Crysis vs Crysis Warhead vs Crysis 2 (PC)

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Crysis vs Crysis Warhead vs Crysis 2 (PC)

  • Crysis

    Votes: 46 39.3%
  • Crysis Warhead

    Votes: 17 14.5%
  • Crysis 2 (DX11)

    Votes: 35 29.9%
  • I like all equally

    Votes: 12 10.3%
  • I dislike all three

    Votes: 7 6.0%

  • Total voters
    117


My real concern is how removing energy-drain from sprint will affect multiplayer. I thought that having sprint consume suit energy in Crysis 2 multiplayer was a key component to keeping people from rushing corner-camp to corner-camp just spamming stealth/unstealth as they go. It helped keep the experience actually very balanced considering the suit's powers that were in play. This is a disappointing step backward from that gameplay style that to me, was the one thing that Crysis 2 really did shine at.
 

Didn't have too many issues with camping in the alpha, and stealth-rushing is out - your stealth-sprinting speed slows to the same as armor-sprinting.
 


Not what I meant, but time will show what I do mean unfortunately. =(
 

I, however, understand exactly what you mean (no offense to Jessterman).

And I had no idea this was the case.

In Crysis 2, sprinting period was a drain on suit-energy. And when you sprint while-cloaked, you lost all of your energy in about 1.5 seconds.

Now, people will be able to sprint while cloaked, irregardless of whether they are going any faster than with energy sprint, with the energy drain being no greater whether they are sprinting or not.

Now you will have people sprint-spamming about the map while cloaked.

This is a colossal design oversight. If it's not broke, don't fix it, and it seems to me the developers are taking the multiplayer in a direction that isn't wanted, isn't necessary, and isn't fun.

Cloak is already annoying and I hate it. If they are going this route, they sure as hell better reduce the energy cost of thermal vision, or I ain't playing.
 


Additionally the fact that in Crysis 2, even if you dropped cloak and sprinted to another point, you lost your resources in the process. When you got from point A to point B and recloaked, you were suffering from the decision that you just made. I thought that was a huge dynamic.
 

Yep, that's true as well. I guess it will be like it was in Crysis 1 in that regard. Maximum armor sprint with no drain on energy. No real need to change it at this point - I thought it worked fine in Crysis 2.
 
For some reason I just can't get excited about Far Cry 3. Not in the least.

The first Far Cry was a Crytek game, was a visual powerhouse, and that's why it kicked so much ass. After the visual disappointment of Far Cry 2, I just can't get myself psyched.
 

I'm the exact opposite. I just can't get excited about Crysis 3.

Graphics wise, Crysis 3 is a winner, but it's just doesn't feel like the Crysis game that it was. An Open world, sandbox game. That element is just missing in Crysis 3, IMO.
 

I am not that big on sandbox games. Yea, you can go explore around doing things at will, but I prefer a streamlined, linear challenge. I feel that sandbox games often are too easy and leave too much to be desired story-wise (not that Crysis is good in that regard either).

If I am playing sandbox games, I got my Red Faction: Guerrilla to play through again. I don't think I could touch another sandbox game after playing that.
 
I'm not actually very psyched about Crysis3 either. I'm going to get it....probably not on release. It looks pretty good, but I really just hate the feel of it now.

That narrow FoV and giant weapon that takes up half the screen. The inability to do anything but run or crouch.....all of that stuff was nothing more than a dumb-down for the controller users.

I like how even using the suit properly in Crysis 1 was a skill.....now all you have to do is mash a button like a caveman and you become invincible to hundreds of rounds. I'm sure there will also be that abhorable jump lag introduced in Crysis2 as well (yet another result of the consolization of the control scheme).

I'll get off my porch now.....I realize we've all stated our opinions on that topic about a dozen times now in this thread. :lol:
 


This is just being dramatic. I'm sure it will be the same as Crysis 2, where PC users can edit the FOV with a simple config file.
 


I'll admit that I'm being a little dramatic... 😉

I realize that you can edit FoV in Crysis2, but it never looks the same. Perhaps it's more an issue of scale, like I was mentioning with the hands and weapon.....it always looks up in your face and huge in Crysis2, no matter what the FoV is.

A couple of screens to explain what I'm saying: Crysis 1 vs Crysis 2

cryfov1.jpg
cryfov2.jpg
 
I hope Crytek doesn't lock up the configurations and Cvar files for us tweak with. That was the case with Crysis 2, and it was later fixed with a patch.

@PCGamer81
I do like linear challenges like you said, but I'm not satisfied to what the developers did to Crysis 2 and 3. They claim it to be sandbox when it's clearly not. It's kind of departing to what the original Crysis was.

