RoundRobin on NAO

G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

Speaking of the round robin game...

I made a player on NAO called RoundRobin. The idea is that anyone can
login and just play the character for a little while, without any of
this organization. It'd be cool to just login when you have some time,
and if no one else is playing, put in a few hundred turns or so.
Obviously everything will depend on the goodwill of the players; if
people intentionally mess with the game, or change the password, it's
just not going to work.

There are a few reasons I want to see a round robin game on NAO. It
allows any operating system, it allows impromptu playing from an unknown
starting point, and it lets people spectate. So with that in mind, I'm
opening RoundRobin up to the people of rgrn with the hopes that we can
make this work.

The login is 'RoundRobin' and the password is 'robin'.


A few guidelines:

-Please don't change the password or email address. The email currently
points to my gmail account. There's no need to commandeer the account.

-I set up the options so the game displays nicely in Putty on my WinXP
machine. If you like it looking differently, that's fine, but please
don't change the defaults file.

-Name something important with some unique identifier, if you find no
save file and start a new character. That way if we play for a while and
come back later, we'll know if it's the same character.

-If you log in and someone else is already playing (i.e. "Another
Nethack process is already running, terminate it?"), don't kill it! Just
try again later.

-Try not to play too long at once. A few hundred to a few thousand turns
seems about right. Don't get attached to your character.


Let me know if you all support this idea, think it's stupid, etc. It
would be cool to have a sort of public nethack game going.
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

Andy Johnson wrote:
> Speaking of the round robin game...
>
> I made a player on NAO called RoundRobin. The idea is that anyone can

> login and just play the character for a little while, without any of
> this organization. It'd be cool to just login when you have some
time,
> and if no one else is playing, put in a few hundred turns or so.
> Obviously everything will depend on the goodwill of the players; if
> people intentionally mess with the game, or change the password, it's

> just not going to work.
>
> There are a few reasons I want to see a round robin game on NAO. It
> allows any operating system, it allows impromptu playing from an
unknown
> starting point, and it lets people spectate. So with that in mind,
I'm
> opening RoundRobin up to the people of rgrn with the hopes that we
can
> make this work.

I think it's a cool idea, but I'm worried at what would happen if
someone logged into the account while someone else was playing....

- John H.
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

Andy Johnson wrote:
> Speaking of the round robin game...
>
> I made a player on NAO called RoundRobin. The idea is that anyone can
> login and just play the character for a little while, without any of
> this organization. It'd be cool to just login when you have some time,
> and if no one else is playing, put in a few hundred turns or so.
> Obviously everything will depend on the goodwill of the players; if
> people intentionally mess with the game, or change the password, it's
> just not going to work.
>
> There are a few reasons I want to see a round robin game on NAO. It
> allows any operating system, it allows impromptu playing from an unknown
> starting point, and it lets people spectate. So with that in mind, I'm
> opening RoundRobin up to the people of rgrn with the hopes that we can
> make this work.
>
> [...]
>
> Let me know if you all support this idea, think it's stupid, etc. It
> would be cool to have a sort of public nethack game going.

I like the idea and hope folks truly support it.

If it doesn't work the way we hope, players could change the password
and pass it to the next one. (That requires some coordination; the free
approach is surely superior.)

BTW, why a tourist? They're not easy! :cool:

Continued the game to move 400.
Fell through a trapdoor from level 2 to level 3.
Still at HP:10. Inventory intact.
A newt lurking around the corner. ;-)

Janis
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

Janis Papanagnou wrote:
> Andy Johnson wrote:
>>
>> Let me know if you all support this idea, think it's stupid, etc. It
>> would be cool to have a sort of public nethack game going.
>
>
> I like the idea and hope folks truly support it.
>
Good to hear!

> If it doesn't work the way we hope, players could change the password
> and pass it to the next one. (That requires some coordination; the free
> approach is surely superior.)
>
> BTW, why a tourist? They're not easy! :cool:

Yeah, sorry 'bout that. Blame the RNG; this game, like all of mine, was
randomized.

