Unreal Engine 4 Not For Current Platforms (Except Kepler)

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I think most of you guys are missing the point he was trying to make which is the ps3/x360 is in fact on top when it comes to graphics. So while, PC games can have way BETTER graphics, publishers will usually want to maximize their profits and so they will design their games for to run on graphics.

Basically, he is implying that the consoles are a limiting agent which causes the PC to suffer in the graphics department. Or think of CF if you have a 7950 and 7970, it doesn't matter that they 7970 is more powerful, since it would be limited by the 7950.
 
Ah the irony, claiming consoles are the bleeding edge of graphics technology while your very own game demo is running on a current gen PC that no console can achieve. Which means by the time this game becomes public, they will already be considered standard for PC's, and we'll be right back where we are again, with PC's 10x more powerful than a console and nothing to run them.
 
[citation][nom]lolsweeny[/nom]Ah the irony, claiming consoles are the bleeding edge of graphics technology while your very own game demo is running on a current gen PC that no console can achieve. Which means by the time this game becomes public, they will already be considered standard for PC's, and we'll be right back where we are again, with PC's 10x more powerful than a console and nothing to run them.[/citation]
You ignore history. Check the gaming PC specs at every start of a new console generation (SNES, PS1, PS2, PS3).
 
Definitely laughing at all the PC fanboys who still think their platform has any relevance outside of WOW and Farmville.

The 360 and the PS3 are the primary focus of AAA game makers. Deal with it and have fun playing your ports. For every STALKER there's 100 games that look only slightly better than their console counterpart.
 
[citation][nom]ddg4005[/nom]This coming from a company who cut its teeth on the PC with the Unreal series..[/citation]

Who cares? The console model is infinitely better for them and us.
 
[citation][nom]master9716[/nom]As Far as realism , Unreal Engine 4 has a lot b4 it can catch up to Bf3s engine. Theres efficient graphics engines and in-eficient engines like Crysys 2. UE4 engine sounds inneficient already judging from their demos.[/citation]

I guess we know who plays BF3 all night in his paren't basement. Leave the engine discussion to the non fanboys.
 
[citation][nom]demonhorde665[/nom] i'm a game art design student , and in a team class we puled off a working game in 11 1/2 weeks with just 12 of us, that ran fine on EVERY team member's computer (which were all different in video card and general hardware.).[/citation]

HAHAHAHAHAHHA!! If John Carmack was only as good as you!! HAHAHAHAHAH
 
So in short, I have to buy xbox360 because it has "the best graphics available in the whole game industry today" and get rid of my 6970CF...wow that is rich. These guyz need to wake up. What were they managing before? a Macy's ?
 
[citation][nom]maxinexus[/nom]So in short, I have to buy xbox360 because it has "the best graphics available in the whole game industry today" and get rid of my 6970CF...wow that is rich. These guyz need to wake up. What were they managing before? a Macy's ?[/citation]

True...what the heck does Sweeney know...he's only created the most popular game engine of the last 10 years. What a hack.
 
So let me get this straight...people use PC's (the highest powered computing and graphics machines) to play Farmville, and use consoles (low powered computing and graphics machines) to play cutting edge high-end games? Is that what I am hearing from this guy? Also, he is saying he has to wait for the console makers to build a more powerful machine to run his software on, when today's PC's will already do it? He is demonstrating it on a PC, after all. What a twisted way of looking at the world...
 
[citation][nom]koehlerd[/nom]So let me get this straight...people use PC's (the highest powered computing and graphics machines) to play Farmville, and use consoles (low powered computing and graphics machines) to play cutting edge high-end games? Is that what I am hearing from this guy? Also, he is saying he has to wait for the console makers to build a more powerful machine to run his software on, when today's PC's will already do it? He is demonstrating it on a PC, after all. What a twisted way of looking at the world...[/citation]

If sweeney was only as smart as you.

Before you post at least make sure you understand the advantages of a closed platform.
 
[citation][nom]aggroboy[/nom]That didn't sound too right. Look at the CPU and GPU solutions available in H1 2008, and the price of PS3/X360 in 2008. The baseline spec to be able to run today's multiplatform games at similar fidelity to the console equivalents started with Wolfdale and R700s, which cost a ton back when they were introduced in 2008. Basically it took PC 2-3 years to match the consoles, at a hefty price.Was there ever a new console generation where PC hardware wasn't caught with its pants down?[/citation]

Was there ever a new console generation that didnt use technology first developed for the pc? xbox360=x1900 ps3=7800
 
[citation][nom]amdphenomx4[/nom]So in other words, they're too lazy to make a PC game so they just forget about the fact that PCs today are more powerful than the next gen consoles and say that consoles define high-end gaming, which none of them even play in 720P, unlike the majority of PC gamers.[/citation]

Eh? What are you talking about? Most consoles output at 720p if the connection is able to do so and the game supports that resolution. 1080p if the connection is able to do so and the game supports that resolution.

The only console that doesn't do that are the handhelds and the Wii.
 
[citation][nom]ewood[/nom]Was there ever a new console generation that didnt use technology first developed for the pc? xbox360=x1900 ps3=7800[/citation]
Both ways. Some of Xbox360's custom design was only adopted in the 2900 and 3800 series years later. Even then, you can't play today's games decently on that 1900 or 2900.

