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Archived from groups: alt.games.everquest (More info?)

The writing is on the wall. It's all downhill from here for EQL.

For some, this will be a sad time; for others, a relief. Looking at
various server and class message boards over the past six months, I
was struck by how much they seemed to be dominated by people
who had fallen out of love with the game, and had quit, and were just
hanging around the boards to talk with friends, or who were still playing
but hoping that WoW or EQ2 would give them something of an EQ-plus
experience: being just like EQL in all the ways that mattered (to them),
but properly fixing the most glaring, game-breaking (for them) flaws.
The more jaded simply hoped the new games were worth playing for
a while.
The jury has to be considered out on these games for a good six months;
early release kinks to be worked out, of course. Lots of disappointed
people are streaming back to EQL right now; but they can be expected to
poke their heads in to EQ2 and WoW every few months, waiting for the
situations to stablize so they can pass judgement. The great hope is that at
least one of the new games will find a groove that a lot of disenchanted EQL
players like. The great fear is that in both games the devs will miss some
crucial clue as to what the players want, will show no sign of hearing their
input, or will always come up with reasons (which seem solid to them) that
the changes the players want would break the game completely - one
way or another, the devs will keep missing the target the players think
they should be aiming for. And so the players will despair of ever
fulfilling
a personal need in a game designed by someone else, and become more
"mature" (more cynical) and declare themselves to have outgrown MMOG's.
During this period, it may be advantageous to think in terms of what, at
base, you play for. Fun, right? In my last post, I mused on the psychology
of the players, myself among them, who play endless hours, not having fun,
but
in preparation for fun. Some people seem to define "fun" in the game as
being
the ability to do certain things trivially: kill level 40 mobs with a single
spell, earn
good (for a level 30 character) gear in only an hour with a high-level alt,
fight
the endgame encounters...all things requiring large investments. Get to 65,
get
300 AA's, and then, at long last, you can attract the attention of your
server's uber-guild, and will be permitted to apply, so that after 30 days
of good
behavior on raids you've already done to death, they will condescend to
extend
you an invite, 30 days after which they will declare you to have finished
your
probationary period, become a member in good standing, and allow you to join
them in raiding content wholly new and otherwise inaccessible to you. At
last,
the good feelings come.
Some may argue this is not exactly a healthy mindset. A "healthy" mindset,
the
theory goes, is one that holds "fun" to stem from personal interaction, from
the
sense of family and community that comes of grouping regularly with certain
people. And there is much anecdotal evidence of such people flourishing in
the
game. But there are certain limitations and difficulties associated with
this sort
of "fun", which can also drive intensive grinding and investment.
Specifically:
You want to have fun in groups. But not just any groups; you want to group
with
certain people, whatever they are doing. But those people - whether known by
reputation, or by actual time spent grouping with them - are longtime
players who
are dedicated to their mains. Whcih they have been working on for so long,
they are
now top level, and only play in top-level zones. So, if you want to join the
in-crowd,
you grind and invest to get where they are.
This may be an inevitable fact of server longevity: the longer a server is
live, the
greater the percentage of its population leveled up to max, and so the
farther the
newbie has to go before grouping options really open up. Certainly, when I
was
playing a year ago, there seemed to be enough people to group with where I
needed
to go at critical levels: DSP, OT, Dreadlands, Karnor's, PoJ, PoI, all to
get to PoV, where most of the REAL players were, and eventually BoT, where
you
could find the majority of the server population, for whom PoV would be
slumming.
Nowadays, TP, at least, is a ghost town; if you want to level a character
to 62,
you had better either choose a character who can do it solo, or have a 65
main in a
guild, where you can get friends to help you level your alts. There is
anecdotal evidence
TP is the hardest-hit of all servers, and so likely to be one of the first
to merge next summer.
Until then, low population means no one in DPS, OT, Dreadlands, or Karnor's.
I'm looking into the possibility of taking my monk and my SK into Dranik's
Scar, when
people in their 50's and higher are factioning, maybe they will allow my
alts to level
up with them. My poor cleric has simply no place to go: at level 28, there
are no
groups that want her anymore. A cleric!
Obviously, the way to have fun in the Twilight of Norrath's First Great
Age of Adventure,
before the destruction of Luclin, is to stick with my guild, attend every
raid, try to be
among the last new elemental guilds on any server. The Council of the
Fellowship will go
as far as...well, as far as our momentum carries us before we lose too many
people.
Hopefully to the elemental planes.
Alas, all that time wasted...if only I had put in more time on my chanter,
my cleric, and
my SK, they might all be 60 now, and I would be able to simply look at the
LFG tool
and play whatever was in shortage at the moment. As is, Rabotev is no
substitute for a cleric
in OOW or BoT. And DPS is a dime a dozen. Sometimes I can group; much of the
time
I have to find some other way to pass the time than playing the game at all.
Some way like going on Usenet and ranting about this, that, or the other
thing...

