[KMW Spoiler] NSA Trio

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Government.

During the first combat between an acting vampire and a blocking vampire
each turn, neither combatant may end combat as a strike in the first
round. A Methuselah may use a discard phase action to burn this card if
his or her minions attempted no actions in the current turn.

* * *

Derek Rawlings
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

On Fri, 11 Feb 2005 20:39:59 GMT, Derek Rawlings
<dmrawlings@telus.net> wrote:

>Government.
>During the first combat between an acting vampire and a blocking vampire
>each turn, neither combatant may end combat as a strike in the first
>round. A Methuselah may use a discard phase action to burn this card if
>his or her minions attempted no actions in the current turn.
>Derek Rawlings

One more card to hit more than US$ 20 on eBay.

It'll take a while - maybe two or three expansions after KMW - but
it's inevitable.

best,

Fabio "Sooner" Macedo
V:TES National Coordinator for Brazil
-----------------------------------------------------
now a "luminary", whatever it means:
http://www.thelasombra.com/WhosWho/fabiomacedo.htm
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

It looks to me like a useful strategy would be to combine this with a
lot of blood denial to force opposing minions to hunt, thereby
preventing it from being burned. Other possibilities include weird
stuff like Lunatic Reaction. It looks like it could be quite good for
fighty intercept decks. Tremere with Cryptic Mission, AUS intercept,
and THA combat could fit all those criteria quite nicely, though
there's still the problem with incoming damage....
 
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Peter D Bakija wrote:
> Eh. I dunno. It isn't so useful for Rush decks (as they need to block
you),
> and while it'll be handy for intercept wall decks, they are already
much
> less worried about S:CE ...

Should be useful for bruise decks, though. It makes blocking them a
more unpleasant prospect. If bounced and blocked by its grandprey, the
bruise deck could play Change of Target (or Red Herring I suppose) to
save NSA Trio's effect for the next action, since NSA Trio specifies
the first *combat* with a blocking minion. It would mix well with a
deck that makes others take mandatory actions, such as a blood denial
deck, or punishes them for not taking actions, such as a deck with
Sabbat Threat.

Not as game-shaping an event as Dragonbound, but useful. I wonder if
all the Government events will be discard related.
 
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Emmit Svenson wrote:

> Should be useful for bruise decks, though. It makes blocking them a
> more unpleasant prospect. If bounced and blocked by its grandprey,
the
> bruise deck could play Change of Target (or Red Herring I suppose) to
> save NSA Trio's effect for the next action, since NSA Trio specifies
> the first *combat* with a blocking minion.

Hm, Tremere or !Tremere bruise decks could get mileage out of it with
slave Gargoyles, too - "okay, you bounce my big bleed, he gets to fight
the Gargoyle Slave. Doesn't count for NSA Trio. Next THA bleeder
coming, wanna block this?" Etc.

-John Flournoy
 
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Frederick Scott wrote:
> "John Flournoy" <carneggy@gmail.com> wrote in message
> news:1108161958.283770.177840@o13g2000cwo.googlegroups.com...
> > Hm, Tremere or !Tremere bruise decks could get mileage out of it
with
> > slave Gargoyles, too - "okay, you bounce my big bleed, he gets to
fight
> > the Gargoyle Slave. Doesn't count for NSA Trio. Next THA bleeder
> > coming, wanna block this?" Etc.
>
> No - I wanna bounce it again.

Ooh, hope you were using Auspex, cause this one has Perfect Clarity..
okay, perhaps not. Still, that sort of Bruise+Bleed deck pretty much
figures you can't keep drawing into bounce forever..

