get 5 or so caps and automatically win the
> game) isn't met, then the server, as it should, bases the "win" after
> the time period expires on the highest scoring team.
>
> If you want to "win", hit the cap limit or score higher. The point to
> CTF is two fold: 1) cap the flag (of course) and 2) hit the cap limit
> before the other team. Otherwise, why not just set the cap limit to one,
> that way, the first team to cap the flag, wins. (this is how it's
> normally played in real-world wargames).
>
>
>
> /CF
Ah, the old cap limit trick, I see...
--
jimigun