-------------------------------------------------------------------------------------------

Silly observation: One of the graphics patches gave everyone in the winter
zones frosty
breath. A nice bit of realism - for warm-blooded creatures. But the ice
giants in Everfrost?
Sorry, can't spare a dev's time or system resources to code the exception.
So creatures
made of solid ice, as cold as their surroundings, breathe frost like the
warmbloods.

Style observation: Moustaches seem to be "in" this patch cycle; lots of
human merchants
and bankers have them. But at the North Ro LDoN camp, poor Magus Arindri's
hair has
gone white. I didn't think she was that old; she's a high elf, and hasn't
been around as long
as some human or halfling bankers and merchants whose hair is still brown.

---------------------------------------------------------------------------------------------

EJH

On Tholuxe Paells:
[65 Wizard] Adastraea Starwind (High Elf) of Erollisi Marr <Council of the
Fellowship>
[60 Druid] Rabotev Startree (Wood Elf) of Tunare <Council of the
Fellowship>
[41 Warrior] Gruggoredil Dullwit (Barbarian) of Rallos Zek
[45 Monk] Tosev Starfist (human) of Quellious
[45 Shadow Knight] Neuveniu Sinstorm (Dark Elf) of Innoruuk
[31 Enchanter] Nuneveiu Arworthi (Dark Elf)
[28 Cleric] Celune (High Elf) of Tunare
[29 Beastlord] Grukyn (Vah Shir)

On Drinal:
[22 Bard] Greban (Vah Shir)

On Firiona Vie:
[32 Cleric] Adastra Peraspera (High Elf) of Tunare
 

Michael

Distinguished
Dec 31, 2007
1,319
0
19,280
Archived from groups: alt.games.everquest (More info?)

