You could buy a controller and try playing racing games with those. Analog inputs for steering your car/bike really add to the fun.
Matter of opinion and what device you spend most time on really. I've tried gamepads for race games before and I really don't like them. It's not them being analog that bothers me, it's that the toggles always have speed limiters built into them, which effects shooters AND racing games. So yes, you can easily arc turns with them, but often times they react too slowly causing you to snake back and forth desperately trying to correct the delay. Furthermore, the more well polished race games often have algorithms in them to smoothly arc turns even with Keyboard keys. The only problem with that is it involves holding down the key to do so, which takes precise timing. What I like most are race games which have steering values you can edit. This makes it possible to fine tune steering sensitivity even on Keyboard. This was the case for GRID 2, and it can drastically change the feel of the handling. I made a tutorial video on it.
The 1st race is stock steering, 2nd one with edited values. Race time improved 3.6 sec.
It's not just that gamepads with their slow analog toggles are antiquated (especially for aiming in shooters), it's that devs are also getting quite lazy when it comes to KB support for race games. So it's every bit as much about poor software support as the devices themselves. Worse yet, we've been hearing for years about pressure sensitive Keyboards opening up lots of possibilities from making fonts larger or steering radius' tighter the harder you press, but where are they?
Anyway, ME Supercross 2 I'm getting better at. There's a LOT of things to know about proper cornering. Everything from using advanced mode braking where front and rear brake are separately activated (rear only helps slide the rear end around), to using left/right arrows to lean, to picking a bike with different geometry for more steering responsiveness. I picked the KTM because it has best acceleration, but it also has sluggish steering. I may switch to the Kawasaki soon, as it has very good acceleration and responsive steering.
I haven't even started using separate brake controls yet, and already my times are improving quite a bit even on Daytona, which has a LOT of tight 180 turns. Leaning while cornering is not as easy as I thought it would be though. It's weird because I have no problem leaning forward or back to make my jump landings flat, but for some reason leaning left or right while cornering is feeling awkward.
I'm currently uploading a couple more vids I made last night. When I get the Daytona one uploaded I'll edit the post with it. I went off track on a jump at the 2:56 mark, which forced a restart at the point of infraction. Otherwise the time would have been better.
My goal is to get to the point were I can win most races on Med AI by 5 to 10 sec so I can move up to Hard AI. I already achieved a 5 sec win on Med AI at the Mercedes Benz track in Atlanta in Quick Race mode using the Kawasaki. I don't plan on ever being able to race on Realistic AI mode with a keyboard though.
Part of the problem is if you try to rail the 180 berms high and coast through them after braking, the follow camera is very slow to swing around. It's very frustrating and I don't know if this only happens in follow view, or using Keyboard, or on PC, whatever. I need to use follow view though because any of the views where the cam is close to the rider's POV limits your peripheral too much.