blazorthon
Glorious
[citation][nom]guardianangel42[/nom]Every single time and I mean EVERY SINGLE TIME consoles are even MENTIONED in an article discussing performance, a PC gamer chimes in with their PC-centric perspective on hardware requirements while SIMULTANEOUSLY deriding and IGNORING console hardware.If you're even mildly proficient at building computers here's a very relevant thought exercise for you: build a computer with 512MB of TOTAL RAM that can play Mass Effect 2 at medium settings and 720p resolution.You CAN'T. It isn't POSSIBLE to DO with any modern version of Windows. You cannot build a computer that runs even Windows XP (since ME2 runs only DX9) and Mass Effect 2 simultaneously PERIOD, let alone on Medium settings and HD resolution. The system requirements for ME2 alone are twice what's available in a modern console, and that's the bare minimum.Yet somehow consoles do it. My Xbox runs ME2 perfectly fine and, while the textures aren't anything to write home about, it still looks decent.Therefore, anyone who decides they want to compare PC hardware to consoles, anyone that want's to say that the MINIMUM a console needs is a flagship GPU, and anyone that thinks they know enough about game and game console design to speak intelligently on the subject needs to remember that unless you've personally made a game for a game CONSOLE, your frame of reference is irrelevant. PC and console hardware CANNOT be compared.[/citation]
Console OS, drivers, and firmware are all coded specifically for high optimization for the few tasks that they can do. The OS is extremely basic, so it doesn't need much memory (even XP needs a sizable chunk of that 512MB). The games on Windows use so much memory because of their extremely poor ports and their having higher quality than the same game on a console. The drivers don't need to be big (heck, they are probably just part of the OS and firmware, at least for the most part), so they don't take much either. Consoles can do what they do not only because this is what they're designed for, but also because they are ancient and the software/games that they run make this obvious just by looking at them. Compare them to decent PCs of the time and a little after and suddenly, this all changes and not in further favor of the consoles. Using older games that are more like the console games in picture quality and behavior let you do exactly what you asked for, gaming on half a GB of memory.
The consoles manage to run games because the console versions are not only natively developed, but are also more cut-down versions than those that are on the PC. Using PC developed (or at least better optimized) games lets a PC make far better use of its more powerful hardware than most of the crap ports do.
Furthermore, as other people have probably mentioned, a lot of console hardware is just modified PC hardware and is directly comparable. You don't seem to understand the subject that you're ranting about.
Console OS, drivers, and firmware are all coded specifically for high optimization for the few tasks that they can do. The OS is extremely basic, so it doesn't need much memory (even XP needs a sizable chunk of that 512MB). The games on Windows use so much memory because of their extremely poor ports and their having higher quality than the same game on a console. The drivers don't need to be big (heck, they are probably just part of the OS and firmware, at least for the most part), so they don't take much either. Consoles can do what they do not only because this is what they're designed for, but also because they are ancient and the software/games that they run make this obvious just by looking at them. Compare them to decent PCs of the time and a little after and suddenly, this all changes and not in further favor of the consoles. Using older games that are more like the console games in picture quality and behavior let you do exactly what you asked for, gaming on half a GB of memory.
The consoles manage to run games because the console versions are not only natively developed, but are also more cut-down versions than those that are on the PC. Using PC developed (or at least better optimized) games lets a PC make far better use of its more powerful hardware than most of the crap ports do.
Furthermore, as other people have probably mentioned, a lot of console hardware is just modified PC hardware and is directly comparable. You don't seem to understand the subject that you're ranting about.