What's your favourite video game you've been playing?

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Just got a great deal on Monster Energy Supercross - The Official Videogame 3 which came out last year, and picked up Need for Speed Hot Pursuit Remastered as well. I've played ME Supercross 1 and 2, and 3 feels more similar to 2, but they enhanced the handling to feel less floaty, and the bikes can now make ruts so the tracks are dynamic. It's a noticeable change too. You can easily fly off track in any of these games if you hit a jump wrong, but now the bikes feel more weighty, and the ruts are much less predictable. Unfortunately I already noticed a bug ME Supercross 2 had where some parts of a track in multiview replay have a shaky camera. In 2 it was only on the final championship track in Vegas, hopefully it's not widespread in 3.

I've played most Need for Speed games, but not Hot Pursuit, so I had to see what all the raves were about. I've yet to spend any time with Criterion's remaster though.

Other than that I have a few more GRID 2019 events. This time it features GT Group 1, Super Tourer, and Classic GT classes. The highlight this time was the very challenging Historic GT event, but it also had by far the most frustrating race, round 3 at Barcelona's Cathedral Pass. It's done at night and looks beautiful and all, but it's a rather insane choice for Codemasters to have capped off this event with a track with such narrow, walled in roads. It was hard enough to control these very loose handling 60's cars on the first two tracks, which were MUCH wider without walls, but Cathedral Pass in these cars with AI that love to slam into you even if you don't touch them, means a restart pretty much every time once contact is made. I couldn't even manage anything better than last place in hotlaps on Hard, and tried many times to deal with getting through the pack, but it was a no go and meant getting 2nd in the event at best. So I bumped AI down to Medium, and left everything else, including assists, on Hard. The alternative I considered, was bumping assists up to the lvl 5 used on the Med preset, and leaving AI at Hard, which likely would have gotten me a MUCH better start position, but I felt that would almost be like a cheat, since the loose handling of these classics is the main point of the challenge. I scoured YouTube and I've yet to see anyone do, let alone win, this race on Hard though, so being as I merely use a keyboard, I was OK with the settings I chose.



 
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2K Games has listed dev positions for Bioshock 4. This appears to be an open world game in a new setting with a focus on advanced crowd AI, and driven by Unreal Engine 4.

It's being developed by Cloud Chamber Studios, and although this is to be their first game, there are at least three devs from previous Bioshock games on the team.

Among the positions listed are a writer, UE4 expert, and AI specialist. It's also been said Hangar 13, whom made Mafia III and Mafia Definitive Edition will also help out on the project.

 
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FarCry 5. I recently picked it up second hand on eBay for under £10. Having played 3 & 4, this is by far the best in terms of maps and ability - the progression from ubisoft and tech has been awesome to see over the years.
 
Just started playing Ghostrunner last week, and it's very challenging. Even just the platforming in between combat areas is quite tough. There's tons of wall running, grappling, and now huge vent fans and steam grates are being introduced as well. You need to find "Cybervoid Uplinks" which accelerate your movement, effectively slowing the fans, to get through them unscathed. The steam grates are used to boost you to platforms otherwise unreachable, but you also have to get by ones that turn on and off that can throw you into hazards if not careful. It's also getting to the point now where the navigation itself, just to find how to continue, or get an Uplink, requires much more thought than previously.

I also just finished a level where they've introduced a new enemy that has a basic melee power of leaping at incredible distance and performing a lethal ground smash. They're easy enough to dodge one on one at a distance, but at times they mix them in with gun wielding enemies, so you really have to think and move fast to avoid them. There are also puzzles you have to solve when you enter the digital realm, and they're getting harder now. This is clearly a game where you experiment and die a lot on the first play through just to find what tactics work best. You're reminded at the end of each level of the difficulty by a player death toll counter which, as far as I know, cannot be turned off.
 
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2K Games has listed dev positions for Bioshock 4. This appears to be an open world game in a new setting with a focus on advanced crowd AI, and driven by Unreal Engine 4.

It's being developed by Cloud Chamber Studios, and although this is to be their first game, there are at least three devs from previous Bioshock games on the team.