Eric J. Hawman wrote:
> The writing is on the wall. It's all downhill from here for EQL.
>
> For some, this will be a sad time; for others, a relief. Looking at
> various server and class message boards over the past six months, I
> was struck by how much they seemed to be dominated by people
> who had fallen out of love with the game, and had quit, and were just
> hanging around the boards to talk with friends, or who were still playing
> but hoping that WoW or EQ2 would give them something of an EQ-plus
> experience: being just like EQL in all the ways that mattered (to them),
> but properly fixing the most glaring, game-breaking (for them) flaws.
> The more jaded simply hoped the new games were worth playing for
> a while.
> The jury has to be considered out on these games for a good six months;
> early release kinks to be worked out, of course. Lots of disappointed
> people are streaming back to EQL right now; but they can be expected to
> poke their heads in to EQ2 and WoW every few months, waiting for the
> situations to stablize so they can pass judgement. The great hope is that at
> least one of the new games will find a groove that a lot of disenchanted EQL
> players like. The great fear is that in both games the devs will miss some
> crucial clue as to what the players want, will show no sign of hearing their
> input, or will always come up with reasons (which seem solid to them) that
> the changes the players want would break the game completely - one
> way or another, the devs will keep missing the target the players think
> they should be aiming for. And so the players will despair of ever
> fulfilling
> a personal need in a game designed by someone else, and become more
> "mature" (more cynical) and declare themselves to have outgrown MMOG's.
> During this period, it may be advantageous to think in terms of what, at
> base, you play for. Fun, right? In my last post, I mused on the psychology
> of the players, myself among them, who play endless hours, not having fun,
> but
> in preparation for fun. Some people seem to define "fun" in the game as
> being
> the ability to do certain things trivially: kill level 40 mobs with a single
> spell, earn
> good (for a level 30 character) gear in only an hour with a high-level alt,
> fight
> the endgame encounters...all things requiring large investments. Get to 65,
> get
> 300 AA's, and then, at long last, you can attract the attention of your
> server's uber-guild, and will be permitted to apply, so that after 30 days
> of good
> behavior on raids you've already done to death, they will condescend to
> extend
> you an invite, 30 days after which they will declare you to have finished
> your
> probationary period, become a member in good standing, and allow you to join
> them in raiding content wholly new and otherwise inaccessible to you. At
> last,
> the good feelings come.
> Some may argue this is not exactly a healthy mindset. A "healthy" mindset,
> the
> theory goes, is one that holds "fun" to stem from personal interaction, from
> the
> sense of family and community that comes of grouping regularly with certain
> people. And there is much anecdotal evidence of such people flourishing in
> the
> game. But there are certain limitations and difficulties associated with
> this sort
> of "fun", which can also drive intensive grinding and investment.
> Specifically:
> You want to have fun in groups. But not just any groups; you want to group
> with
> certain people, whatever they are doing. But those people - whether known by
> reputation, or by actual time spent grouping with them - are longtime
> players who
> are dedicated to their mains. Whcih they have been working on for so long,
> they are
> now top level, and only play in top-level zones. So, if you want to join the
> in-crowd,
> you grind and invest to get where they are.
> This may be an inevitable fact of server longevity: the longer a server is
> live, the
> greater the percentage of its population leveled up to max, and so the
> farther the
> newbie has to go before grouping options really open up. Certainly, when I
> was
> playing a year ago, there seemed to be enough people to group with where I
> needed
> to go at critical levels: DSP, OT, Dreadlands, Karnor's, PoJ, PoI, all to
> get to PoV, where most of the REAL players were, and eventually BoT, where
> you
> could find the majority of the server population, for whom PoV would be
> slumming.
> Nowadays, TP, at least, is a ghost town; if you want to level a character
> to 62,
> you had better either choose a character who can do it solo, or have a 65
> main in a
> guild, where you can get friends to help you level your alts. There is
> anecdotal evidence
> TP is the hardest-hit of all servers, and so likely to be one of the first
> to merge next summer.
> Until then, low population means no one in DPS, OT, Dreadlands, or Karnor's.
> I'm looking into the possibility of taking my monk and my SK into Dranik's
> Scar, when
> people in their 50's and higher are factioning, maybe they will allow my
> alts to level
> up with them. My poor cleric has simply no place to go: at level 28, there
> are no
> groups that want her anymore. A cleric!
> Obviously, the way to have fun in the Twilight of Norrath's First Great
> Age of Adventure,
> before the destruction of Luclin, is to stick with my guild, attend every
> raid, try to be
> among the last new elemental guilds on any server. The Council of the
> Fellowship will go
> as far as...well, as far as our momentum carries us before we lose too many
> people.
> Hopefully to the elemental planes.
> Alas, all that time wasted...if only I had put in more time on my chanter,
> my cleric, and
> my SK, they might all be 60 now, and I would be able to simply look at the
> LFG tool
> and play whatever was in shortage at the moment. As is, Rabotev is no
> substitute for a cleric
> in OOW or BoT. And DPS is a dime a dozen. Sometimes I can group; much of the
> time
> I have to find some other way to pass the time than playing the game at all.
> Some way like going on Usenet and ranting about this, that, or the other
> thing...
>
> -------------------------------------------------------------------------------------------
>
> Silly observation: One of the graphics patches gave everyone in the winter
> zones frosty
> breath. A nice bit of realism - for warm-blooded creatures. But the ice
> giants in Everfrost?
> Sorry, can't spare a dev's time or system resources to code the exception.
> So creatures
> made of solid ice, as cold as their surroundings, breathe frost like the
> warmbloods.
>
> Style observation: Moustaches seem to be "in" this patch cycle; lots of
> human merchants
> and bankers have them. But at the North Ro LDoN camp, poor Magus Arindri's
> hair has
> gone white. I didn't think she was that old; she's a high elf, and hasn't
> been around as long
> as some human or halfling bankers and merchants whose hair is still brown.
>
> ---------------------------------------------------------------------------------------------
>
> EJH
>
> On Tholuxe Paells:
> [65 Wizard] Adastraea Starwind (High Elf) of Erollisi Marr <Council of the
> Fellowship>
> [60 Druid] Rabotev Startree (Wood Elf) of Tunare <Council of the
> Fellowship>
> [41 Warrior] Gruggoredil Dullwit (Barbarian) of Rallos Zek
> [45 Monk] Tosev Starfist (human) of Quellious
> [45 Shadow Knight] Neuveniu Sinstorm (Dark Elf) of Innoruuk
> [31 Enchanter] Nuneveiu Arworthi (Dark Elf)
> [28 Cleric] Celune (High Elf) of Tunare
> [29 Beastlord] Grukyn (Vah Shir)
>
> On Drinal:
> [22 Bard] Greban (Vah Shir)
>
> On Firiona Vie:
> [32 Cleric] Adastra Peraspera (High Elf) of Tunare
>
>

