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Archived from groups: rec.games.trading-cards.jyhad (More info?)
Simple question; why invent a new clan (Abominations) in KMW, a clan
not mentioned in VTM? The vamps are, if I recall correctly, two Malks
and a Giovanni, why not keep those, with the appropriate added pros
and cons? Maybe a "abomination"-special rule or something like that.
Sure, I kind of get that the abominations are no real part of their
old clan any longer, but they aren´t any real new clan (with
similarities).
I´m curious about this, even though I know that was done is done, and
it´s not a real catastrophe. Thanks for an answer.
Simple question; why invent a new clan (Abominations) in KMW, a clan
not mentioned in VTM? The vamps are, if I recall correctly, two Malks
and a Giovanni, why not keep those, with the appropriate added pros
and cons? Maybe a "abomination"-special rule or something like that.
Sure, I kind of get that the abominations are no real part of their
old clan any longer, but they aren´t any real new clan (with
similarities).
I´m curious about this, even though I know that was done is done, and
it´s not a real catastrophe. Thanks for an answer.