Among the positions listed are a writer, UE4 expert, and AI specialist. It's also been said Hangar 13, whom made Mafia III and Mafia Definitive Edition will also help out on the project.
About time we got a new BioShock game. I'm not so sure about the open world aspect though...
FarCry 5. I recently picked it up second hand on eBay for under £10. Having played 3 & 4, this is by far the best in terms of maps and ability - the progression from ubisoft and tech has been awesome to see over the years.
I've kind of had enough of my fill with Ubisoft games. I feel the opposite about them and feel they're just getting bloated over the years. I hope FarCry 6 changes that though.
Just started playing Ghostrunner last week, and it's very challenging. Even just the platforming in between combat areas is quite tough. There's tons of wall running, grappling, and now huge vent fans and steam grates are being introduced as well. You need to find "Cybervoid Uplinks" which accelerate your movement, effectively slowing the fans, to get through them unscathed. The steam grates are used to boost you to platforms otherwise unreachable, but you also have to get by ones that turn on and off that can throw you into hazards if not careful. It's also getting to the point now where the navigation itself, just to find how to continue, or get an Uplink, requires much more thought than previously.

I also just finished a level where they've introduced a new enemy that has a basic melee power of leaping at incredible distance and performing a lethal ground smash. They're easy enough to dodge one on one at a distance, but at times they mix them in with gun wielding enemies, so you really have to think and move fast to avoid them. There are also puzzles you have to solve every time you upgrade your software, and they're getting harder now. This is clearly a game where you experiment and die a lot on the first play through just to find what tactics work best. You're reminded at the end of each level of the difficulty by a player death toll counter which, as far as I know, cannot be turned off.
I heard a lot about this game. It came out near the same window as Cyberpunk and I think it got buried. I heard that it's a difficult game requiring lots of trial and error attempts. I guess I might give it a go sometime...
 
I did what you guys all recommended and watched the Alien movie from 1979. Unsurprising to everyone, I loved it. I knew going in that the actual alien wasn't going to be shown a whole lot but damn was the tension super high at all times. Now I feel like watching more.

I got my Crucial SSD fixed/replaced under warranty, which is a huge relief. It's working well enough now.

Since then, I've been playing Yakuza 3. Gameplay felt very dated coming from Kiwami 2 but I kept at it and now it's pretty much growing on me. I've played about 10 hours so far.

I also started 'Shadow Man: Remastered' from Night Dive studios, a few days ago. I'm liking it... I've got some gripes with the camera but since its pretty old, I shouldn't really complain too much. Basically you can't look up or down unless you enter a stand-firmly-in-place first person mode. The game has verticality to it so it should make sense that being able to look up to see something be a basic feature. But it isn't and I practically wasted a lot of time while trying to get through one of the levels because I couldn't spot an obscure path right above me. There's zero hand holding which is something I really like. The levels themselves can be confusing though. They all connect at some point, like in the from software games, but every room in a level looks kind of same-ish. I suppose that is to be expected since it's from 1999...

I'm not sure when I'm going to return to Cyberpunk. Even though the latest patch is out which I heard had a lengthy list, the game still seems not as finished as I'd like. People still have problems/bugs with it as I hear it so yeah, I'm holding off for longer.
 
About time we got a new BioShock game. I'm not so sure about the open world aspect though...

I've kind of had enough of my fill with Ubisoft games. I feel the opposite about them and feel they're just getting bloated over the years. I hope FarCry 6 changes that though.

I heard a lot about this game. It came out near the same window as Cyberpunk and I think it got buried. I heard that it's a difficult game requiring lots of trial and error attempts. I guess I might give it a go sometime...
Well I plan to at least try the new Bioshock, because despite some issues with stutter in a lot of transition areas, Infinite was my fave Bioshock yet. I hope it's an entirely new world too, not just a clone of Raptor or Columbia somewhere else. I also hope it doesn't turn into a boring RPG the likes of Outer Worlds though.

Yeah Ghostrunner is indeed a game that takes a ton of trial and error to get through. I've vastly improved my death toll on the last level I played called Beathe In though, with less than half as many deaths as the first play through. Even then it was still well over 100 though, just for ONE level. It's not all about strats either. Plenty of times I can fairly quickly figure out the best route through enemies, but executing it still involves split second timing, and that doesn't even account for the deaths falling while dodging enemies or platforming. I'm starting to pick up better boosts though that do things like extend Uplink time (slow mo feature), deflect projectiles easier, and some that help with aiming.