I have a suggestion for you. Pony up for a server transfer and come to
Stromm. All those toons would find groups there and you'd be having fun
again. Personally, I think they ought to do server consolidations now if
there are worlds like TP out there which lack the players for people to
have fun at every level of the game. Or maybe you might want to
investigate Morden Rasp, which as I'm sure you know is the newest
server. There is probably a diverse range of toons there too at this point.

I started on Stromm a year ago and have a 65 Cleric and four low level
alts (really low) so my guess is I am a newbie compared to you. But from
what I see around my server, the world is alive and well with many
characters from all levels running around. There are always people in
the newbie zones playing from what I have seen, although some certainly
are more popular than others, GFay comes to mind.

What is it like on FV by the way? How's the population there? What I
mean is, how diverse is it in terms of level spread. I'd like to start a
character there myself sometime for something different. I've never
played on any other server besides Stromm.

If you want to check it out, roll a new toon on either Stromm or Morden
Rasp and have a look around. I'm hoping you'll like what you see and
consider a move so you can have fun again. I know it's expensive to move
but to get back the game again that you enjoy playing it would be worth
it. At least, I think so.


--
Get Thunderbird - Reclaim Your Inbox
http://www.mozilla.org/products/thunderbird/

Get Firefox! - The Browser You Can Trust
http://www.mozilla.org/products/firefox/
 
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In article <ilQxd.3386$_X7.383@newssvr33.news.prodigy.com>,
Eric J. Hawman <ejhawman@ameritech.net> wrote:
> The writing is on the wall. It's all downhill from here for EQL.
>
Hmmmm. I've noticed some decline in population but ALSO
seen quite a few apparently genuine newbies and people in the
40-60 range returning after some time of absence, new to ldon and
so on. Personally I don't plan to leave EQ anytime soon.

>So creatures made of solid ice, as cold as their surroundings,
>breathe frost like the warmbloods.

He he, you've got it backwards. They're so much colder than
the ambient air that their breath steams anyway. Like when you open
the freezer door...
 
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> I have a suggestion for you. Pony up for a server transfer and come to
> Stromm.

Thats got to be the worst advice ive seen in a long time.
I have a better sugestion. Pay 1/2 as much and get WoW.
 
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Michael <NOSPAM_Lin_mukai@comcast.net> wrote:
] I have a suggestion for you. Pony up for a server transfer and come to
] Stromm. All those toons would find groups there and you'd be having fun
] again. Personally, I think they ought to do server consolidations now if

And there are new guilds and guilds consolidating so they can stay
active.

My 'toons have been asked to join guilds much more often in the last
month than the previous 5. My highest level toon is a 12th warrior.
The rest are 5-7th warriors.