> Continued the game to move 400.
> Fell through a trapdoor from level 2 to level 3.
> Still at HP:10. Inventory intact.
> A newt lurking around the corner. ;-)
>
> Janis

Played a little more (t=1000) and got chased into a corner by some
enemies. Stopped while standing on an Elbereth'd square so I could throw
darts at them.
 

JC

Distinguished
Apr 2, 2004
315
0
18,780
0
Archived from groups: rec.games.roguelike.nethack (More info?)

I guess the T got YASD'd, because RoundRobin is now a Gnomish Caveman. Or
maybe Cavewoman, I forget.

Two magic lamps in Minetown - wished up GDSM.

Did Sokoban - got the amulet.

You're welcome and try not to screw it up. This character is already an
artifact weapon away from ascendable.
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

Hmm, I hope I don't YAAD too many times.

'I said don't break it, stupid. You fell into a sleeping gas trap and
the bat started attacking. Do you want your possesions identified?'
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

What are these strange symbols? The floor is made of tildes! The walls
look like the Marauder's Map from Harry Potter...
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

JC wrote on Wed, 11 May 2005 01:43:45 -0400:
> I guess the T got YASD'd, because RoundRobin is now a Gnomish Caveman. Or
> maybe Cavewoman, I forget.
>
> Two magic lamps in Minetown - wished up GDSM.
>
> Did Sokoban - got the amulet.
>
> You're welcome and try not to screw it up. This character is already an
> artifact weapon away from ascendable.

I played a little over 2k turns:

Cashed the magic lamp in for the Eye. Obtained a magic whistle and a
tame shapeshifter. Butchered Minetown (a few watchmen survived), then
sacrificed stuff to restore luck.

Suggestions for the next player:
1. Break open the statues in the zoo on the current level.
2. Gate to Minesend (don't forget to bring the pet along with you). I
dropped the sack on that level and it has a lot of stuff.
3. Climb up to Minetown, kill the remaining watchmen and loot the empty
shops. There should be lots of gold in the shopkeeper statues. The
luckstone is sitting in a shop. Sac to restore luck, then donate for
protection. Don't forget to b/u/c items. (optional: have the pet kill
the priest for his robe.)
4. Gate back to Sokoban and stash most items. Put potions, scrolls, and
wands under the boulder. Go up to the Oracle to blank potions and maybe
get a wish.
5. Go up in the dungeon and have the pet kill shopkeepers. Try to find a
floating eye.



--
"Sometimes I stand by the door and look into the darkness. Then I
am reminded how dearly I cherish my boredom, and what a precious
commodity is so much misery." -- Jack Vance
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

John H. wrote:
>
> I think it's a cool idea, but I'm worried at what would happen if
> someone logged into the account while someone else was playing....
>
> - John H.
>

If you do, it just tells you there's another person playing and asks if
you want to end their session. I've done it, you have 10 seconds to hit
any key to NOT kill the other process. So again, as long as no one is
malicious, it'll be ok.
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

Rast wrote on Wed, 11 May 2005 09:32:20 -0400:

> 3. Climb up to Minetown, kill the remaining watchmen and loot the empty
> shops. There should be lots of gold in the shopkeeper statues. The
> luckstone is sitting in a shop. Sac to restore luck, then donate for
> protection. Don't forget to b/u/c items. (optional: have the pet kill
> the priest for his robe.)

I forgot to mention: There might be a wand of create monster in the stash
(the entrance is one level up from the statue zoo). Hopefully the god
will great a good weapon. He gave me Vorpy, but that is pretty useless.


--
"Sometimes I stand by the door and look into the darkness. Then I
am reminded how dearly I cherish my boredom, and what a precious
commodity is so much misery." -- Jack Vance
 

JC

Distinguished
Apr 2, 2004
315
0
18,780
0
Archived from groups: rec.games.roguelike.nethack (More info?)

"Rast" <rast2@hotmail.com> wrote in message
news:MPG.1cebd3734e9a50bc98a33d@216.168.3.44...

> I played a little over 2k turns:
>
> Cashed the magic lamp in for the Eye. Obtained a magic whistle and a
> tame shapeshifter. Butchered Minetown (a few watchmen survived), then
> sacrificed stuff to restore luck.