> Fred

-John Flournoy
 
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"Fabio "Sooner"" <fabio_sooner@NOSPAMterra.com.br> wrote in message news:vo7q01dgreg98hb475c6mhopq9janb8c44@4ax.com...
> On Fri, 11 Feb 2005 20:39:59 GMT, Derek Rawlings
> <dmrawlings@telus.net> wrote:
>
>>Government.
>>During the first combat between an acting vampire and a blocking vampire
>>each turn, neither combatant may end combat as a strike in the first
>>round. A Methuselah may use a discard phase action to burn this card if
>>his or her minions attempted no actions in the current turn.
>
> One more card to hit more than US$ 20 on eBay.
>
> It'll take a while - maybe two or three expansions after KMW - but
> it's inevitable.

Eh? It's not that helpful, really. I suppose if I had a combat deck
that hated S:CE and didn't have access to Immortal Grapple, I might
throw one or two of these babies in. But I'd hardly throw out the
Psyche!s.

1. It's an event, thus can only be played once per game.

2. It's only good for pinning down one vampire per turn.

3. Any deck relying on S:CE for combat defense will likely give up
a turn to get rid of it the instant it sees you play it - unless
it _really_ needs to act that turn. (And a rush deck playing it
during its discard will never get a chance to take advantage of it
at all.) Thus, it will moderately harm the S:CE deck but may not
help the combat deck who played it at all, unless it was the former's
prey.

You never know what players will wind up concluding (I still don't
see what's the attraction of Powerbase: Montreal) but $20? I
really don't think so. Probably not even double digits.

Fred
 
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Fabio "Sooner" wrote:

> One more card to hit more than US$ 20 on eBay.

Eh. I dunno. It isn't so useful for Rush decks (as they need to block you),
and while it'll be handy for intercept wall decks, they are already much
less worried about S:CE ('cause they strike second, and their ability to
kill minions with impunity is much less important than Rush decks), and so
they aren't going to need it so much.

It strikes me as mostly useful to disuade blocking Rush actions so as to
ensure the manuver from the Bum's Rush (which doesn't help so much if
someone is going to S:CE, but at least there is some synergy...)


Peter D Bakija
pdb6@lightlink.com
http://www.lightlink.com/pdb6

"How does this end?"
"In fire."
Emperor Turhan and Kosh
 
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"John Flournoy" <carneggy@gmail.com> wrote in message
news:1108161958.283770.177840@o13g2000cwo.googlegroups.com...
> Hm, Tremere or !Tremere bruise decks could get mileage out of it with
> slave Gargoyles, too - "okay, you bounce my big bleed, he gets to fight
> the Gargoyle Slave. Doesn't count for NSA Trio. Next THA bleeder
> coming, wanna block this?" Etc.

No - I wanna bounce it again.

Fred
 
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Emmit Svenson wrote:

> Should be useful for bruise decks, though. It makes blocking them a
> more unpleasant prospect.

I mean, yeah, I guess, but:

A) Bruise and Bleed decks are deeply flawed from the get go, and this one
event is not going to make them any better.

B) A B+B deck that can't deal with S:CE with more proactive measures
(Immortal Grapple, Psyche, or Thoughts Betrayed) that this event is going to
be even more flawed than mentioned in (A) above.

It certainly isn't going to hurt a B+B deck, but all it will do is further
encourage your prey to not block you, so your hand gets even more and more
clogged with combat you can't play while you get deflected all over the
table.


Peter D Bakija
pdb6@lightlink.com
http://www.lightlink.com/pdb6

"How does this end?"
"In fire."
Emperor Turhan and Kosh
 
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On Fri, 11 Feb 2005 14:17:48 -0700, "Frederick Scott"
<nospam@no.spam.dot.com> wrote:

>
>"Fabio "Sooner"" <fabio_sooner@NOSPAMterra.com.br> wrote in message news:vo7q01dgreg98hb475c6mhopq9janb8c44@4ax.com...
>> On Fri, 11 Feb 2005 20:39:59 GMT, Derek Rawlings
>> <dmrawlings@telus.net> wrote:
>>
>>>Government.
>>>During the first combat between an acting vampire and a blocking vampire
>>>each turn, neither combatant may end combat as a strike in the first
>>>round. A Methuselah may use a discard phase action to burn this card if
>>>his or her minions attempted no actions in the current turn.
>>
>> One more card to hit more than US$ 20 on eBay.
>>
>> It'll take a while - maybe two or three expansions after KMW - but
>> it's inevitable.

