The only thing I can recollect that was a bit off to me on any of those things was the hostage voices seemed a bit forced. There's also the fact that Deacon still sometimes mentions he has to go back and clear out an infestation zone, when he's already done so, which feels like a bug they never addressed. Not really a big issue though, and it doesn't really happen more often than not.The writing just hasn't pulled me in yet. It's all still early so my opinions will likely change in time. The voice feels all over the place, you know? Deacon has a good voice actor but his lines or the tone he speaks them at just don't seem to match with what his character is doing in the game. For example, while riding a bike he suddenly starts screaming his dialog.
The cutscenes just feel so off for me. There's always a fade to black transition and it seems to be missing continuity over what happened in just the previous scene. I felt awkwardness during some of the cutscenes even downright started laughing lol. Maybe I'm just spoiled from games like Last of Us where cinematic cutscenes are just so well done, IMO.
In the end, none of this really matters much as I am really enjoying the game. Maybe I'll grow to like it in a few more hours.
Yes, at times Deacon yells out of the blue or speaks some angry words, but it's generally a response to Copeland's radio transmissions, a camp of enemies he encounters, etc. The cutscene's I feel are done quite well though, At times they can feel a bit long, but are skippable, so. I'm having a hard time understanding your reference to them missing continuity to previous scenes. Nothing comes to mind in that regard, especially to the point of being laughable. I haven't played TLoU in it's entirety, but have played it some and have seen it played by my friend and others, and don't see it's cutscenes as being by far better than those of Days Gone.
Glad you're enjoying the game though, that's what matters most.