Dude. You killed Izchak! With a rubber chicken! I watched you do it!

There's going to be some kind of insanely bad YASD as a result, just you
watch...

"You hear the rumble of distant thunder..."
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

Rast wrote:

> JC wrote on Wed, 11 May 2005 01:43:45 -0400:
>> I guess the T got YASD'd, because RoundRobin is now a Gnomish Caveman.
>> Or maybe Cavewoman, I forget.
>>
>> Two magic lamps in Minetown - wished up GDSM.
>>
>> Did Sokoban - got the amulet.
>>
>> You're welcome and try not to screw it up. This character is already an
>> artifact weapon away from ascendable.
>
> I played a little over 2k turns:
>
> Cashed the magic lamp in for the Eye. Obtained a magic whistle and a
> tame shapeshifter. Butchered Minetown (a few watchmen survived), then
> sacrificed stuff to restore luck.
>
> Suggestions for the next player:
> 1. Break open the statues in the zoo on the current level.
> 2. Gate to Minesend (don't forget to bring the pet along with you). I
> dropped the sack on that level and it has a lot of stuff.
> 3. Climb up to Minetown, kill the remaining watchmen and loot the empty
> shops. There should be lots of gold in the shopkeeper statues. The
> luckstone is sitting in a shop. Sac to restore luck, then donate for
> protection. Don't forget to b/u/c items. (optional: have the pet kill
> the priest for his robe.)
> 4. Gate back to Sokoban and stash most items. Put potions, scrolls, and
> wands under the boulder. Go up to the Oracle to blank potions and maybe
> get a wish.
> 5. Go up in the dungeon and have the pet kill shopkeepers. Try to find a
> floating eye.
>
>
>

Didn't see this post before I took about 1k turns. Have started moving stuff
from mines end through BUC-testing in minetown to sokoban (didn't use the
sack; there's more down there). Advanced Vorpy to basic. Shapeshifty
unfortunately had a stint as a black light and confused a dwarf. Melancholy
feeling. :(

Suggestions above still stand.

Sidsel
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

Rast wrote:
> JC wrote on Wed, 11 May 2005 01:43:45 -0400:
>
>>I guess the T got YASD'd, because RoundRobin is now a Gnomish Caveman. Or
>>maybe Cavewoman, I forget.
>>
>>Two magic lamps in Minetown - wished up GDSM.
>>
>>Did Sokoban - got the amulet.
>>
>>You're welcome and try not to screw it up. This character is already an
>>artifact weapon away from ascendable.
>
>
> I played a little over 2k turns:
>
> Cashed the magic lamp in for the Eye. Obtained a magic whistle and a
> tame shapeshifter. Butchered Minetown (a few watchmen survived), then
> sacrificed stuff to restore luck.
>
> Suggestions for the next player:
> 1. Break open the statues in the zoo on the current level.
> 2. Gate to Minesend (don't forget to bring the pet along with you). I
> dropped the sack on that level and it has a lot of stuff.
> 3. Climb up to Minetown, kill the remaining watchmen and loot the empty
> shops. There should be lots of gold in the shopkeeper statues. The
> luckstone is sitting in a shop. Sac to restore luck, then donate for
> protection. Don't forget to b/u/c items. (optional: have the pet kill
> the priest for his robe.)
> 4. Gate back to Sokoban and stash most items. Put potions, scrolls, and
> wands under the boulder. Go up to the Oracle to blank potions and maybe
> get a wish.
> 5. Go up in the dungeon and have the pet kill shopkeepers. Try to find a
> floating eye.

Suggestions untouched. No floating eye, yet.

At dungeon level 12:
- quest portal
- vault (still unexlored)
- a *really great* leppy hall (much more gold :cool:
- own gold left on level 11 (no leppy, no!)
- converted altar
+ TODO: lure leppies onto altar !!! <<<<--------
- another magic lamp (infinite light!)
+ please don't use for wishes
- done some alchemy (full healing)
+ bless on occasion

Still a stash at sokoban.

