The amusing thing is that if they go with ARM, the 720 would not be able to play 360 games; even if there was perfect emulation, I honestly doubt that a 2.0 GHZ 8-core ARM would be more powerful than the Xenon's 3 PPC cores @3.2 GHz. Most people are forgetting that ARM has abysmal performance-per-clock compared to any modern CPU.
Of course, this alone kinda flags the "leak" as utterly useless garbage; anyone who actually KNOWS CPUs knows that ARM is strictly 32-bit only; we're likely years from seeing a 64-bit version, which would NOT be in time to properly design a console around it. (consoles have needed years of special development on the CPU) That'd leave it with plain ARM and its crippling 4GB address limit. Given the nature of console memory systems, this would allow for 2 GB of total memory at most. IT's possible an ARM CPU might show up in the console; after all, the Wii has one, and one in the 720 would take the same role: a CPU designed purely for OS functions, that runs in the background, chiefly allowing the console to go into a similar "sleep" mode. (the Xbox 360 has a similar less-efficient sleep mode through downclocking its CPU; this is what allows it to continue downloads while "off" and to be able to communicate with wireless controllers)
Furthermore, it's kind of absurd to think that Microsoft would stretch to include hardware software compatability for their prior console; we saw how well THAT turned out with the PS3, and Microsoft clearly isn't as foolish enough to repeat Sony's blunder. If there's a significant architectural difference, BC will be handled as with the Xbox 360, in software.
All told, this article is just more fodder for hype. Microsoft likely had it removed because it was so woefully inaccurate.
[citation][nom]blazorthon[/nom]You don't know Moore's law very well... FYI, it's constantly slowing down. It hit every two years quite a while ago.[/citation]
Actually, Moore HIMSELF corrected his predictions; he started by saying it was every 12 months in 1965, but revised it to 18 months in 1970, then 24 months in 1975. An actual look at the trendline notes that this last revision has remained pretty solidly true for the 37 years since, though of course, eventually it, too, will fail. (though he actually predicted it'd fail by something like 1990 anyway)
[citation][nom]blazorthon[/nom]My bad, Xbox 360 does this, but PS3 doesn't. Regardless, it is not feasible at this time. Graphics memory has very high latency compared to system RAM and that would likely be unworkable with a much faster processor than the Xbox 360's Xenon. XDR/XDR2 could undoubtedly do it, but not regular graphics RAM anymore.[/citation]
Actually, it doesn't make that much of a difference; again, "faster" is relative. The Xenon was rather fast when it came out, yet had no issue in using GDDR3 for its system memory. Similarly, GDDR5 shouldn't be much of an issue for the 720's CPU.
Keep in mind that an architecture that keeps a tight link between the CPU and the memory controller can handle this; much of the talk of latency issues with RAM was more back to the days of DDR2 vs. DDR1, when existing Pentium 4 and Core 2 CPUs of the time lacked an integrated memory controller, allowing RAM latency to be a huge performance issue.
[citation][nom]spookyman[/nom]I want to know if it will come with the famous Red Ring of Death?[/citation]
This will depend on their motherboard & cooler design. The issue that causes this relates to PCB warping due to heat and the load points of the cooler; this wound up being an issue with other things as well, notably some G80/G92 video cards with their reference cooler designs.