[citation][nom]BigMack70[/nom]This is really ignorant. Consoles run games at 720p. My 2005-2006 build that had a Pentium 4 560j + 8800GTS 320 would run everything consoles have at similar fidelity. It can't run everything that's on a console at max settings 1080p, but it could run everything at high-ish settings 720p at 30fps just fine, like consoles.Get a clue. Yes, in the past it has been true that consoles at launch give you better bang for your gaming buck than PCs, in terms of technology. However, you are blowing things WAY out of proportion because you sound like you have no clue what PC hardware can actually do. Also, take a look at rumored specs for future consoles - it looks like the days of consoles using even remotely modern hardware at their launch are over.[/citation]
That setup struggles tremendously at today's games at very modest resolutions, I know because I had a Conroe with a 8800 series GPU.

History has shown PC to be woefully behind, gaming-wise, in nearly every start of the console cycle. Just look at the PC gaming specs at each launch date.
 
Game developers have figured out the worth of the PC, and are making their new games to play on them. Not just a port, but tailored to take advantage of the PC.

Borderlands 2 is a perfect example. The original game was just a port (a very playable one), but BLT is being made with a fully capable PC version that takes advantage of top end (GTX 680) level graphics capability.

😉
 
[citation][nom]gshauger[/nom]If sweeney was only as smart as you.Before you post at least make sure you understand the advantages of a closed platform.[/citation]

Before you post, maybe you should understand the comment. I simply pointed out the strange way he said powerful PC's are for Farmville, while woefully weak consoles are for his uber-powerful Engine. It was a comment on the hardware, not the software. If you want to talk about a closed platform, then do so and show your intelligence. Smug comments with no information will gain you no points in that area.

A closed platform has its advantages for controlling the user experience and minimizing technical support issues, but as has been shown time and again, it also freezes graphics and compute performance for many years at a time. I would love to see Kepler or above graphics performance in a console, but do you think it will happen in the next generation of consoles?
 
[citation][nom]aggroboy[/nom]Both ways. Some of Xbox360's custom design was only adopted in the 2900 and 3800 series years later. Even then, you can't play today's games decently on that 1900 or 2900. That setup struggles tremendously at today's games at very modest resolutions, I know because I had a Conroe with a 8800 series GPU. History has shown PC to be woefully behind, gaming-wise, in nearly every start of the console cycle. Just look at the PC gaming specs at each launch date.[/citation]

nor can you get metro 2033 or just cause quality graphics on a console. the performance flipflops and PCs pioneer the tech while consoles package it nicely and make it cheap
 
[citation][nom]ewood[/nom]nor can you get metro 2033 or just cause quality graphics on a console. the performance flipflops and PCs pioneer the tech while consoles package it nicely and make it cheap[/citation]
Not sure Metro 2033 is a good example though, that is one poorly optimized game. Secondly, in terms of pioneering, just look at the time gap between PS1 and RIVA 128 in terms of consumer 3D acceleration.
 
Well, release a game with the new engine. If it is as groundbreaking as promised, I will get a new Kepler card and enjoy the benefits. Until then, keep your talk of consoles to yourself, because most PC enthusiasts don't care about consoles. I won't upgrade til I need to, my SLI Fermi rig is running all the games I play on max everything with no lag at all.
 
[citation][nom]gshauger[/nom]If sweeney was only as smart as you.Before you post at least make sure you understand the advantages of a closed platform.[/citation]

There aren't as many 'advantages' as you would tend to think there are and a hell of a lot of compromises that most developers have to do on their games for consoles.
I.E. they have to tone down the graphics a lot of times on consoles from what they were testing, because the consoles simply cannot handle all the graphics prettiness they want to do.
 
[citation][nom]gshauger[/nom]Definitely laughing at all the PC fanboys who still think their platform has any relevance outside of WOW and Farmville. The 360 and the PS3 are the primary focus of AAA game makers. Deal with it and have fun playing your ports. For every STALKER there's 100 games that look only slightly better than their console counterpart.[/citation]

No console can ever match the accuracy in an FPS game that a PC can achieve. The Dual-shock has nothing on a mouse and keyboard.

[citation][nom]Christopher1[/nom]Eh? What are you talking about? Most consoles output at 720p if the connection is able to do so and the game supports that resolution. 1080p if the connection is able to do so and the game supports that resolution.The only console that doesn't do that are the handhelds and the Wii.[/citation]

No. Console 720p has no AA and worse textures/quality than it does on the PC and the 1080p is an upscale of that already poor 720p picture. They also can't do smooth motion like a PC can at 60FPS on a display and definitely not 90+FPS on a 120Hz display (120Hz TVs are not always true 120Hz like 120Hz monitors are, it's like how LCDs and such have *dynamic* contrast ratios to hide their poor contrast, but not quite as bad). The PS3 has a fraction of the processing power of the 6670 and that 6670 is what is supposed to go into the next gen consoles. Hopefully, it will at least be a modified 6670 that has higher performance than the desktop model, or else consoles will have a two or three years old entry level graphics card by the time they come out.
 
[citation][nom]BigMack70[/nom]Please post what an 8800 GTS cannot do at 30fps 720p high settings?Get a clue. O wait, how about I give YOU a clue: an 8800GTS + p4 3.6 GHz plays freaking CRYSIS at MAX settings minus AA at 720p at 30fps.And if you want to argue that console games are more demanding than Crysis, you're insane.Other things an 8800GTS 320 can do (smoothly):-Any Unreal Engine 3 game, maxed out 1080p-Any Source engine game, maxed out 1080p, most with some AA-Skyrim high settings, no AA, 1080p[/citation]
Too much exaggeration here. I have tested out many latest games on on my previous rig, definitely not smooth. Only UE3 games were somewhat decent, and Source is just old, dude. RAGE surprised me though, I gotta admit.

Besides, Crysis was already released with graphical enhancements to said consoles. Not sure why you cling to that as a holy grail.
 
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