Happy hacking! :)

Janis
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

Janis Papanagnou wrote:
> Janis Papanagnou wrote:
> >
> > - There's a polytrap a few levels upstairs (have locked the doors
of
> > that room). Have also some tripe in the inventory.
> > + go, get a pet, and polymorph it !!
>
> Couldn't resist... - a pet titan. :)
>
> Janis


Another stupid q from myself, how do you log onto this game, what is
NAO?
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

Janis Papanagnou wrote:
>
> At dungeon level 12:
> - quest portal
> - vault (still unexlored)
> - a *really great* leppy hall (much more gold :cool:
> - own gold left on level 11 (no leppy, no!)
> - converted altar
> + TODO: lure leppies onto altar !!! <<<<--------
> - another magic lamp (infinite light!)
> + please don't use for wishes
> - done some alchemy (full healing)
> + bless on occasion

Forgot something very important, since we have a GDSM...

- There's a polytrap a few levels upstairs (have locked the doors of
that room). Have also some tripe in the inventory.
+ go, get a pet, and polymorph it !!


Janis
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

Janis Papanagnou wrote:
>
> - There's a polytrap a few levels upstairs (have locked the doors of
> that room). Have also some tripe in the inventory.
> + go, get a pet, and polymorph it !!

Couldn't resist... - a pet titan. :)

Janis
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

On 5/11/05 9:32 AM, Rast wrote:
> Suggestions for the next player:
> 1. Break open the statues in the zoo on the current level.
> 2. Gate to Minesend (don't forget to bring the pet along with you). I
> dropped the sack on that level and it has a lot of stuff.
> 3. Climb up to Minetown, kill the remaining watchmen and loot the empty
> shops. There should be lots of gold in the shopkeeper statues. The
> luckstone is sitting in a shop. Sac to restore luck, then donate for
> protection. Don't forget to b/u/c items. (optional: have the pet kill
> the priest for his robe.)
> 4. Gate back to Sokoban and stash most items. Put potions, scrolls, and
> wands under the boulder. Go up to the Oracle to blank potions and maybe
> get a wish.
> 5. Go up in the dungeon and have the pet kill shopkeepers. Try to find a
> floating eye.

Rast--

I know you're a very good player, so I wouldn't presume to critique your
suggestions. I'd merely point out that they read more like detailed
instructions for the next stage of the game than a few items of
generally helpful guidance. If I had played the next bit, I'd have felt
obligated to play out your plan, or else feel doubly responsible if I
had YASD'd or if my different course had turned out badly down the line.
And if I *had* played out your plan, I wouldn't have felt that *I* was
playing; I would have felt that I was following orders.

I would have thought the point of a round robin would be to see how far
a number of different players, with differing playing styles, could go
with a single character. The presumption, I think, is that when you're
done with your turn, you let go of the reins and let someone else take over.

I was going to let this go, but Janis seems to be doing the same thing
(a bit milder). If the experts want to call all the shots, what's the
point of anyone else playing?

--
Kevin Wayne

"Art is a tremendous means by which painfully guarded individuals bare
their souls." --Steve Hindalong
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

Marky Mark <mdmota@yahoo.com.au> wrote:
>
[RoundRobin on NAO]
> Another stupid q from myself, how do you log onto this game, what is
> NAO?

telnet nethack.alt.org

Things should be pretty self-explanatory after that.
I suggest you use PuTTY, not the windows telnet, if you're on a windows
box.

--
Pasi Kallinen
paxed@alt.org
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

Kevin Wayne wrote:
> On 5/11/05 9:32 AM, Rast wrote:
> > Suggestions for the next player:
>
>> 1. Break open the statues in the zoo on the current level.
>> 2. Gate to Minesend (don't forget to bring the pet along with you). I
>> dropped the sack on that level and it has a lot of stuff.
>> 3. Climb up to Minetown, kill the remaining watchmen and loot the
>> empty shops. There should be lots of gold in the shopkeeper statues.
>> The luckstone is sitting in a shop. Sac to restore luck, then donate
>> for protection. Don't forget to b/u/c items. (optional: have the pet
>> kill the priest for his robe.)
>> 4. Gate back to Sokoban and stash most items. Put potions, scrolls,
>> and wands under the boulder. Go up to the Oracle to blank potions and
>> maybe get a wish.
>> 5. Go up in the dungeon and have the pet kill shopkeepers. Try to
>> find a floating eye.
>
> I was going to let this go, but Janis seems to be doing the same thing
> (a bit milder). If the experts want to call all the shots, what's the
> point of anyone else playing?
>
The point of the instructions were to let other players know what hasn't
yet been done. But I'll agree, maybe they could have been phrased
differently.