[snip a handful of well-thought arguments I wasn't able to reach
myself]

>You never know what players will wind up concluding (I still don't
>see what's the attraction of Powerbase: Montreal) but $20? I
>really don't think so. Probably not even double digits.
>Fred

I was going more on that angle - some players raving on yet another
anti-combat ends tech and giving way more value than it deserves -
than actually praising it.

Myself, I don't see the attraction of most of the double-digit valued
Rares.

best,

Fabio "Sooner" Macedo
V:TES National Coordinator for Brazil
-----------------------------------------------------
now a "luminary", whatever it means:
http://www.thelasombra.com/WhosWho/fabiomacedo.htm
 
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Peter D Bakija wrote:
> It certainly isn't going to hurt a B+B deck, but all it will do is
further
> encourage your prey to not block you, so your hand gets even more and
more
> clogged with combat you can't play while you get deflected all over
the
> table.
>
Unless you mix some rush with your bleeds, which seems like a
reasonable plan to me, and something that B+B decks should be doing
already, IMO.
 
Archived from groups: rec.games.trading-cards.jyhad (More info?)

> Yes. These days, there are a couple vampires with Dominate, Potence,
and
> inherrent Rush (Taco Bell and Ignatzio), who, if you build a deck
around
> them, will completely aleviate these problems. But historically, this
hasn't
> been the case ('cause Taco Bell and Ignatzio are very new, relative
to the
> rest of the game), so when someone refers to "Bruise and Bleed", they
tend
> to be thinking in terms of "Bruise and Bleed" as it has historically
> been--i.e. bad. Build a deck with a lot of bleed, a lot of combat,
and 5
> Ignaztio Giovannis, and you aren't playing a deck that historically
is a
> "bruise and bleed" deck.

Pretty true. Tremere Bruise and Bleed also now has Oliver Thrace, who
can cycle one of those combat cards for +1 Bleed. Also, Jeremy MacNeil
(Adv) can be mixed with Taco, so that you have two guys with inherent
rush and presence/potence/celerity, which can reduce/eliminate your
need to include rush cards in that deck. Which may not be a
"historical" Bruise'n'Bleed, but I don't think there's a more
appropriate name for the deck type.

John
 
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Orpheus wrote:

> I built an Ignazio Giovanni B'n'B which will probably get posted some time.
> The only rush was his included, other main minion was Piterzoon, so I guess
> it qualifies as a B'n'B.

Well, except that it doesn't rely on getting blocked to get into combat.
'Cause you have a minion who has built in Rush.

See, if you are building a deck around Ignazio Giovani, who can inherrently
Rush, you have no trouble getting into combat. So your hand never jams with
combat.

Having a vampire that can enter combat with your prey on a regular basis
tends to aleviate many of the problems with Bruise and Bleed decks--namely
that unless someone blocks you, you end up with a hand full of combat cards
that you can't use. If you have someone, like, say, Ignazio Giovanni, who
comes with a built in Rush action, this ceases to be a problem.

Bruise and Bleed decks, historically, don't use Ignazio Giovanni. They try
and bleed their prey, and if their prey blocks them, they beat them up.
Which results in you having a hand ful of combat when you want bleed or a
hand full of bleed when you want combat.

Using Ignazio Giovanni certainly helps this situation out. And as such,
isn't really the archtypical "Bruise and Bleed" deck archetype that I'm
talking about.


Peter D Bakija
pdb6@lightlink.com
http://www.lightlink.com/pdb6

"How does this end?"
"In fire."
Emperor Turhan and Kosh
 
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Kevin Walsh wrote:

> Unless you mix some rush with your bleeds, which seems like a
> reasonable plan to me, and something that B+B decks should be doing
> already, IMO.

Depends on how much Rush you mix in.

