[citation][nom]husker[/nom]What worries me about dx11 - and this is just based on what limited information I can see from screenshots - is the attempt to blur the background in a simulated vision "depth of field". For example in the screen shot at the top of this article the background buildings are all fuzzy out of focus which is realistic only if I am focusing on the statue. What if I, as a player, decide to scan my surroundings? Will it be all out of focus because the game assumes I'm looking at the closest object, or the object that is centered on my screen? This could be disastrous.[/citation]
agreed, the depth of field concept is good, but needs alot of work.. on Stalker CS, i keep it disabled cause when your reloading, everything gets all damn fuzzy and cant see where enemies are in a firefight.