Not surprised indeed that you loved the first Alien, and it's why so many of us were excited for the franchise when the same director, Ridley Scott, came back to direct Prometheus and Covenant, which are the last 2 films.

I stay in touch with chat on Cyberpunk, but still have it shelved. A lot of people say since patch 1.2, which is the one I think you're referring to, the game is much better. I still plan to wait until they release some DLC to see if further patching will improve things though.

Here's my latest clip of Ghostrunner. This level was fun because it had a lot of cool platforming.
 
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FarCry 5. I recently picked it up second hand on eBay for under £10. Having played 3 & 4, this is by far the best in terms of maps and ability - the progression from ubisoft and tech has been awesome to see over the years.
I think farcry 5 was the worst out of them as of yet. Them making your character a generic police officer, with a story and ending (no spoilers) that are kinda lame..
The gameplay is fine, I just wish I had other melee weaps like a knife or machete like in 3. I liked 3 the most, skinning animals and hunting felt way better in 3 than in 5 to me. Same with legendary weapons.
Been playing outriders lately. Waiting for resident evil 8 and forever waiting on elden ring.
 
I enjoyed the gameplay in Far Cry 5. And to a lessor extent in Far Cry New Dawn although New Dawn felt more like a DLC than a new game and it wasn't as good as 5.
IMHO, FC 5 had great potential, but I have to agree with the many that loathed the forced captures and overuse of Bliss. It really started turning into crazy town when animals would appear out of nowhere and shape shift in front of you.

This is why many of us actually liked New Dawn more, plus it had the feature where the taking of outposts was tiered, and would scale in difficulty the more times you took them. Plus New Dawn introduced Expeditions, which was one of the best things about it. So yeah, no Bliss, and great new features, had the base game had these elements, and more Clutch Nixon side missions, I'd have enjoyed it a TON more.
 
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Colif

Win 10 Master
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Dorf romantik.
Strategic village making online board game. Single player, (only mentioned online as its not an actual board game). You make the map using tiles. I found it watching a guy score 71000 and I thought, why he taking so long... that looks easy... a few hours into game I understood... you only start with 30 tiles but can earn more doing quests but that only goes so far, you need to match every tile surface perfectly to keep winning. I am still learning :)

One I made yesterday



Strangely addictive, not graphically intensive game but graphics aren't everything. It isn't putting any pressure on PC lol. I think I can hear GPU fans, thats about only thing that changes.
 
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I think farcry 5 was the worst out of them as of yet. Them making your character a generic police officer, with a story and ending (no spoilers) that are kinda lame..
The gameplay is fine, I just wish I had other melee weaps like a knife or machete like in 3. I liked 3 the most, skinning animals and hunting felt way better in 3 than in 5 to me. Same with legendary weapons.
Been playing outriders lately. Waiting for resident evil 8 and forever waiting on elden ring.
I do agree that skinning animals in 3 was far better. It actually had the graphics and video clip of him doing that, but i think they changed it because people were complaining how long it was to do that every time, I guess they're never going to please everyone, but i do fully agree that the cinematics in 3 and 4 were better, and the storyline too. But man, i've still been enjoying it like crazy :D

@Gman450 I do know what you mean, i'm personally a fan of all those style games and can play them hours on end, but Assassins Creed / FarCry gameplay is very similar imo. It would be nice if they would switch things up a bit between the two.

Still need to try Watchdogs legion
 

m0v1c

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I have been playing the PC port of "Enslaved: Odyssey to the west". With a few tweaks to the config files, its still such a beautifully made game with great story and acting.
 

madmatt30

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I have been playing the PC port of "Enslaved: Odyssey to the west". With a few tweaks to the config files, its still such a beautifully made game with great story and acting.
I agree, it's a stunning game considering its age, it's also gets incredibly difficult halfway in.


Took me a while to realise its based on the tale of the monkey King.

I completed it in lockdown last year, it had been sat in my steam list since 2012!
 
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I think the Resident Evil series has always been very interesting, and also look forward to the new work.


Outlast and Devil May Cry are also great, but the Outlast is a little scary.
 

m0v1c

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I agree, it's a stunning game considering its age, it's also gets incredibly difficult halfway in.


Took me a while to realise its based on the tale of the monkey King.

