Archived from groups: rec.games.frp.dnd (
More info?)
In article <422454aa$0$26714$cc9e4d1f@news.dial.pipex.com>,
Symbol <jb70@talk21.com> wrote:
>
>"Keith Davies" <keith.davies@kjdavies.org> wrote in message
>news:slrnd26l63.7pg.keith.davies@kjdavies.org...
>> Symbol <jb70@talk21.com> wrote:
>
>> >> It looks like it's regular only in chunks. The first 4 are
>> > 900*(level^2).
>> >
>> > Nit (probable typo): 900*((level-1)^2)
>>
>> Still not right, though:
>
>I blame David!
As well you should.
>>[beginnings of a pattern]
>> After that it goes loopy altogether.
>It could well be a function of treasure gain/encounter difficulty related
>to average encounters.
I think it's just plain poorly designed. It would make sense if the
difference between one increment and the next kept increasing [I mean D2
below], but sometimes it is zero and sometimes negative.
Here's a simple spreadsheet. L is level, DMG the DMG wealth entry for that
level. D1 is the difference betwen adjacent DMG entries. D2 is the
difference between adjacent D1's; it would be constant if a quadratic formula
represented the data well. L2 is L(L+1)/2, the sum of the levels to that
point. The next formula is meant to be Keith's -- L2 for the PREVIOUS line,
time 900. Like Keith said, there is a good match up to level8, but then it
goes wonky.
L DMG D1 D2 L2 L2[l-1]*900
1 0 0 0 1 0
2 900 900 900 3 900
3 2,700 1,800 900 6 2,700
4 5,400 2,700 900 10 5,400
5 9,000 3,600 900 15 9,000
6 13,000 4,000 400 21 13,500
7 19,000 6,000 2,000 28 18,900
8 27,000 8,000 2,000 36 25,200
9 36,000 9,000 1,000 45 32,400
10 49,000 13,000 4,000 55 40,500
11 66,000 17,000 4,000 66 49,500
12 88,000 22,000 5,000 78 59,400
13 110,000 22,000 0 91 70,200
14 150,000 40,000 18,000 105 81,900
15 200,000 50,000 10,000 120 94,500
16 260,000 60,000 10,000 136 108,000
17 340,000 80,000 20,000 153 122,400
18 440,000 100,000 20,000 171 137,700
19 580,000 140,000 40,000 190 153,900
20 760,000 180,000 40,000 210 171,000
It might be possible to fit a quadratic curve (or, yuck, cubic) to D2 -- it
would be off for most numbers but might make some kind of sense. It can make
sense to escalate the treasure at higher levels, but there's no rhyme or
reason to what they've got (other than D2 is nonnegative).
--
"Yo' ideas need to be thinked befo' they are say'd" - Ian Lamb, age 3.5
http://www.cs.queensu.ca/~dalamb/ qucis->cs to reply (it's a long story...)