If an operating system gets multi-GPU code or APIs (e.g. Vulkan) coded into it, will games that weren't developed with multi-GPU code finally scale well? This was because I learned that not all games scale well with multi-GPU because the devs don't embed code for them. So instead of coding each game you own to support multi-GPUs, couldn't you add that code to your operating system so all of your games could scale well? I heard something like this is going on with Mac OS getting Vulkan support.
Also please don't come to me saying that multi-GPUs are dead (because most of the time they are in gaming). This was an idea and I would like to hear your opinions on it.
TL;DR if you took the multi-GPU code from good scaling games and embedded it into your operating system, could all games (even non-native multi-GPU games) scale well?
Also please don't come to me saying that multi-GPUs are dead (because most of the time they are in gaming). This was an idea and I would like to hear your opinions on it.
TL;DR if you took the multi-GPU code from good scaling games and embedded it into your operating system, could all games (even non-native multi-GPU games) scale well?