some random user in some random thread i was browsing had gotten into some conversations about the Knights of The Old Republic games and some updated content and some updated graphical and gameplay MODs that have surfaced since my last playthrough 15 or so years ago.
led me to reinstall and do my own new MOD searches for KoTOR 2: The Sith Lords. of course even with the newest and most sophisticated MODs the graphics aren't very modern. lacking good shadows, shaders, and post processing effects are the most noticeable. but with updated models and textures modded in the gameplay and story is enough to make it still a great playthrough.
it's really killing me now wishing for a KoTOR 3 or just some similar, but modern, RPG in the Star Wars universe. guess i will have to try getting back into The Old Republic MMO soon and see if it's still worth playing.
also, for those interested:
View: https://www.youtube.com/watch?v=I-rhLe6XUn8&feature=youtu.be
The only thing on my radar Star Wars wise lately is SW Jedi Fallen Order. It's nice to see them finally paying tribute once again to a proper sp campaign. That said, I've also dabbled into Battlefront II recently, and am now giving it a break, as the dog fight against Hask on the hardest mode is proving to be tedious. The campaign is fun, but too short. The Arcade mode with bots is fun too, but some missions, like those done solo with short time restrictions, are much harder than the others.
I was skeptical about Cyberpunk 2077 at first, but the more I see of it, the more I like it. The models are very realistic, but I have to wonder when they say a "work in progress", whether the final version will be an upgrade, or a downgrade. Seems you never know these days. I don't have time to watch that whole PAX vid now, but will catch up on it later, thanks for sharing.
Lately I'm playing Wolfenstein Youngblood. At first I really hated it because it has a lot of reuse of the same maps, and I was unfamiliar with the upgrade systems. It can be brutally hard in places even on Normal mode your first try if you don't know how to upgrade or what tactics to use. I found out by far my biggest mistake was clinging to stealth too much.
Cloak and sneak kills at first seem useful, but it can limit your progress if you cling to it because you miss out on weapon leveling because of it. Cloak is most useful just for taking out one or two enemies in an area to get to a decent defensible choke point to reek havoc from. Each weapon levels up in damage the more you use it. I was also buying only Stier brand weapon parts. They buff damage but you're better off using just 3 of them to get the brand bonus, then adding other brands that increase things like ammo capacity, fire rate, penetration, etc. There are cases when the fire rate brand, Tempo, is actually more lethal than having even just 3 Steir parts. The most shocking thing was even the Shotgun, which is now call Kugelgewehr instead of Shockhammer, is best fitted with mostly Tempo parts, then one Nadel part, which focuses on accuracy. This is because it raises the DPS so significantly that you can kill more quickly, plus if adds ammo capacity. It also makes it sound like a thundering repeater cannon from hell.
Crush I'm finding is far more useful than cloak. Since there are many places where you'll either run out of cloak, get too close and be spotted, or your sis will be spotted, cloak only gets you so far anyway. Crush on the other hand allows you to sprint into enemies, knock them down, and finish them off while they're stunned. This is very useful when stuck reloading or facing any hard to kill enemy, though you DO need to upgrade Crush to knock down bigger enemies.
The end fight is every bit as hard as many say it is, but now that I know more how to play the game, I'm thinking it should be no more difficult on Hard than Normal if I prepare well, probably easier in fact. The very first level puts you through one of the hardest boss fights at it's end. You go up against a General whom can cloak and is very hard to find, and has a devastating laser attack. It was much easier for me on Hard than Normal just because I knew how to upgrade, what to upgrade, and what tactics to use.
It's been ill received due to crashes, the repetition of several missions having you retrace steps, very tough bullet sponge boss fights, and even silly antics and dialog of the sisters, but they have patched the crash bugs and boss HP, and even though you're still retracing steps, it is totally up to you which missions to take, and there are many good maps and the Underground is varied, moody, and foreboding. Even knowing what weapons to use down there and how to upgrade them is key. It's not your typical straightforward campaign type Wolfensteitn like we've seen, but it's good enough IMO to be must play for any serious Wolfenstein fan.
Plus it released at $40 and is currently $20-$30. As far as length of campaign, many have said it's only 10 hrs or so. I could see that if you only do story missions, but I put in well over 32 hours doing all story and side missions, and maybe 3/4 of the collectibles (mostly collected as I went). I am weapon leveling on this run, but that doesn't really add time. It's just a matter of swapping from one weapon to another to make sure they all get used.
There is also an "End Game" whereby Abby (the IT tech) gives you numerous Daily, Weekly, Replay assignments she rotates through. These activities are also available about 1/4 way into the game to help you keep getting XP to level up your player level.