Archived from groups: rec.games.trading-cards.magic.rules (
More info?)
On Fri, 24 Sep 2004 10:22:28 +0200, "cemo" <cemo@rock.com> wrote:
>1.can i equip a creature the same turn i play "artifact-equipement" spell,
>or do i have to wait untill my next
> turn?
If I read correctly, you are asking "can I equip equipment right after
casting it?".
Yes, you can.
A) While all permanents that come into play has "summoning
sickness" only creatures are affected by it - all non-creature
permanents has no problems using tap abilities the turn they come into
play.
B) There are no restrictions on any permanents on using abilities
without the tap symbol (such as equip abilities) the turn they come
into play.
There are no problems in equipping creatures the turn they come into
play either - just like there are no problems targeting them with eg.
Terror (if they are non-black & non-artifact).
>2. when i equip a creature, on my next upkeep can i just play the equip cost
>and equip another creature, or do i have to unattach equipment, wait
>for my next turn and then equip another creature??
Umm, no... There are several problems with what you just described.
First, you can't _equip_ things during your upkeep - take a look at
Cranial Plating:
Cranial Plating
{2}
Artifact -- Equipment
Equipped creature gets +1/+0 for each artifact you control.
{B}{B}: Attach ~this~ to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a
sorcery.)
It has three abilities; one static ability that affects the equipped
creature, and two activated abilities that allow you to put it on
stuff. Here we are interested in the two activated abilities.
The last one that just reads "Equip {1} (and then some reminder text)"
is the generic equip ability - the one that all equipment has. As you
can see in the reminder text this one can only be played "as a
sorcery" - comp rules:
212.7a A player may play a sorcery card from his or her hand during a
main phase of his or her turn, when he or she has priority and the
stack is empty.
In other words - no equipping during your upkeep, or during combat for
the matter.
The other "{B}{B}: Attach ~this~ to target creature you control." is a
variation on the normal equip (that to my knowledge only has appeared
on a equipment cycle from Fifth Dawn). This one lacks the "only as a
sorcery" part, and can thus be used during the upkeep.
The second problem with your question is, that you can't unattach
equipment "just because" - you can only unattach equipment if
something instructs you to do so, eg. Disarm.
Disarm
{U}
Instant
Unattach all Equipment from target creature.
While it is a bit silly that your creature can't just drop the sword
he picked up, it is quite the same as you being unable to sac your
Phyrexian Arena if you start to get low on life - you need to
Disenchant it or the like.
But back to your question. So what can you do with equipment?
Well nothing says that you can't equip something that is already
equipped - equipping a piece of equipment automatically unattaches it
from what it was on before.
Also nothing restricts how many times you can activate the equip
ability (except for your ability to pay for it), so you are free to
move your equipment around several times in a single round - you are
even allowed to equip something to the creature it is already equipped
to (usefull for avoiding mana burn, but not much else).
>3. vulsholk gauntlets: equipped creature gets +4/+2 and doesn't untap during
>its controller's untap step.
> equip 3. my question is; when i attack with equpied creature, and it
>doesn't untap during my next untap
> step, can i just: anattch that equpement, than untap my creature, play
>equip cost again (in this case 3) and
> attack again??
No. As described above, you are not allowed to unattach equipment
"just because". You need to either equip your gauntlets onto another
creature you control (costs 3 of course), use some form of Disarm,
find some other way of untapping your creature, or just accept that it
stays tapped.
--
Regards
Simon Nejmann