[citation][nom]Cleeve[/nom]I fall under that blanket, too. Well, I have a lot of years of digital artistry under my belt, and a lot of experience. I can spot an upscaled image from a mile away, but I took 1080p screen caps of this game and they're clearly per-pixel rendered. If they were upscaled, you'd see smudging and unintentional anti-aliasing at resolutions higher than 1024x768, and that is definitely not the case, at least with our test results.I'm curious, clonazepam,... why do you think the game is upscaling from 1024x768? Did you hear it somewhere, or is your output smudgy?[/citation]
Now that I've had retail a few days to play with, I figured out exactly what it was.
If you alt+enter to switch to window mode, then resize the window to something smaller, to multitask, if you go to the game, and go right back to alt+enter, the game will be 1024x768 upscaled to fill the 1080p screen. I had to alt+enter back to the window, maximize the window, then alt+enter back to fullscreen to return it to the true 1080p resolution. So that's what happened to me during beta, probably switching out to check afterburner settings, and the files, and switching back, and so on. So that's what it was. Phew.
There have been numerous reports in general chat about the game running like shat on the planet Taris. The same symptoms never appear in the previous planets. There's hiccups while on the bike, hiccup when opening the map, hiccups when transitioning from one map sector to another, sometimes a hiccup when a mission's bonus mission is updating. All on Taris though, only, so far.