Why don't you and him fight, I'll direct traffic.

G

Guest

Guest
Archived from groups: alt.games.civ3 (More info?)

Greetings and Salutations

While waiting to build the space ship and leave this rat race, I found
myself in the position of being able to control who lost cities in a
"neighborhood" war.
The scene: the Other Continent is hourglass shaped, with the Americans
to the north, the Persians, Russians and French sharing the south (only the
French aren't ther anymore, having ben run over by the Persians, Russians
and Americans.) But that all happened before I got there. Put my little
city at the waist of the hourglass. Not blocking it off, just allowing an
easy transit to the east side. Plant a few cities in the holes left from
the previous war, mostly north, but some are to the south, along the east
coast. Well, the Persians and the Americans start at it. Considering my
option to call the UN means I have to take over as Grand Poobah, I just run
a line of troop (all one of him) to block reinforcements from Persia from
going north, then run a second line of troops (finally, a use for all those
obsolete units!) south of the Persian northernmost city. cutting off
reinforcements of it. Down come the American tanks & modern armor, much
clanking and banging as they both shoot each other up; the Americans take
the city, and I move my line further south. Gets a little tricky (don't
anchor your line with a Russian unit. They will maneuver and there you are
with a leak.

Pretty soon, everybody is signing military alliances and attacking the
Persians, or the Carthginians. Battling it out to be #3.

I build the last component and I'm out of there!
--
pyotr filipivich
Most of the intelligentsia haven't studied history, so much
as they've absorbed the Correct Position on "History".
 
Archived from groups: alt.games.civ3 (More info?)

On Mon, 02 Aug 2004 23:28:27 GMT, pyotr filipivich
<phamp@mindspring.com> wrote:

>Greetings and Salutations
>
> While waiting to build the space ship and leave this rat race, I found
>myself in the position of being able to control who lost cities in a
>"neighborhood" war.
> The scene: the Other Continent is hourglass shaped, with the Americans
>to the north, the Persians, Russians and French sharing the south (only the
>French aren't ther anymore, having ben run over by the Persians, Russians
>and Americans.) But that all happened before I got there. Put my little
>city at the waist of the hourglass. Not blocking it off, just allowing an
>easy transit to the east side. Plant a few cities in the holes left from
>the previous war, mostly north, but some are to the south, along the east
>coast. Well, the Persians and the Americans start at it. Considering my
>option to call the UN means I have to take over as Grand Poobah, I just run
>a line of troop (all one of him) to block reinforcements from Persia from
>going north, then run a second line of troops (finally, a use for all those
>obsolete units!) south of the Persian northernmost city. cutting off
>reinforcements of it. Down come the American tanks & modern armor, much
>clanking and banging as they both shoot each other up; the Americans take
>the city, and I move my line further south. Gets a little tricky (don't
>anchor your line with a Russian unit. They will maneuver and there you are
>with a leak.
>
> Pretty soon, everybody is signing military alliances and attacking the
>Persians, or the Carthginians. Battling it out to be #3.
>
> I build the last component and I'm out of there!

I am surprised they didn't declare war on you anyway. Getting ahead
in the space race is often grounds for war in AI logic.

I recall playing a pangea game once where I owned the entire middle
stretch of the continent. Even though I could not block troops like
you did I could control wars with ROP. The civ with the ROP could
attack and withdraw much quicker.
 
Archived from groups: alt.games.civ3 (More info?)

On Mon, 02 Aug 2004 23:28:27 GMT pyotr filipivich <phamp@mindspring.com>
wrote in message <8sitg0ltjlq1t1s9pmnir6lrsp6h6ee129@4ax.com>...

> Greetings and Salutations
>
> While waiting to build the space ship and leave this rat race, I
> found myself in the position of being able to control who lost cities in a
> "neighborhood" war.

I frequently use blockades to try to influence third party wars. In my
current game, I was neighbours with the Germans to the NE, and the much more
powerful Celts to the SE. My plan was to attack the Celts in order to gain
the Great Library, but I wasn't ready. So when these two went to war, I set
up a "peace line" between them to prevent them engaging, because I didn't
want the Celts to get even more powerful. In the end, the Germany was wiped
out by India, but that didn't matter. I didn't care who my ally against the
Celts were, so long as I had one.

Later, when the Celts had been eliminated and I'd been catapulted into the
industrial era by acquiring the GL, another opportunity arose. By this time
I had most of the western end of an elongated Pangaea - all but a couple
each of Byzantine and Dutch cities that these had been able to acquire
during the dismemberment of the Celts. To my east lay the mighty Indian
civilization, around a third of the planet after their hostile takeover of
China, Germany, and much of the former Celtic territory. Beyond them lay
the main territory of Byzantium, the Dutch, and a couple of other civs.
When the Dutch declared war on India, and a stack of around 20 cavalry
emerged from one of their two cities near me. I quickly signed a ROP with
India, and used it to seal off their Westernmost cities. The Dutch were
able to take four Indian cities before their advance ran out of steam. Then
I declared war on the Dutch, and took out all six cities within three turns,
including one formerly Indian city whose borders had been threatening to
overrun my only supply of iron.

Now I'm marginally ahead in tech, having just acquired motorized transport,
and I am preparing to cut the Indians down to size. Wish me luck.

--
Daran

"I long to accomplish a great and noble task, but my chief duty is to
accomplish humble tasks as though they were great and noble.  The world is
moved along, not only by the mighty shoves of its heroes, but also by the
aggregate of the tiny pushes of each honest worker." -- Helen Keller
 
Archived from groups: alt.games.civ3 (More info?)

It being a dull day, I decide to respond to what P12 <nomail@all.com>
foisted Mon, 02 Aug 2004 19:44:41 -0400 on alt.games.civ3 , viz:
>
>> Pretty soon, everybody is signing military alliances and attacking the
>>Persians, or the Carthginians. Battling it out to be #3.
>>
>> I build the last component and I'm out of there!
>
>I am surprised they didn't declare war on you anyway. Getting ahead
>in the space race is often grounds for war in AI logic.

Having the UN, and a thousand point lead, and generally being a nice
guy, and having a good size modern army (and nukes) makes everybody play
nice. At least with me.

--
pyotr filipivich
Most of the intelligentsia haven't studied history, so much
as they've absorbed the Correct Position on "History".
 
Archived from groups: alt.games.civ3 (More info?)

On Wed, 04 Aug 2004 07:59:55 GMT, pyotr filipivich
<phamp@mindspring.com> wrote:

>>I am surprised they didn't declare war on you anyway. Getting ahead
>>in the space race is often grounds for war in AI logic.
>
> Having the UN, and a thousand point lead, and generally being a nice
>guy, and having a good size modern army (and nukes) makes everybody play
>nice. At least with me.

Some civs are a little thick in the head though. I achieved that
large stretch of land in that game by beating Russia to near death
twice during wars they declared. They still kept declaring others
who mostly just laughed at them. They had only one city left on
plains with all their terrain improvements blown out.