JimP.
--
http://www.linuxgazette.net/ Linux Gazette
http://blue7green.drivein-jim.net/ December 4, 2004
http://www.drivein-jim.net/ October 24, 2004:
http://crestar.drivein-jim.net/new.html Dec 5, 2004 AD&D
 
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<jolly73@boingcableone.net> wrote:
>
> Michael <NOSPAM_Lin_mukai@comcast.net> wrote:
> ] I have a suggestion for you. Pony up for a server transfer and come to
> ] Stromm. All those toons would find groups there and you'd be having fun
> ] again. Personally, I think they ought to do server consolidations now if
>
> And there are new guilds and guilds consolidating so they can stay
> active.
>
> My 'toons have been asked to join guilds much more often in the last
> month than the previous 5. My highest level toon is a 12th warrior.
> The rest are 5-7th warriors.

Thank you for that glimpse into surreality...
 
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Faned <faned@wyld.qx.net> wrote:
] <jolly73@boingcableone.net> wrote:
] >
] > Michael <NOSPAM_Lin_mukai@comcast.net> wrote:
] > ] I have a suggestion for you. Pony up for a server transfer and come to
] > ] Stromm. All those toons would find groups there and you'd be having fun
] > ] again. Personally, I think they ought to do server consolidations now if
] >
] > And there are new guilds and guilds consolidating so they can stay
] > active.
] >
] > My 'toons have been asked to join guilds much more often in the last
] > month than the previous 5. My highest level toon is a 12th warrior.
] > The rest are 5-7th warriors.
]
] Thank you for that glimpse into surreality...

Whats surreal about it ? There are people going for over an hour in
pok requesting buffs, with no buffs to be had. I was just on Stromm
server. Someone was offering 21 plat for a temp. Nobody replied.
Guilds are recruiting more, many have left to play eq2. Facts yes,
but nothing surreal about it.

JimP.
--
http://www.linuxgazette.net/ Linux Gazette
http://blue7green.drivein-jim.net/ December 4, 2004
http://www.drivein-jim.net/ October 24, 2004:
http://crestar.drivein-jim.net/new.html Dec 5, 2004 AD&D
 
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"the wharf rat" <wrat@panix.com> wrote in message
news:cq8q2g$7ve$1@panix2.panix.com...
> In article <ilQxd.3386$_X7.383@newssvr33.news.prodigy.com>,
> Eric J. Hawman <ejhawman@ameritech.net> wrote:
>
> >So creatures made of solid ice, as cold as their surroundings,
> >breathe frost like the warmbloods.
>
> He he, you've got it backwards. They're so much colder than
> the ambient air that their breath steams anyway. Like when you open
> the freezer door...
>

Heh, I like this explanation.
/ninja's it for future use. =)


--
Simond
"I ask for so little. Just fear me, love me, do as I say and I will be your
slave." - Jareth the Goblin King, Labyrinth
 
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"the wharf rat" <wrat@panix.com> wrote in message
news:cq8q2g$7ve$1@panix2.panix.com...
> In article <ilQxd.3386$_X7.383@newssvr33.news.prodigy.com>,
> Eric J. Hawman <ejhawman@ameritech.net> wrote:
>>So creatures made of solid ice, as cold as their surroundings,
>>breathe frost like the warmbloods.
>
> He he, you've got it backwards. They're so much colder than
> the ambient air that their breath steams anyway. Like when you open
> the freezer door...


I KNEW someone was going to think of this.
Wonder what model of fantasy physics applies. If it's anything like real
physics, that breath can't be steam: it's freezing outside, it's even more
freezing in the body of the mob, so...the water won't make it out of the
body to begin with, it's frozen in place.

Hmmm. Is it even water? Maybe they are made of many different ices...
possibly it's ammonia or something with a lower boiling point than water.
Aren't you glad you can't SMELL the environment in Norrath?
Of course you are. You have been ever since spawning in Qeynos without
getting overwhelmed by the stench of solid biological waste, produced by
humans
and animals of many species.

EJH
 

user

Splendid
Dec 26, 2003
3,943
0
22,780
Archived from groups: alt.games.everquest (More info?)

> I KNEW someone was going to think of this.
> Wonder what model of fantasy physics applies. If it's anything like real
> physics, that breath can't be steam: it's freezing outside, it's even more
> freezing in the body of the mob, so...the water won't make it out of the
> body to begin with, it's frozen in place.

