PCgamer81 :
Funny you say that I don't program.
I am working on my bachelor's of science in software engineering as I right this. I program everyday.
And yes, Crysis was badly coded.
I am working on my bachelor's of science in software engineering as I right this. I program everyday.
And yes, Crysis was badly coded.
For a game that is as visually appealing as it is, with insane amounts of objects and view distance to render, I find it insulting to consider it "badly coded". You can say it wasn't the most optimized, but optimized is another word for compromise. Rather than finding a balance of the best visuals and performance, Crysis tends to not make the compromises. I find it hard to consider that "badly coded". At least say poorly optimized instead.