Archived from groups: comp.sys.ibm.pc.games.action (
More info?)
Knight37 <knight37m@email.com> wrote:
>Jeff Holinski <Holinski@shaw.ca> once tried to test me with:
>
>> On Tue, 01 Mar 2005 16:22:46 GMT, "TheLoanArranger"
>><somewhere@wallawallawalla.com> wrote:
>>
>>>> The people that do computer effects for movies might not think so.
>>>> Run the download again and watch the demonstrator's <left> hand
>>>> as he presents the light-sabre sequence. Seems as if there is no
>>>> sense of true 3D-space; just images of a 3D-object painted on 2-D
>>>> video.
>>>>
>>>
>>>Is there a difference between the demonstrators <left> hand and his
>>>left hand ?
>>>If that video was genuine then the people who do CG effects in movies
>>>ought to pay attention.
>>>
>> It's a very cool technology and may find some use in TV production,
>> but it's not going to replace high end 3D anytime soon.
>>
>> All it's really doing is using realtime 3D like you'd find in any
>> modern game, adding it to live video and motion matching it to the
>> video.
>> I'm pretty sure they still needed to model the table and everything on
>> it along with the lights in the presentation hall. Since only the
>> vehicles are visible it looks like they're interacting with the table
>> rather than with their 3D world.
>> It looks nice for presentations, but the output from a high end gaming
>> card just isn't good enough for a feature film.
>> Compare the characters from Half Life 2, and Shrek or Gollum from
>> LOTR. The difference between realtime and pre-rendered is still huge.
>
>Who care's about feature films?
>
>Imagine using this technology in a big "arena" style room, and give every
>player a virtual blaster rifle and a virtual light saber. Now all of a
>sudden you got Jedi-Wars in a holo-deck style game! It would PWNZ!!!
You know that you wouldn't be able to see your light saber or anyone
else's right? You would have to have to be wearing something like a VR
helmet with a camera in it.