I completed it in lockdown last year, it had been sat in my steam list since 2012!
It's great to hear someone else liked it as much as I did :) I'm going for 100% Achievements
 
I have been playing the PC port of "Enslaved: Odyssey to the west". With a few tweaks to the config files, its still such a beautifully made game with great story and acting.
Why have I not heard of this before? It looks right up my alley...
I am definitely giving this a try. I can see it's really cheap right now on Steam too.

Here's my latest clip of Ghostrunner. This level was fun because it had a lot of cool platforming.
Those dodges just before an enemy fires look really cool. I'm just so used to getting shot at during those kind of moments that it just feels weirdly awesome that you can actually dodge them in this game.

Now do Aliens! The Director's Cut is the best version.
I watched it just last week.
The tone definitely shifts in this movie coming from Ridley Scott's original. I'm not sure I liked the more action oriented approach over the more tense feeling of the original. Still enjoyable though. I was also a bit weirded out by how easily the xenomorphs were going down at the hands of the colonial marines. It's like they were a lot weaker here. I read up that it's because their weapons are very advanced and I guess I failed to remember that 50+ years passed since Ripley first encountered them.

I found it funny when the alien queen just casually entered an elevator to reach the platform to fight Ripley lol. The thought of what the alien was probably doing while waiting to get up top cracks me up. Also Bishop (the android) was super cool. I definitely expected him to be one the major villains here just like in the original.
 
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Those dodges just before an enemy fires look really cool. I'm just so used to getting shot at during those kind of moments that it just feels weirdly awesome that you can actually dodge them in this game.

I watched it just last week.
The tone definitely shifts in this movie coming from Ridley Scott's original. I'm not sure I liked the more action oriented approach over the more tense feeling of the original. Still enjoyable though. I was also a bit weirded out by how easily the xenomorphs were going down at the hands of the colonial marines. It's like they were a lot weaker here. I read up that it's because their weapons are very advanced and I guess I failed to remember that 50+ years passed since Ripley first encountered them.

I found it funny when the alien queen just casually entered an elevator to reach the platform to fight Ripley lol. The thought of what the alien was probably doing while waiting to get up top cracks me up. Also Bishop (the android) was super cool. I definitely expected him to be one the major villains here just like in the original.
Yeah dodging in Ghostrunner, as well as moving constantly (unless you're not in line of sight of an enemy), is essential. You can often dodge unassisted, but the slow mo "sensory boost" dodge is what sets you up for good aerial kills. That becomes even more necessary in the chapter I just completed called Road to Amida, because it introduces enemies that have a half circle shield that always stays in front of them as they rotate. Another new thing in this chapter is being able to hack quickly rotating objects in order to jump through them, or use their surfaces for platforming. For some reason they do not assign a skill, ability, or even name to this. Whipser just mentions you can do it.

It also introduces the Shuriken, and they can be used on electrical junction boxes that can turn off electrical hazards and open doors. Frustratingly, the very first Shuriken puzzle is by far the hardest. It involves 3 panels to wall run, the latter 2 of which require turning off electricity arcing through them.
It's not very intuitive because they're placed too high to do a normal wall run sequence on them, and the electricity will always turn back on too quickly unless you hit both junction boxes on either side of the room one right after the other. Even then, you have to figure out that it is necessary to use sensory boost at the height of your jump off the first two panels, then dash, to keep from missing the next one.
The game gives you literally no onscreen hints for the technique required on these panels, despite no prior wall run panels being anywhere near as hard. As a result I failed the jump numerous times.

Lastly, at the end of the level, it gives you the Tempest skill. Tempest is sort of like a Force Push, which can kill groups of enemies, or send their projectiles back at them if timed right. This level started out feeling very difficult. I soon found though if you use the many grapple points available, you can make the shield enemies look geriatric. With Tempest now in my arsenal, I expect them to throw a much tougher enemy scenario at me in the coming levels.


Regarding Aliens...
...it would be a great meme if someone could come up with a comedy short of the queen alien riding up the elevator, listening to elevator music. LOL I also really enjoyed the Bishop in Aliens, and Lance Henriksen played him well.
 
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I've been jumping between Genshin Impact, Guild Wars 2 and Euro Truck Simulator (VR mode + racing seat & wheel) as of late with great success; each serves a different niche so they've kept me well entertained and busy. Evil gacha though...

Cheers!
 

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