I must say that virtually all of the games NOT mentioned in the article that I'd have mentioned, were covered in the comments. One, of course, that didn't would've been a sequel to Stars!, which was my favorite 4X space strategy above Master of Orion and Alpha Centauri. It did have a sequel that was in development, but was basically shelved sometime around 2003 or so, and since then both the developing company disbanded, and the publishing company (which owned a lot of the rights) went under.
[citation][nom]acku[/nom]This is about sequels not reboots. That's a whole other can of worms mate.[/citation]
But this begs the question... At what point do you draw the line between a "sequel" and a "reboot?" It can't be simply when a game series appears merely abandoned and unlikely to see another installment... As after all, pretty much all of the above games mentioned in this list qualify. In this respect, they all contrast sharply from the likes of, say, Modern Warfare 3, Elder Scrolls V, and Arkham City, all games that are certain to see sequels, with it a question merely of "when." (For MW3, that's easy: COD9 will be out in October 2012, with MW4 likely being October 2013 at this rate)
Likewise, it's not entirely a question of age: WarCraft III released in 2002, Homeworld 2 in 2003, and Half-Life² in 2004. This covers a variety of otherwise "forgotten" series, including NWN (2006, provided we're talking the modern moddable RPG series by Bioware, of course) RCT, (2004) and SC4. (2003) And it's quite arguable that they're actually less buried-and-forgotten than those others mentioned in the article... Especially WarCraft III, given that by now the WarCraft universe is all but entirely dominated by WoW, a fact Blizard recognized in one of their famous April Fools' Day jokes.
I'm half-joking when I refer to a reboot as where (often new) developers make a sequel to a franchise and just remove the number from the end, so as to "not intimidate newcomers with the fact that the installment is part of a long series." And it doesn't necessarily have to involve a huge departure, either; which kind of clashes with my own opinion, where a "reboot" often involves restarting from scratch on a lot of things. (and not just remaking an old storyline)
[citation][nom]aidynphoenix[/nom]aidyn chronicles the first mage? super mario RPG. super metroid. quake 3 arena.. ya i know some of these games were attempted. but they need to try harder, and do it right.[/citation]
I was fairly sure that SMRPG and Super Metroid had sequels, though both took a bit: the former was Paper Mario (well, of a sorts) and Metroid Fusion; Super Metroid WAS termed "Metroid III" in the opening sequence, and likewise, the same was to term the GBA game as "Metroid 4;" That'd be considered seriously a proper sequel. (of course, one could say THAT in turn should've been continued)
As for Aidyn Chronicles? I was kinda iffy on the game. It showed a lot of potential in its ideas, but it had very sloppy and uneven execution throughout... Which, sadly, is something that's very criticle when you're trying to produce an epic-length Japanese-style (closed-world) RPG like that. I could point to so many criticisms that potentially left the IP beyond salvaging; a sequel that wouldn't suck, in my opinion, would almost be more of an actual "reboot." See above; this might not involve so much with storytelling, rather as a lot of the mechanics and design choices.
[citation][nom]twitchblade[/nom]The bio rifle is the NOOBIEST gun in all of UT. That basically means that you're the scum of UT and you don't contribute to anything.[/citation]
Might I guess that you suffered a number of deaths at the hands of the bio rifle? That's okay. The rationale I see here is that the bio rifle is one weapon that is very distinctly "UT." While the ASMD was certainly a great weapon, and almost certainly the best-looking, functionally it was little different from all the other railgun-type-weapons in other FPS games, save for that it had zero penetration.
And yes, while I wasn't a "competitive" player, I did play a lot, and was certainly proficient... And around 75% of my kills were split evenly between the ASMD and Flak Cannon. (the Ripper came in a more distant third, Pulse Rifle fourth)
[citation][nom]hdawood[/nom]Games that I would love to have a sequel/s for: 1. X-Wing (original)/X-Wing Alliance (Best flight sims ever) 2. KOTOR 2 3. C&C/Red Alert (although Generals 2 is coming in 2013) 4. Transport Tycoon Deluxe 5.[/citation]
1. Personally, I preferred TIE Fighter. 'course, I was always a more New Order person myself, and never cared much for Rebel Scum. (that, and even without Admiral Thrawn's presence, the game's storyline was brilliant)
2. I do agree that the lack of a Knights of the Old Republic 3 is boggling. The games sold excellently on both the PC and Xbox, which should've made a sequel obvious.
3. I was under the impression that Red Alert DID get a proper sequel. (two if you also count RA3)
4. Ever hear of Chris Sawyer's Locomotion? He declared it the "spiritual sequel" to his own earlier game TT/TTD; it just didn't get as much success/fame. (it also didn't have an open-source port of it made)
[citation][nom]agnickolov[/nom]Master of Magic[/citation]
Ah, yes, this. I'm surprised it took this long before someone mentioned it. A bunch of other companies have taken their crack and an attempted sequel (giving us series like Heros of Might and Magic and Age of Wonders) but we've never had anything that boldly followed directly into the original's formula. Of course, I wonder if the shameless plagarism of the style of magic from Magic: The Gathering, and the murky IP issues surrounding it, may have hampered efforts for a sequel.
[citation][nom]madooo12[/nom]GTA San Andreas[/citation]Grand Theft Auto V, for a first in the series, will actually take place in Los Santos. (though apparently NOT the entire state of San Andreas) No clue on the characters involved, though.