To start off, I know ddr3/4 runs at a much lower speed than Gddr5. I know that this low speed would result in stutters while in-game. I'm more interested in rendering, or blender to be more specific. My current setup is an i5 3470 (painfully slow in renders), gtx 970 3.5gb vram, 2x2 + 2x4GB 1333mhz ddr3, windows 10 pro, and an ssd.
I've seen alot of articles/forums stating it is possible to use regular memory as overhead on dedicated gpus, although they then say "it would stutter, so don't bother". I've yet to find a solution actually stating how. The only ones that did were for igpus. The other articles I've seen related to the topic say it is reserved to only enterprise level gpus.
Given that rendering (from my understanding) doesn't really rely on data transfer speeds, would this be beneficial? Is it even possible on my hardware? If not mine, what about some of the older titan/quadro/amd equivalents? Any suggestions are greatly appreciated, since I don't really have the money/skill to justify getting a new gpu with 8GB+ vram/cpu capable of rendering faster than a gt 710.
I've seen alot of articles/forums stating it is possible to use regular memory as overhead on dedicated gpus, although they then say "it would stutter, so don't bother". I've yet to find a solution actually stating how. The only ones that did were for igpus. The other articles I've seen related to the topic say it is reserved to only enterprise level gpus.
Given that rendering (from my understanding) doesn't really rely on data transfer speeds, would this be beneficial? Is it even possible on my hardware? If not mine, what about some of the older titan/quadro/amd equivalents? Any suggestions are greatly appreciated, since I don't really have the money/skill to justify getting a new gpu with 8GB+ vram/cpu capable of rendering faster than a gt 710.