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Archived from groups: rec.games.trading-cards.jyhad (More info?)
Source: rec.games.trading-cards.jyhad "dial-a-crypt" author:LSJ
"[grouping rule] is designed to maintain the crypt construction side of
deckbuilding. Avoiding the ability to dream up your ideal crypt
and then go find the vampires that have been designed that fit
that ideal. Also known as "dial-a-crypt"."
Problems with current system:
New players have little incentive to buy both old and new vampires.
Many players have voiced their dissatisfaction.
Suggested group rule:
Each player must have at least 12 cards in her crypt, which may be from
any group or two consecutive groups. Additional groups may be used,
increasing that player's crypt minimum by an additional 12 cards per
group.
For example, a player can construct a crypt from groups 1, 2, and 4.
This is one extra group (above the normal two), so her crypt minimum is
24 cards.
Solution proposed:
Allows players to use any cards together. Penalizes "perfect crypt" by
forcing it to fill more vampire spots than it will presumably gain in
vampires.
I will now respond to this post, to add examples.
-- Brian
Source: rec.games.trading-cards.jyhad "dial-a-crypt" author:LSJ
"[grouping rule] is designed to maintain the crypt construction side of
deckbuilding. Avoiding the ability to dream up your ideal crypt
and then go find the vampires that have been designed that fit
that ideal. Also known as "dial-a-crypt"."
Problems with current system:
New players have little incentive to buy both old and new vampires.
Many players have voiced their dissatisfaction.
Suggested group rule:
Each player must have at least 12 cards in her crypt, which may be from
any group or two consecutive groups. Additional groups may be used,
increasing that player's crypt minimum by an additional 12 cards per
group.
For example, a player can construct a crypt from groups 1, 2, and 4.
This is one extra group (above the normal two), so her crypt minimum is
24 cards.
Solution proposed:
Allows players to use any cards together. Penalizes "perfect crypt" by
forcing it to fill more vampire spots than it will presumably gain in
vampires.
I will now respond to this post, to add examples.
-- Brian