From my understanding, bottlenecking is when your CPU can only send so much information to the GPU, which can processor more information than the CPU is able to send.
For a physical example, I run Tf2 @ 60FPS all low settings. I then upgrade to all high settings, and I get 60FPS still. (Just an example, I wish I did.)
But the fact is, I still get the 60FPS. That's way beyond the human's ability to see, and it plays smoothly.
So my question is; is the only reason bottlenecking is bad is because people want to see their frames at 120, and are unhappy if it's a constant 60?
For a physical example, I run Tf2 @ 60FPS all low settings. I then upgrade to all high settings, and I get 60FPS still. (Just an example, I wish I did.)
But the fact is, I still get the 60FPS. That's way beyond the human's ability to see, and it plays smoothly.
So my question is; is the only reason bottlenecking is bad is because people want to see their frames at 120, and are unhappy if it's a constant 60?