Graphically, I can tell you that the game is amazing. Never seen anything like it. :)
 


I get what you're displaying but you have neglected to edit the near_fov in that Crysis 2 screenshot, which would have minimized the weapon's prominence on screen and have re-anchored the hand slightly closer to the center line. C2's weaps will always sit up a bit higher however, but I suppose that's a matter of taste. I prefer Crysis 2's weapon and hand anchoring significantly over Crysis 1's.
 

Yes, same suit. But sprint may not drain energy, and there may be separate energy bars for Armor and Cloak.

And it now comes with a dirty visor! Of course the suit is at least 20 years old at this point...
 

Replayed Crysis's Awakening level again last night - Delta difficulty. It was great - rather than feeling like an invisible/invincible superhero (Crysis 2), I felt like the Predator. And it's amazing how good the game still looks. And how freeing it feels. That level is one of the smaller ones, and it's still half a mile wide. I kept going between the train tracks and the road to avoid the ruckus I caused by accidentally being seen.

Even though it was on Delta, I still found it slightly too easy - once you're comfortable with the suit, you become a weapon - this is a huge advantage. I think I've pinpointed the problem with the hardest difficulty in the Crysis series, because it happens in each game: Even though you can die in very few shots in normal suit mode, there's still several ways to blow through a level with few problems. The issue, I think, is the gratuitous amount of ordinance strewn in each level. There's always a cache of explosives or missle-launchers, one or more gun turrets, or a ton of different guns and ammo whenever you happen upon a medium to large amount of enemies. If a chopper shows up, you know there's got to be a few missle launchers around. If there's a large group of enemies, start looking for a fixed-gun emplacement. Tanks? Look for mines or explosive charges. There's always the same ordinance for all difficulties, too. Example: I had carried the Gauss over from the previous level, but it turns out I didn't need to - there were two sniper rifles waiting for me.

Anyways. Still a TON of fun laying an explosive charge and waiting in the trees for a tank to come by - or blowing a chopper out of the sky. Somehow those aren't nearly as fun in C2.

PS - has anyone noticed that if you catch a frog and throw it, gravity does not affect it? Just keeps going in a straight line - hilarious :lol:
 



It's always a fun game to revisit, eh? It's nice to be able to just console into a level and have some fun, too.

Tactical Expansion Mod is right up your ally my friend. It definitely takes the difficulty level up a notch. Enemies are vastly more aware, accurate, and aggressive.

I highly recommend!

http://www.gamefront.com/files/files/22047062/Tactical_Expansion_Mod_V1.1.rar


The mod also adds a ton of new weapon options (the new sniper scope is great....I always hated the unrealistic sniper scope in Crysis). Pistols are actually useful now.....a Colt 1911 with a silencer is a perfect stealth weapon to sneak in and take people down.

Also...more realistic bullet drop and recoil!!
 
Hey guys, I am having a helluva problem with Crysis 2 w/ MaLDo 3.0, Blackfire's Mod 2, and Quality Mod.

Everything runs great and looks great (60fps solid), but whenever I die, or reload, the enemies are...

GONE! Nothing but an empty map until I hit the next session.

I am forced to "replay level" from the campaign menu and start over or else I won't feel the sense of completion - I could just let them kill me and walk on through the game.

Does anyone know what may be causing this? I may make a thread...
 

Couldn't tell you, dude. Hopefully you still have the original zip files, so you can uninstall all the mods and reinstall - that's what I'd try.

@Stringjam, do you have to start a new game to play with that mod? It keeps crashing on the loading screen if I try to load game, even from the beginning of a level.
 
Love the C3 vid, first time I've seen that one,
I saw the official 'Be the hunter' one and fancied playing it (Never liked Fps style before)
so got C1 to learn the ropes ready for the release, then the other half gave me C2 as an early xmas pressie when I completed it, 14 hours later I'm waiting for february,
I'm having glitches as well Pcgamer81, I replied in your thread before I came here though
Moto
 



Are you using the Crysis menu mod loader to get into the mod, or are you creating a shortcut to the Crysis .exe on your desktop with a modified target?


There is a known problem with loading the mod using the Crysis menu mod loader.......it is recommended that you make a shortcut on the desktop to launch the game.

The target should be: (obviously STEAM filepath will be different)

"C:\Program Files\Electronic Arts\Crytek\Crysis\Bin32\Crysis.exe” -MOD Tactical-Expansion
 

Thanks - wow it is a bit harder isn't it? I like the new gun options and effects! Not sure what the Tac-kill mode does... And I'm not sure I like the new blood, but overall it's awesome. Not sure I want to fight the aliens in the later levels, now tho. :??:
 



Yeah, it's definitely harder. :) One thing I noticed now is how far away snipers become aware of you.....which can makes things tricky considering you can only take 2 shots max from one of them.

I'm not sure what the tac-kill does either(?)

I find myself using the tranq-dart more in this mod than I normally ever did. If I'm sneaking in the outskirts of a village or something, and I don't want to take the chance of alarming everybody. One bad shot at that point and the whole village is running after you. 😉