EA Ditching Plans for PC Version of Dead Space 2

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People like Arglebargle should stick to console gaming because no thinking is required...seriously, you can't figure out that you can use an (e)X-(crement) Box 360 controller on your PC? Hilarious!
 
consoles are holding us back. look at the piece of shit graphics/tech they've got and they can't even run crysis which is a 3 year old game now.
 
[citation][nom]saravis4[/nom]I don't know if this has been posted or not, but I wouldn't be so quick to claim foul from this. A lot of PC games see a release delay and if thats the case, if the console versions are coming in Q4 of 2011, that would mean the PC version could be coming out in Q1 of 2012. If this schedule only lists up to q4 of 2011, then obviously we wouldn't have any info beyond that.[/citation]

Finally and intelligent post!
 


Which is worse...

1. A uniformly designed XBox 360 with a large percentage of them having the same problem. (Thus, find and repair the single cause on mulitple machines.)

2. Several thousand different computers, each with slightly different component configurations, having hundreds of different issues. (Thus, diagnose each problem, remedy...)

No, I don't call RROD "not buggy." I call it, from a company's perspective, less costly to figure out and correct.
 
[citation][nom]D_Kuhn[/nom]Steam is a great product for those who don't mind PAYING for their games.[/citation]
Steam is intrusive, annoying, and certainly not worth the aggravation to me. Worse yet, they are now requiring you to do things with MS Live which is just another annoyance on top of the current annoyances. And I pay for my games. I've no desire to get a "bootleg" loaded with trojans, viruses, and other appalling crap.

If you love Steam, fine. There are those of us who do not.
 
I must agree with Hilarion, but in a general "downloadable content" way.

When I buy software, I want a physical disk that allows me to have "backup" of that software after I install it. Yes, I could download the game via Steam or another service and copy the installation files to a disk if the service allows.

However, that is not the point. If we are going to move to all downloadable content for computers (IE: Steam), then we might as well return to mainframe/terminals. (IE: "Cloud computing") Let game developers have the software on their computer, we pay to "access it."
 
[citation][nom]d_kuhn[/nom]There are always things that are annoying about any software... I personally hate the way all new EA games have stopped letting you jump past the stupid introductions, but that doesn't mean the game sucks. Steam is the best option out there right now for legal acquisition of PC games, and 99 out of 100 people who hate it are really saying they hate the fact that it makes it harder for them to pirate games. If you're the 1 that ISN'T saying if for that reason then good for you![/citation]
I buy my games, from the first DOOM to now. When I play them I completely sever my connection to the internet. I want to relax and escape into my game for the few hours I play during a week. I don't want advertising flashing at me. I don't want to be "sold" things I have no interest in. And that is what Steam does which I find intolerable. I don't want that crap just to play "MY" game. I also do not want a MARKETING company tracking when and what I am playing which is also what Steam does. That is ABSOLUTELY none of their business.

I once set up bitTorrent on my PC to acquire a DVD of software for a Linux install (LEGAL AND FREE). It was no faster and no more convenient than getting it via FTP IMHO. It also left a background app on my system that turned my PC into a Torrent node without my knowledge or permission whether I was using Torrent or not. So there is no longer bitTorrent on my computer.

I heartily condemn piracy in any form, but I also condemn those who kick the people who do follow the rules using failed controls that inconvenience me, the paying customer, and do not inconvenience the pirates at all.
 
Sadly, DRM is a fact of life... ... Personally, I'd rather connect to an authentiacation server to validate my software instead of having crapware like securom on my machines. ...

Or, as I believe should be true, companies that do not want to pay to have their media burned to disk and distributed (and risk physical piracy) should have to manage their own servers for acquiring the content. These same companies would then buy marketing space to sell their game to consumers.

With the game only available from the distributing company's server, with a consumer licensing agreement as such, then ANY OTHER SOURCE on the internet would be illegal. Once found or noticed, the company sues the illegal distributer.

Once a consumer downloads the game from the company's server (for a REDUCED fee from the standard since the consumer is now responsible for a physical backup), they require authentication back to the server based upon a license code. During authentication, the server installs the "enable" patch to the game to allow it to work. Once authenticated and patched, NO internet connection required from that point forward.
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If companies used the above system, then they would have control over their products and stop piracy. Consumers don't have to "over tax" the network provider's infrastructure due to BitTorrents and redownloading the same content due to "physical backups" sometimes not being possible, consumers don't have to buy games where companies have internet based marketing working in the background...

Further, companies would have to actually test and resolve most of the bugs of their software prior to launch. (A "consumer's right" to buy a mostly functional piece of software... instead of software that usually doesn't work for at least a month until "critical patches" are released.) Best example from my history: Vampire the Maquerade: Bloodlines.
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But, this is a PC gamer's dream world... and I know that.
 
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