PS4 and Xbox 720 Graphics Specs Toe-to-Toe, Says Insider

Page 6 - Seeking answers? Join the Tom's Hardware community: where nearly two million members share solutions and discuss the latest tech.
Status
Not open for further replies.
[citation][nom]julianbautista87[/nom]for those complaining... remember the ps3... it used to cost like $1000 and because of that it almost died. they tried to put the latest hardware on that.[/citation]

it might as well have been since it debuted at $600, if i am correct.
 
Before I read this, I was thinking of whether I should buy one of these "next gen" consoles OR just upgrade or build a new computer. Turns out that my current 5870 is stronger than a 6670. Now I'm sure to spend my money on my next computer instead of these consoles. Even if it costs more, it would be 2 to 3 times faster.
 
[citation][nom]julianbautista87[/nom]for those complaining... remember the ps3... it used to cost like $1000 and because of that it almost died. they tried to put the latest hardware on that.[/citation]

It nearly failed because of the prohibitive cost of manufacturing Blue Ray drives back in 2006.
The Harware inside was hardly high end , except for the Cpu.
The GPU was outdated and it should of had an extra 256mb VRam.

 
Meh...oh well. There goes the point of building a Quad-SLI PC.

Too bad the PS4/XBOX720 won't make use of technology available in 2013 (Haswell-like CPU and NVIDIA GTX 700 series/AMD 8000 series). Forget the price it would be, considering a successor might not happen for yet, another 7-8 years. The PC REALLY needs to be pushed much further in gaming than it already has.
 
They need to just ax the consoles and develop a gaming only bootable OS exclusively for gamers. They can make coding easier by not releasing 200 different cards a generation. All they really need for gamers is mid and high end. If you want low end just buy the previous generation cards when they drop in price. I mean, if you buy a low end card, ur probably not buying it for gaming. Or they could just certify certain cards for the OS. So if you have this card and this processor together, it'll work more efficiently, and update the OS every 6 months or so when new hardware comes out, That way, they only need to optimize the games for specific hardware. And if you need to use the PC for something else, just reboot into full windows. Just an idea. Kind of a Console PC hybrid, except it's a PC that runs an OS like a console, so you get the best of both worlds. People could just build there own consoles. It would have it's own accessories certified to work with it just like the consoles, software would be easier to optimize for it, but you get the power and upgrade ability of the PC. Not only that, but instead of manufacturers spending all this money on building consoles, they can save that money, and just make money on the software. And if they are worried about pirating, they can just build a PCIE card for the purpose of identifying games through the network. So the card tells the OS it's a legit copy, then the card tells connects to the network and authorizes the system to go onto the network.

Just brainstorming...



 
Ok sooo, as the new games come out for the "next-gen" consoles, the consoles are going to be using old graphics cards? All the while, graphics cards will keep being released for PC's, only to be used to render graphics of cheap console ports because that's the only crap they make now a days.

Oh, this all makes perfect sense.
 
ok u guys,

i looked at some prices. apparently the cost of ps3 cell chip was around $175-$230 when it launched. the RSX gpu in the ps3 was based on the nvidia 7800 gpu, a high end card, which at the time retailed for $600 when it came out. add bluray which was more expensive in 2006 to make and somehow, sony sold the ps3 when it debuted at $600.

so, high end internals and fortunately, the ps3 was also quite high-end externally. the slot-loading drive, for example, is the softest spitter and eater of discs i have ever come across. in comparison, the new slim ps3 has a lower-quality slot-loading drive, in my opinion. not to mention the extra emotion engine chip that gave the ps3, full compatibility with ps2 games.

all for $600.

i can't see why sony can make a cheaper ps4 today (maybe $400-$500) using nvidia's latest and greatest gpu line which is the 6xx series (i like nvidia ok), and an updated cell processor with 2 ppe's (total of 16 spe's), 1 GB of XDRAM, 1 GB of VRAM, bluray, wifi, bluetooth, etc?....

and an updated exterior shell and moderately similar slot-loading drive found on the slim ps3?

sony doesn't even have to redesign the ps3 controller. just keep it as it is to save on r&d cost. maybe make it white, so it matches my walls.
 