If you mix in 3 or 4 Bum's Rushes, say, you are gambling on having one at
the right time to save yourself from horrible hand jam and allwing yourself
to Rush minions that need to die. If you mix in 8-10, you aren't so much a
Bruise and Bleed deck as you are a Rush deck.

Historically, the Bruise and Bleed deck (B+B) has been typified by having a
bleed discipline (Presence or Dominate) backed by a combat discipline
(Potence or Thaumaturgy). It intends on bleeding for substantial amounts per
action (let's say 3, from Legal or Govern or Conditioning or something), and
if it gets blocked, it has theoretically enough combat to mess up the
blocker, to disuade people from blocking.

If you have enough combat, however, to reliably torporize folks, you are
going to get hand jammed something fierce if no one ever blocks you--you go
to bleed for 3 a couple times, you succeed in bleeding or you get bounced,
and then you spend the next few turns bleeding for one per action with 2 or
3 minions hoping someone blocks you while you wildly discard to find the
next bleed action.

You can mix in Bum's Rushes to the deck, hoping to be able to proactively
Rush to avoid this, but if you don't have enough of them, they become a
total prayer angle (i.e. the same thing happens as above, but you are
discarding wildly hoping to find a Rush or a bleed action). If you have
enough of them (8+), then you have limited room for bleed angles, and the
Rush becomes your whole strategy (and if the combat doesn't work, you die,
'cause you can't bleed fast enough, 'cause instead of 8 Governs you have 8
Bum's Rushes). The middle ground is very hard to find.

Yes. These days, there are a couple vampires with Dominate, Potence, and
inherrent Rush (Taco Bell and Ignatzio), who, if you build a deck around
them, will completely aleviate these problems. But historically, this hasn't
been the case ('cause Taco Bell and Ignatzio are very new, relative to the
rest of the game), so when someone refers to "Bruise and Bleed", they tend
to be thinking in terms of "Bruise and Bleed" as it has historically
been--i.e. bad. Build a deck with a lot of bleed, a lot of combat, and 5
Ignaztio Giovannis, and you aren't playing a deck that historically is a
"bruise and bleed" deck.


Peter D Bakija
pdb6@lightlink.com
http://www.lightlink.com/pdb6

"How does this end?"
"In fire."
Emperor Turhan and Kosh
 
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"Kevin Walsh" <hjalkar@redbrick.dcu.ie> a écrit dans le message de news:
1108205415.937163.146660@c13g2000cwb.googlegroups.com...
>
> Peter D Bakija wrote:
> > It certainly isn't going to hurt a B+B deck, but all it will do is
> further
> > encourage your prey to not block you, so your hand gets even more and
> more
> > clogged with combat you can't play while you get deflected all over
> the
> > table.
> >
> Unless you mix some rush with your bleeds, which seems like a
> reasonable plan to me, and something that B+B decks should be doing
> already, IMO.

Not to mention some cycling ability. Dreams, Barrens, Gear Up, Carlotta /
Sargon (in my Krassimir version, twice tournie finalist), all these and more
can do the trick.
-------------
Orpheus, necrobruiser
 
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Peter D Bakija wrote:

> If you mix in 3 or 4 Bum's Rushes, say, you are gambling on having
> one at the right time to save yourself from horrible hand jam and
> allwing yourself to Rush minions that need to die. If you mix in
> 8-10, you aren't so much a Bruise and Bleed deck as you are a Rush
> deck.

I don't think slapping on these terms with such a broad brush is useful.
Very few decks have so few as 8 - 10 actions. I would say 20 is a more
realistic benchmark (perhaps with buff mods like Conditioning counting
towards an "action"). So, what is a deck that has 10 rush cards and 10
bleed cards? If I had to constrain myself to only choosing between
"rush" and "B&B", I would call that bruise and bleed.

But really, my main point is that we may be more hindered by trying to
pigeonhole lots of decks into a few easily managed categories when, in
reality, it is a much more fine-grained, sliding scale.

