I've also started a The Outer Worlds playthrough just a few days ago. One problem people seem to have with the game is that a lot of the early reviews and a lot of the unofficial accounts of the game I have witnessed keep comparing it to Fallout for some reason. Just because you have one or a couple people from a different series working on a game doesn't mean it will reflect on the game the way people seem to have expected.
Before picking it up I watched quite a few short gameplay videos and didn't see anything that lead me to believe it would be the same style of game as any of the Fallouts. The only series it seemed to remind me of is Two Worlds really. And with that in mind when I started, I was actually impressed with the land/space-scapes and the gameplay.
I've also seen a lot of comments from gamers about how it's such a terrible 1st person shooter compared to modern titles. But I also never got the idea that it was supposed to be heavily reliant on the shooter aspect. All of the early reports I read mostly talked about the amazing journey and the dialogue.
I have enjoyed the 10hrs or so I've put in but just got Borderlands 3 a couple days ago and I am addicted. Have stopped playing(for now) the other games I'd recently gotten into like TOW, Breathedge(which is also really fun), and Dying Light. I would definitely agree with Frag Maniac that Fallout is much better and more fun than TOW though.
To be clear, though I'm sure to most it was obvious from what I said, I only made TOW vs FO comparisons due to Obsidian's involvement in developing both. That said, both games DO share a lot in common as well, perhaps more than they differ if you look at core themes.
What I find odd about TOW, and perhaps one of the more off putting things about it, is it's a strange dichotomy of being able to sneak a lot and avoid combat (It's said you don't have to kill anyone), and yet the combat can also quickly change from easy to very difficult with TTD being so inadequate. It's also pretty much impossible to entirely avoid riling extremely hostile creatures, and once you do, they are quick to hunt you down. Even if you have both perks that add time to TTD and hasten it's recharge, plus the one for Scanning, it's still pathetic and does very little to help.
I don't feel this is so much a problem of the Publisher pushing deadlines or restricting creative freedom though. Clearly Obsidian has made it obvious in pre-release interviews they're enjoying they're freedom. I get the feeling they were banking on making the characters and dialog more fleshed out, as well as offering branched endings, bringing guaranteed success.
I suppose that's true when you look at the reviews, but it could also be that the many whom were disappointed with FO76 were looking to get away from FO with a similar themed, but more choice structured offering. To me, I can't see comparing it to one of the worst (if not THE worst) installments in the FO franchise, and as such, it just sticks out as a sort of value game compared to FO4.
Quite frankly when it comes to MS published games, I don't assume they're going to be trash anymore. Gears 5 has to be one of the best if not THE best titles of this year for me, and I've seen others say the same. Many have said it's not quite as hard as GoW 4, and while so far that has been true for me, it still feels challenging, rewarding, and
FUN , all at the same time, on the hardest mode. They also threw in a lot of cool physics and tools in how you can use the environment and Jack.
Gears 5 is a game that takes a fair bit of doing on Insane, but it's not the kind of thing where after beating it on that mode you say "That's the last time I'm playing it on THAT mode!" Another game MS seems to be hitting it out of the park on, is the soon to release Flight SIM 4K. I mean I've never been one to get all worked up about SIM type games, but this one looks absolutely breath takingly real. It's a monumental amount of work to put something like that together.