Actually it makes a lot of sense to go with an AMD APU and a discrete AMD GPU. The APU's they have out now are already relatively low power consumption chips. Now if they're being released in 2014 or late 2013 its not much of a stretch to guess that they may be using trinity based APU's. Since they'll be much closer to modern low end modern computer systems, its very likely that games made for consoles will be much easier to translate to PC. My guess is, you'll see minimum and recommended PC specs based off what the console hardware is, and then of course improved settings for those with better hardware.

Something you need to remember with consoles is, they have small cases, sometimes with poor ventilation. So they have to be designed around preferably low power hardware. Which is why most HTPCs aren't going to have all that impressive system specs for example. Not to mention they have to be designed around a low cost envelope to make it possible for people to even want to spend money on the console.
 
Forgot to add, that it makes sense because of the one advantage that AMD's APU's have over the Intel I series chips with igpu's, and thats the ability to do crossfire with a similar spec discrete card. If you give both GPUs in these consoles a fair amount of high speed ram, they should be pretty capable. Especially with custom tailored gaming/media OS's.
 
[citation][nom]AidanJC[/nom]This just makes me angry. Pull your f**king heads in, Microsoft and Sony.[/citation]

I constantly see people talking about how low-gen the next version of hardware is.

Let's be clear, Microsoft and Sony are likely trying to build the best console they can at a TDP of about 180Watts like the 1st gen XBOX 360 was.

People keep expecting them to put in parts that would drive the TDP to 300 or 400Watts. That's unrealistic.

The bottom line is that these next-gen consoles are going to work far better than people expect by just looking at the hardware specs and only improve as gaming engines become more optimized.

*Wait until you see a game using the UNREAL 4 engine running on the XBOX 720 and you'll realize that it really is a great console.
 
"Will we finally see full mouse and keyboard support in our shooters?"

I hope so. Because that would be the only reason I'd purchase a console.
 
[citation][nom]Mathos[/nom]Actually it makes a lot of sense to go with an AMD APU and a discrete AMD GPU. The APU's they have out now are already relatively low power consumption chips. Now if they're being released in 2014 or late 2013 its not much of a stretch to guess that they may be using trinity based APU's. Since they'll be much closer to modern low end modern computer systems, its very likely that games made for consoles will be much easier to translate to PC. My guess is, you'll see minimum and recommended PC specs based off what the console hardware is, and then of course improved settings for those with better hardware. Something you need to remember with consoles is, they have small cases, sometimes with poor ventilation. So they have to be designed around preferably low power hardware. Which is why most HTPCs aren't going to have all that impressive system specs for example. Not to mention they have to be designed around a low cost envelope to make it possible for people to even want to spend money on the console.[/citation]

i think the biggest obstacle for sony using amd apu's is the availability and licensing cost of such a venture. i think it's safe to assume that an amd apu, especially if it's gonna be based on the trinity and not the ones that are out now, will be leaps ahead of the ps3. the same thing with using an amd gpu for assymetric crossfire.

i don't really know the details but to me, there has to be more than just using amd apu's if this rumor is true. like, sony making their amd apu's just like they are doing with the current cell processors and the rsx chips.

which reminds me, i know sony is fabricating their own cell processors. but is sony also in charge of fabricating their own rsx gpu's?

if true, i think this is the same tactic that apple is doing with their iphone/ipad lines by manufacturing their own arm soc's.....

not sure though.... just speculating....
 
[citation][nom]Mathos[/nom]Actually it makes a lot of sense to go with an AMD APU and a discrete AMD GPU. The APU's they have out now are already relatively low power consumption chips. Now if they're being released in 2014 or late 2013 its not much of a stretch to guess that they may be using trinity based APU's. Since they'll be much closer to modern low end modern computer systems, its very likely that games made for consoles will be much easier to translate to PC. My guess is, you'll see minimum and recommended PC specs based off what the console hardware is, and then of course improved settings for those with better hardware. Something you need to remember with consoles is, they have small cases, sometimes with poor ventilation. So they have to be designed around preferably low power hardware. Which is why most HTPCs aren't going to have all that impressive system specs for example. Not to mention they have to be designed around a low cost envelope to make it possible for people to even want to spend money on the console.[/citation]

there is no reason for a console to have poor ventilation. if that is the case, then that is a blatant oversight on whoever made that particular console. maybe if it is cheaply made.

