cleeve :
. . . Who gives a rat's bunghole if either AMD or Intel 'wins' at a benchmark nobody can use? . . .
This got me thinking, albeit in a different direction. I wondered what would be an appropriate, real-world selection of games?
So I started googling for top ten PC games, by hours played, by units sold, 2008, 2009, UK, US, etc . . . lol, got an interesting array of results. Suffice to say if one were to use *those* lists as a guide, the selection of games to benchmark would look quite a bit different.
Now, I'm not suggesting a change in thinking here, but it did make me wonder who and what these benchmarks are for?
Once you elect to benchmark the "challenging" games, and understand that both cpu and gpu challenges as well as preferences exist, what the hell do you do? Arbitrarily select an even number of each so the benchmarks are "fair"? That's rigged to be even, not fair. Use "units sold" or "hours played" and select by consumer importance? Maybe, where's the cut-off? Or are these benchmarks just to satisfy "us"?
As I tried to make sense of all I have read for my *own* use, with my own (intentionally unspecified) priorities, I had arrived at an i7 cpu and ATI graphics as the best combo available today. My own, anecdotal experience with ATI graphics and drivers has not been good, so I am still ATI-shy. But that does not stop me from advising folks who are not similarly biased to use ATI graphics.
So while I am really, really, really interested in the outcome of the benchmark, I'm not sure how useful it will be in shaping my opinion. Who knows, maybe it'll be magically definitive. Maybe it's just one more data point.