It would probably be enough to say "The luckstone is in a shop in
Minetown." or "There's a sack of loot at Minesend." Then just leave it
up to the next player to decide what to do with that info.
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

Janis Papanagnou wrote:

> Janis Papanagnou wrote:
>>
>> - There's a polytrap a few levels upstairs (have locked the doors of
>> that room). Have also some tripe in the inventory.
>> + go, get a pet, and polymorph it !!
>
> Couldn't resist... - a pet titan. :)
>
> Janis

Also a black naga. Explored another level down before going up to stash and
back to the mines. The grey stone was a touch-stone. Up to XL 12, and the
titan killed the Oracle for another potion of gain level which has not been
used yet. We've eaten a floating eye!

Minetown has been totally cleared, including 2 more points of protection
before the Titan killed of the priestess. Robe is blessed +1. One of the
shops had a stethoscope and we picked up the rest of the food from the
deli. Started practicing with a dwarven mattock.

Saccing for a better weapon or enchanting Vorpy or the mattock seems like a
good idea.

Sidsel
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

Rast <rast2@hotmail.com> writes:

> Rast wrote on Wed, 11 May 2005 09:32:20 -0400:
>
> > 3. Climb up to Minetown, kill the remaining watchmen and loot the empty
> > shops. There should be lots of gold in the shopkeeper statues. The
> > luckstone is sitting in a shop. Sac to restore luck, then donate for
> > protection. Don't forget to b/u/c items. (optional: have the pet kill
> > the priest for his robe.)
>
> I forgot to mention: There might be a wand of create monster in the stash
> (the entrance is one level up from the statue zoo). Hopefully the god
> will great a good weapon. He gave me Vorpy, but that is pretty useless.

VB is very good to have, since this prevents role monsters
on astral to have it. But that's maybe a bit too far--sighted
at the moment..

Best,
Jakob
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

Kevin Wayne wrote on Thu, 12 May 2005 05:11:13 GMT:
> On 5/11/05 9:32 AM, Rast wrote:
> > Suggestions for the next player:

> I'd merely point out that they read more like detailed
> instructions for the next stage of the game than a few items of
> generally helpful guidance. If I had played the next bit, I'd have felt
> obligated to play out your plan, or else feel doubly responsible if I
> had YASD'd or if my different course had turned out badly down the line.
> And if I *had* played out your plan, I wouldn't have felt that *I* was
> playing; I would have felt that I was following orders.

You shouldn't feel that way.

My suggestions were what _I_ would do next, if I had continued to play.
Subsequent players are free to choose their own path, but at least they
will have a good description of the gamestate.


I took ~turns 20200-22200. The character started in Minetown -- the
townsfolk were all dead. There was no sign of the magic lamp or pet
titan which had been mentioned in other posts. I grabbed everything
useful and gated to Sokoban to stash it all, then proceeded downwards.

I had to loot the statue zoo with a wand of striking because someone had
lost the pickaxe. Tamed a dog and turned it into a silver dragon in the
polytrap on DL11. On DL12 I prayed for holy water on the co-aligned
altar, and blessed the BOH (long overdue, that).

On DL15 there was a co-aligned temple, where I donated for maximum
protection and also burnt up a wand of sacrifices. All I got was
Trollsbane, though. The silver dragon killed the priest.

Gated back to Minesend and grabbed the stash there. Walked up through
the mines, and just below Minetown were a tame titan and black naga. In
Minetown I sacrificed some more: Dragonbane.

Had the pets kill the shopkeeper on DL3. The one on DL2 had already been
killed by somebody else. Grabbed everything and gated back to Sokoban
and saved.


