manofchalk :
I just finished Dying Light.
Its a good game, I found Dead Island boring but the parkour system really helped make it interesting. Combat is OK once you get used to it.
Extremely anti-climactic ending though. Big chase, lots of fighting and climbing to end it all with an instant-fail QTE with very strict timings, sometimes even throwing them at you after a minute or so of cutscene. They could have incentivized going out at night more as well, there was little reason to play at night.
Actually the combat is very similar to Dead Island save for a few added kick moves.
I also felt the ending was even worse than you described. There's really not "lots of fighting". It's mostly just a quick parkour escape. The only bit where you might have to stop and fight comes inside one of the final buildings you use to transition to the crane, and one could conceivably even tackle through them and just keep running, because they're mostly regular zombies. You really only bring chaos upon yourself via infected swarms if you go loud.
As for the QTE ending, I felt most of the prompts were easy to see coming. The only reason I failed it a couple of times was I was so upset with it being a mere interactive cutscene that I wasn't too focused. I just couldn't believe they chose that way to finish the game.
This is what I feel they should have done:
Remove the Devastator from The Pit quest, and instead have either a few waves of Goons and Infected, or a few waves of Rais' men. Maybe a mix of both.
Remove the battle with Tahir from The Museum quest, and have him stay with Rais as his bodyguard. Instead we'd have a fight against Tahir's men with Jade, then a boss fight against infected Jade after the dream sequence.
The part where you get on the elevator in Extraction and see a Devastator would be changed to the Devastator picking up some rubble and doing a throw attack breaking the elevator causing it to fall after going up one floor and breaking it open. This would result in a boss fight with him and a climb up the elevator shaft after.
The end would involve a fight with Tahir on the roof at night, whilst Rais is trying to get a generator started for some UV lights. Rais gets bit by a Volatile before managing to knock it off the roof. He injects himself with anticin, not knowing it's been tainted with a virus accelerant. This makes Rais turn into a super Volatile that is not only highly infected, but smart, because the anticin keeps his thought process intact.
The resulting final battle would involve clever use of your resources as the generator powering the UV safe zone would intermittently fail. There would be environmental devices to aid in the battle, like power lines in puddles connected to other generators, concrete tubes you could roll after luring Rais to the target spot, and even cargo hoist you could lure him under.
Each attack type could only be used once, as Rais would be smart enough to adapt.
This ending could even be adapted to a DLC mission you would play as Jade. You would go to the doctor Crane gave the tissue samples to prior to being captured, and he would create the virus accelerant to taint Rais's anticin with. It is said to be a last resort in case all other methods against Rais fail. It would be kept secret from Crane because having worked with GRE, he would not be trusted with the info.