Important detail -- I run dual boot drives with Mint Cinnamon 22 and Win 10 64 Professional, primarily Mint Cinnamon 22. All other hardware details in my sig.
So I finally got my GPU about a week or so ago. A few hiccups aside (and I would urge anyone experiencing random restarts and game-specific crashes to disable manual CPU overclocking, that's what it was in my case), it runs well.
A few tuning issues with Linux aside, I'm pretty happy with it so far, but I have a bit of screen tear, ripple, whatever you call it, particularly with BeamNG.drive, and especially when panning camera views. I have noticed that vertical sync helps, but with more than a few AI vehicles and vertical sync enabled, FPS drops to low-mid 40s. Without vertical sync, I'm seeing 80-105 FPS, but that brings the rippling issue.
I should think that even with vertical sync enabled, a 12-core processor with PBO enabled should be able to maintain 60 FPS in this game with at least 20 AI vehicles, because the RTX3060ti I upgraded from can do it. So what am I missing here?
I have also noticed that even with W10, running a manual GPU OC / undervolt with Adrenaline, even American Truck Simulator can't do 60 fps at 4k with ultra settings. Dropping resolution to 2880x1620 solved that problem, which doesn't seem to make for a huge visual difference, so while it's not imperative, I'm curious why a flagship GPU cannot do 60 FPS at 4k.
If it's purely a limitation of the screen, then so be it. I'm not one of those stickers that has to have every pixel, every FPS, every detail. But for the money spent on this system, I would like it to be running at its best.
So I finally got my GPU about a week or so ago. A few hiccups aside (and I would urge anyone experiencing random restarts and game-specific crashes to disable manual CPU overclocking, that's what it was in my case), it runs well.
A few tuning issues with Linux aside, I'm pretty happy with it so far, but I have a bit of screen tear, ripple, whatever you call it, particularly with BeamNG.drive, and especially when panning camera views. I have noticed that vertical sync helps, but with more than a few AI vehicles and vertical sync enabled, FPS drops to low-mid 40s. Without vertical sync, I'm seeing 80-105 FPS, but that brings the rippling issue.
I should think that even with vertical sync enabled, a 12-core processor with PBO enabled should be able to maintain 60 FPS in this game with at least 20 AI vehicles, because the RTX3060ti I upgraded from can do it. So what am I missing here?
I have also noticed that even with W10, running a manual GPU OC / undervolt with Adrenaline, even American Truck Simulator can't do 60 fps at 4k with ultra settings. Dropping resolution to 2880x1620 solved that problem, which doesn't seem to make for a huge visual difference, so while it's not imperative, I'm curious why a flagship GPU cannot do 60 FPS at 4k.
If it's purely a limitation of the screen, then so be it. I'm not one of those stickers that has to have every pixel, every FPS, every detail. But for the money spent on this system, I would like it to be running at its best.
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