Notes:
There is no point in going back to the Mines or DL1-DL3. As far as I can
tell, nothing of value remains there. My suggested next step would be to
clear DL4-DL6 (don't forget to use up sinks and fountains -- you might
get a wish), and then proceed downwards to an altar.

Co-aligned altars are on DL13 and DL15, and probably more places.

Vorpal is quite bad. Even the pets are more effective...

When you use up a wand or oil lamp, please individually name it "0", or
destroy it.


--
"Sometimes I stand by the door and look into the darkness. Then I
am reminded how dearly I cherish my boredom, and what a precious
commodity is so much misery." -- Jack Vance
 

d

Distinguished
Apr 2, 2004
331
0
18,780
0
Archived from groups: rec.games.roguelike.nethack (More info?)

I've just played a small stint as RoundRobin. I do have to say that I can
feel a little more pressure playing a character that someone else has
started. Not that I have done much else to robin. I did bless the luckstone
and I have just found the entrance to Ludios.
Good luck to whomever is next.

"Rast" <rast2@hotmail.com> wrote in message
news:MPG.1ced3b647749c41098a341@216.168.3.44...
> Kevin Wayne wrote on Thu, 12 May 2005 05:11:13 GMT:
> > On 5/11/05 9:32 AM, Rast wrote:
> > > Suggestions for the next player:
>
> > I'd merely point out that they read more like detailed
> > instructions for the next stage of the game than a few items of
> > generally helpful guidance. If I had played the next bit, I'd have felt
> > obligated to play out your plan, or else feel doubly responsible if I
> > had YASD'd or if my different course had turned out badly down the line.
> > And if I *had* played out your plan, I wouldn't have felt that *I* was
> > playing; I would have felt that I was following orders.
>
> You shouldn't feel that way.
>
> My suggestions were what _I_ would do next, if I had continued to play.
> Subsequent players are free to choose their own path, but at least they
> will have a good description of the gamestate.
>
>
> I took ~turns 20200-22200. The character started in Minetown -- the
> townsfolk were all dead. There was no sign of the magic lamp or pet
> titan which had been mentioned in other posts. I grabbed everything
> useful and gated to Sokoban to stash it all, then proceeded downwards.
>
> I had to loot the statue zoo with a wand of striking because someone had
> lost the pickaxe. Tamed a dog and turned it into a silver dragon in the
> polytrap on DL11. On DL12 I prayed for holy water on the co-aligned
> altar, and blessed the BOH (long overdue, that).
>
> On DL15 there was a co-aligned temple, where I donated for maximum
> protection and also burnt up a wand of sacrifices. All I got was
> Trollsbane, though. The silver dragon killed the priest.
>
> Gated back to Minesend and grabbed the stash there. Walked up through
> the mines, and just below Minetown were a tame titan and black naga. In
> Minetown I sacrificed some more: Dragonbane.
>
> Had the pets kill the shopkeeper on DL3. The one on DL2 had already been
> killed by somebody else. Grabbed everything and gated back to Sokoban
> and saved.
>
>
> Notes:
> There is no point in going back to the Mines or DL1-DL3. As far as I can
> tell, nothing of value remains there. My suggested next step would be to
> clear DL4-DL6 (don't forget to use up sinks and fountains -- you might
> get a wish), and then proceed downwards to an altar.
>
> Co-aligned altars are on DL13 and DL15, and probably more places.
>
> Vorpal is quite bad. Even the pets are more effective...
>
> When you use up a wand or oil lamp, please individually name it "0", or
> destroy it.
>
>
> --
> "Sometimes I stand by the door and look into the darkness. Then I
> am reminded how dearly I cherish my boredom, and what a precious
> commodity is so much misery." -- Jack Vance
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

Oops. Quit the game. Sorry. (Hi-score list!)

But how do you save it?
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.nethack (More info?)

Yeah, well, I'll start a new game. Erm, I did. I'll try to get it as
far as it was before, but with my skills it won't happen...

Ah well. It had to end sometime.
 

TRENDING THREADS