You didn't read what he wrote. Consider the 'freezer door' example. Like
your freezer, the giants aren't releasing humid warm air into a cold
environment. They are releasing frigid air into a cold environment. The
humidity being worked on isn't coming out of the giants its the humidity
in the air around them. (which while admittedly low, is suddenly forced
to be much lower, and forces what little water is in the air around them
in gas form to condense to steam.

:)
 
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In article <Y_2yd.4223$_X7.3895@newssvr33.news.prodigy.com>,
Eric J. Hawman <ejhawman@ameritech.net> wrote:
>Wonder what model of fantasy physics applies. If it's anything like real
>physics, that breath can't be steam: it's freezing outside, it's even more
>freezing in the body of the mob, so...the water won't make it out of the
>body to begin with, it's frozen in place.

The water's in the air. The cold breath comes out of the giant,
and makes fog when it contacts the warmer air.
 
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"the wharf rat" <wrat@panix.com> a écrit dans le message de
news:cqb5m6$gm9$1@panix2.panix.com...
> In article <Y_2yd.4223$_X7.3895@newssvr33.news.prodigy.com>,
> Eric J. Hawman <ejhawman@ameritech.net> wrote:
> >Wonder what model of fantasy physics applies. If it's anything like real
> >physics, that breath can't be steam: it's freezing outside, it's even
more
> >freezing in the body of the mob, so...the water won't make it out of the
> >body to begin with, it's frozen in place.
>
> The water's in the air. The cold breath comes out of the giant,
> and makes fog when it contacts the warmer air.
>

What breath he is an ice giant, i.e. frozen solid...I reality he should not
even be breathing
 
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D.J. <jolly73@boingcableone.net> wrote in
news:p0hhs01fge509478qh8ef3d0qq7a881c3m@4ax.com:

>
> Faned <faned@wyld.qx.net> wrote:
>] <jolly73@boingcableone.net> wrote:
>] >
>] > Michael <NOSPAM_Lin_mukai@comcast.net> wrote:
>] > ] I have a suggestion for you. Pony up for a server transfer and
>] > ] come to Stromm. All those toons would find groups there and you'd
>] > ] be having fun again. Personally, I think they ought to do server
>] > ] consolidations now if
>] >
>] > And there are new guilds and guilds consolidating so they can stay
>] > active.
>] >
>] > My 'toons have been asked to join guilds much more often in the
>] > last month than the previous 5. My highest level toon is a 12th
>] > warrior. The rest are 5-7th warriors.
>]
>] Thank you for that glimpse into surreality...
>
> Whats surreal about it ? There are people going for over an hour in
> pok requesting buffs, with no buffs to be had. I was just on Stromm
> server. Someone was offering 21 plat for a temp. Nobody replied.
> Guilds are recruiting more, many have left to play eq2. Facts yes,
> but nothing surreal about it.
>
> JimP.

Whoosh

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Prophet of 69 seasons

On Steamfont
Graeme, 18 Dwarven Shaman, 16 Scholar
 
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"Michael" <NOSPAM_Lin_mukai@comcast.net> wrote in message
news:Vu2dndbS7Lbo2FXcRVn-pw@comcast.com...
> Vladesch wrote:
>>>I have a suggestion for you. Pony up for a server transfer and come to
>>>Stromm.
>>
>>
>> Thats got to be the worst advice ive seen in a long time.
>> I have a better sugestion. Pay 1/2 as much and get WoW.
>
> Why?

Because people are continually leaving EQ1.
I has this same problem about 4 months ago and paid for a server transfer.
Was great for about 2 months, then people started leaving the new server and
Im back to square 1.
Only several hundred dollars poorer.

An analogy would be leaving one sinking ship, for another sinking ship that
hasnt quite sunk as much yet.

Would be a decent idea if it cost 50 bucks or so, but were talking a very
large sum of money to transfer servers.
I guess it depends on how rich you are. I guess if you can aford 50k to
clone a cat, then a few hundred for a transfer isnt that bad.