TheGreatGrapeApe
Champion
sabot00 :
Actually, the 5800 was pretty sad, they missed the mm² die size by a lot, the 5850/5870 was supposed to be $199/$299 just like the 4850/4870.
According to whom?
Most review sites had them pegged @ $249/399 prior to launch day.
The 4800 had 800 shaders vs 320 in the 3800. They didn't even double the die size.
3800 -> 4800 = 55nm -> 55nm
4800 -> 5800 = 55nm -> 40nm
They put 1600 SP's in there, but the die size more than doubled! I'll give them 30% of the die size for tessellators/DX11 hardware (the 4800/3800 had a tessellator too) but that's still the 89% they gained from moving fab process.
Good thing you'll 'give' them that.

So what else changed in the 3800->4800? Maybe if you use you MEMORY you'll be able to figure out where alot of those savings came from, it might RING a bell. 😗
The 4870 killed the 3870X2 more than the 5870 did to the 4870X2.
Not really, except in the situations where the 3870X2 had terrible scaling and acted similar to or worse than a single HD3870.
Which isn't saying much, like the GF8800 improvement over the GF7900 series (not the X1900/50), the HD4K was more of a capable previous generation than either of those two were, but even still the improvements were in line with previous generations which approached two of the best of the previous generation not two of the weakest of the previous generation.