--

David Cherryholmes
david.cherryholmes@gmail.com

"OK. So be it. It's not my view, but whatever makes you
happy, right? I'm all about making you happy, Dave. 🙂"

-- LSJ, V:TES Net.Rep for White Wolf, Inc.
 
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> Using Ignazio Giovanni certainly helps this situation out. And as such,
> isn't really the archtypical "Bruise and Bleed" deck archetype that I'm
> talking about.
>
> Peter D Bakija

I understand.

I guess my experience doesn't invalidate your PoV : my other good B'n'B deck
used Carlotta, Krassimir fetching the Sargon, and as such I could get back
bleed, stealth, the few rushes, whatever I needed in that toolboxy pack.

So my conclusion would be : good BnB is possible, but only with ways to get
the right cards when you need them, or, as I said previously, to cycle a lot
if needed !

Deadly Yours,

Orpheus
 
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On 11 Feb 2005 15:08:45 -0800, John Flournoy <carneggy@gmail.com> wrote:

>
> Frederick Scott wrote:
>> "John Flournoy" <carneggy@gmail.com> wrote in message
>> news:1108161958.283770.177840@o13g2000cwo.googlegroups.com...
>> > Hm, Tremere or !Tremere bruise decks could get mileage out of it
> with
>> > slave Gargoyles, too - "okay, you bounce my big bleed, he gets to
> fight
>> > the Gargoyle Slave. Doesn't count for NSA Trio. Next THA bleeder
>> > coming, wanna block this?" Etc.
>>
>> No - I wanna bounce it again.
>
> Ooh, hope you were using Auspex, cause this one has Perfect Clarity..
> okay, perhaps not. Still, that sort of Bruise+Bleed deck pretty much
> figures you can't keep drawing into bounce forever..

An odd concept, given how you want to fight with your Tremere and
not your Gargoyles... 😉

--
Bye,

Daneel
 
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On Sat, 12 Feb 2005 11:04:11 -0500, Peter D Bakija <pdb6@lightlink.com>
wrote:

> Bruise and Bleed decks, historically, don't use Ignazio Giovanni. They
> try
> and bleed their prey, and if their prey blocks them, they beat them up.
> Which results in you having a hand ful of combat when you want bleed or a
> hand full of bleed when you want combat.
>
> Using Ignazio Giovanni certainly helps this situation out. And as such,
> isn't really the archtypical "Bruise and Bleed" deck archetype that I'm
> talking about.

This narrows down B&B considerably. It's kind of like saying you cannot
use bleed cards for a Rush deck, because you'll end up clogged one way
or another. Sure, B&B has a weakness (prey can choose between pool and
vampire punishment), but it also has a strength (being able to compact
the deck and pack more bleed). Dunno if it's flawed, especially if you
look at all the combat cards you packed to back your strategy up a bit
and include a handful of rush cards for them to use (to go upstream or
take out a pesky bouncer if necessary), ensuring you don't really clog
on combat, and maybe making the choice that much harder for your prey.

--
Bye,

Daneel
 
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hmmpfh ..


permanent's is the key ]: .. saint words .. I'm currently using
old bru B&B and I'm using there 6 Govern's and 3 Cond. .. for hand
jam: 3 haven uncov. and 3 Archon's ( I know I lack the votes but I'm
dealing my archons-anathemas to pass }: .. ( i.e. I'll never use my
archoned V to enter combat with you etc. 😉 or I will kill "X" vamp
if you would secure my archon - old tricks 😉 ) .. and it works ]:
combat cards are about : 43-48 cards and the Theo is the KING :)

.. + consider Legendary Vampire which is my favourite card for B&B
even If I have 3-4 V above 6 cap. .. some Tension to make sure they
will think twice or even 1x Fame ..
 
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Orpheus wrote:

> So my conclusion would be : good BnB is possible, but only with ways to get
> the right cards when you need them, or, as I said previously, to cycle a lot
> if needed !

