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Well, if you guys are old-school first-person shooter veterans, hardcore FPS fans, then you might be aware of John Romero. He is best known as a co-founder of id Software and designer for many of their games, including Wolfenstein 3D, Dangerous Dave, Hexen, Doom, Doom II and Quake.
Anyways, it appears that John is working on a brand new FPS that will be using Epic’s Unreal Engine 5. He tweeted about this move. Although Romero did not reveal much, we do know that this will be an original new IP.
Romero Games is currently hiring developers for this project, which means that it’s in a pre-production phase.
View: https://twitter.com/romero/status/1549382761303212033
"Romero Games is exclusively focused on developing FPS games. Our team brings decades of experience to the table with significant leadership roles on games like DOOM, Quake, Wolfenstein 3D, SIGIL, Far Cry, Watchdogs, Forza, Sniper Elite VR, The Division 1 & 2, Crysis and many others.
We’ve been fortunate to craft genres and create great games, and we have learned powerful lessons from those that didn’t hit the mark, all of which makes us better developers. Our team has shipped over 200 titles individually and won as many awards, including multiple game-of-the-year awards and even a BAFTA Special Award. We are exceptionally passionate about games."
Anyways, it appears that John is working on a brand new FPS that will be using Epic’s Unreal Engine 5. He tweeted about this move. Although Romero did not reveal much, we do know that this will be an original new IP.
Romero Games is currently hiring developers for this project, which means that it’s in a pre-production phase.
View: https://twitter.com/romero/status/1549382761303212033
"Romero Games is exclusively focused on developing FPS games. Our team brings decades of experience to the table with significant leadership roles on games like DOOM, Quake, Wolfenstein 3D, SIGIL, Far Cry, Watchdogs, Forza, Sniper Elite VR, The Division 1 & 2, Crysis and many others.
We’ve been fortunate to craft genres and create great games, and we have learned powerful lessons from those that didn’t hit the mark, all of which makes us better developers. Our team has shipped over 200 titles individually and won as many awards, including multiple game-of-the-year awards and even a BAFTA Special Award. We are exceptionally passionate about games."