 
This would be great news for AMD. Surely development (and as a result, performance) in the windows environment would improve as a result of this partnership :)
 
I think I remember hearing that one of the things that dx11 can do is detect your hardware and tessellate based on the power of your card (or cards). So fear not PC friends we may be ok with this generation of consoles after all.

Also I dont know how crossfire works so someone help me out here... isnt it like nvidia's sli where you have to run cards of the exact same model? Because I had an 8800gtx and currently have a 250 and although they are essentially the same gpu core i couldnt sli them. Crossfire must be different. Some one let me know please.
 
It's truly baffling how ignorant so many of you here are considering this is supposed to be a tech site. You cannot compare specs of a computer to a console to determine performance. You simply can't and you do not understand the underlying architectures of the hardware and software if you are. Trying to compare system performance based on a spec sheet is like trying to compare car performance simply based on a HP figure. You can take the exact same engine and put it in a Corvette and a dump truck, and the peformance of the vehicles will be completely different. Top of the line PC's will always have better specs on paper because 1) it doesn't have to submit to the same cost constraints, and 2) like a dump truck, the base platform is severely handicapped from the start and requires much more HP to achieve the same performance.

Total apples to oranges comparison.
 
if TOMSHARDWARE can build a $650 PC with a Radeon 6950 inside, why Sony and Microsoft cant build a mass produce console in full package console with a GPU with at least Radeon 7770 2YEARS LATER!!?

Seombody tell me are they retarded? I think yes.
 
if you read the article, it says xbox720 os will be based on windows 8 which means there won't even be necessity to port... you'll have windows application running on xbox, so they'll just have to pack it with higher res textures and loosen up the engine restrictions to make it a pc game for top of the line hardware which will ultimately reduce the game production costs and retail prices

guess who wins from all of the things i just mentioned above? yes, you're right, gamers - both casuals and enthusiasts

edit:
also forgot to mention that the games will always be developed for the lowest common denominator because that's what business is all about, so taking porting out of the equation will net in an overall better product for each platform

Edited by moderator to remove personal attack
 
just to clarify, i don't care what sony uses for the upcoming ps4.

i am only a bit disappointed a bit and perplex by the rumor since sony is doing well with ps3 now.

it sort of paid off... even though game developers has whined about how the ps3 is to program for, it is only because programmers weren't at the time used to multi-core threading, which is now has just become a norm....

"cell religion?"

please.... u wish!
 
that guy above wishes a lot of things... something-88... he wishes i get mod banned and he wishes for casual and enthusiast gamers to win....

wish-washy-88 should be that person's name. and that is not a wish.
 
do you know anything about market and wholesales? bottom line is that u listed hardware that would get well over $1000 in manufacturing costs, let alone the MSRP

and i'm not even going to comment on your 6 cpu console idea, how many threads do you think games use? i'll tell you: 2 or 3 at best with exception of bf3 and couple of other games today which actually can make use of 4

common sense dictates that game publishers want games that will run on widest of the variety of hardware among similar capability platforms such as pc/consoles, i.e. lowest common denominator and 6 threads won't be that in a long time

everything you said has nothing to do with common sense, just pure wishful thinking that would do absolutely no good at all for anyone involved, not gamers, not sony and most certainly not game devs

Edited by moderator to remove profanity
 
No company can sell a console to the mass market for $650 that doesn't include any sort of input device (THG PC includes no mouse or keyboard, and obviously no game controller), and can't even boot up because it doesn't have the required $100 OS installed (No OS included in THG system price) on it to allow it to run anything.

Add $140 for the OS and 1 game controller (even a gaming only PC is basically useless w/out a mouse a keyboard, but I'll leave the costs of those out), and now you're looking at a $790 console. Only a retard would think that could be a mainstream commercial success.
 
now you think i am the one who has wishful thinking when i just called you wishy-washy-88?

i have since moderated my 6 ppu cell processor dream (not a wish, there is a distinction) to a 2 ppu cell processor (16 spe's tptal) for my dream ps4 machine. and an nvidia 680m-equivalent gpu.

it is not common sense that game publishers want games that will run on the widest variety of hardware. that is you posting it as is.

games already run at a variety of hardware today.

i don't care to explain further....

 
Status
Not open for further replies.