Oh, I agree. There certainly are decks that have combat and bleed and
whatever that do just fine. And certainly a deck with, like, a bunch of
Ignazio's is likely to do very well (put in a bunch of combat, a bunch of
freak drives, a bunch of Threats, and go to town--I've been angling on one
of those myself, but I haven't taken apart my other deck with Freak Drives
yet 🙂 using similar concepts.

What this is all about, apparently, is me using a term that was coined to
mean one thing historically (bleeding, getting blocked, and beating folks
up), but due to changes in technology, such decks have likely evolved into
something else.

So we just need a new term.


Peter D Bakija
pdb6@lightlink.com
http://www.lightlink.com/pdb6

"How does this end?"
"In fire."
Emperor Turhan and Kosh
 
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>Pretty true. Tremere Bruise and Bleed also now has Oliver Thrace, who
>can cycle one of those combat cards for +1 Bleed. Also, Jeremy MacNeil
>(Adv) can be mixed with Taco, so that you have two guys with inherent
>rush and presence/potence/celerity, which can reduce/eliminate your
>need to include rush cards in that deck. Which may not be a
>"historical" Bruise'n'Bleed, but I don't think there's a more
>appropriate name for the deck type.
>John

Or one can just think that Bruise 'n Bleed has changed and now has
some support. The same happens to Setite combat. I've seen a few years
ago a wild try (before the advent of Typhonic Beast) with Setites,
Bang Nahks and Mark of Damnation. Surely it was pretty sketchy and
card-intensive until Typhonic came out (and now its *just* still too
card-intensive 😉

One guy has built a deck - I've ran accross it yesterday - around Taco
Bell, Jeremy McNeil, Beast and a few weenie Brujah packing plenty of
Iron Glares and no rush card at all (of course, he uses Presence skill
cards to "upgrade" Taco). Don't know the crypt numbers precisely, but
I've seen him influencing out all three plenty of times, including
yesterday, and it was a pain in the ass to deal with. I've managed to
win the table with !Tremere anarchs just because we were almost out of
time for another game and he went crazy through his prey until the two
decked out with many combats per turn, which left me room to prepare
and oust both in a row. Otherwise, when he has playing seriously, he
went with all three and no amount of Diversion could save Ian
Forrestal after the third rush.

best,

Fabio "Sooner" Macedo
V:TES National Coordinator for Brazil
-----------------------------------------------------
now a "luminary", whatever it means:
http://www.thelasombra.com/WhosWho/fabiomacedo.htm
 
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> This narrows down B&B considerably. It's kind of like saying you cannot
> use bleed cards for a Rush deck, because you'll end up clogged one way
> or another. Sure, B&B has a weakness (prey can choose between pool and
> vampire punishment), but it also has a strength (being able to compact
> the deck and pack more bleed). Dunno if it's flawed, especially if you
> look at all the combat cards you packed to back your strategy up a bit
> and include a handful of rush cards for them to use (to go upstream or
> take out a pesky bouncer if necessary), ensuring you don't really clog
> on combat, and maybe making the choice that much harder for your prey.

Another requisite is : maximum efficiency for a minimum of card. To that
extent, I'v eloved the use of Pot / For, because 2-3 cards can put most
opponents into torpor. It also does both offense and defense against other
combat. Dominate is also very polyvalent, as it includes some stealth, some
pool gain...
--
Orpheus

--------------------------------
"Zane, Zane, Zane / Lalala Fashion Bip Bip / Oh ! By Jingo"

David Bowie, greatest rock lyricist of all times
 
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Well, maybe B&B decks weren't especially good... but what about Heart
of the City? It's quite easy to build a Rush/Bleed deck based on
CEL/pot/PRE, and you really need just 3-4 Hearts of the City to get
really good bleed. The core deck may still remain Rush, but it will be
able to play B&B when it has no Rush cards. What do you think about it?
Personally, I'm a great fan of the Heart... it will make my deck based
on Miller Delmardigan much better. Prior to this card I couldn't use
Miller's superior Presence.

Ector