I done a little bit of reading on practical-game-architecture-for-multi-core-systems , i now think a 16 threaded cpu looks more correct , while threading could run at 3.2GHz or what speed they decide , each core running at 3.2GHz , a light OS , 1080p 60 FPS multiplayer 32+ , sounds good to me ...
The xbox 360 has 6 threads and the cores are made from a weaker architecture than the ones of today , if the xbox 360 has been using 6 threaded coding for a while , i am sure coders that code for consoles have been ready for a very long time ....
As long as there are at least two games at launch that are complex enough for me to say , xbox 360 you were good but there's a new model on the horizon .
I hope they do a good job ....