Archived from groups: alt.games.half-life (
More info?)
"Barney Tabasco" <Barney-Tabasco@NOSPAMlycos.co.uk> wrote in message
news:352v28F4hs731U1@individual.net...
> I've got past the section where you set up 2 turret guns against the
> Combine.
> Now I am in a much larger section where you need to set up 3.
>
> I probably could do with some advise about where to put the guns, but are
> the guns as useless as they seem? In fact, I don't think the guns fire
> against the Combine.
>
> Is it a bug? Have I done something wrong?
>
>
>
Look at this in non-proportional (fixed width) font, e.g. 'courier'.
(T is turret, with arrow to where it points)
Before (turrets in their little alcoves):
---+-Gate--+----------------------------+-Gate-+---
| | | |
| | | |
| +----------------------------+ |
| |
| ^ ^ ^ |
| T T T |
| +----------------------------+ |
| | | |
| | | |
| | | |
| | | |
| | | |
| |
... ...
... ...
... ...
| |
---+-Gate--+----------------------------+-Gate-+---
Setup: (turrets, with directions ^, <, > or V)
---+-Gate--+----------------------------+-Gate-+---
| | | |
| | | |
| +----------------------------+ ^ |
| T |
| <T |
| (Gordon/You) T |
| +----------------------------+ V |
| | | |
| | | |
| | | |
| | | |
| | | |
| |
... ...
... ...
... ...
| |
---+-Gate--+----------------------------+-Gate-+---
The one turret on the left side can be knocked over, but it's rather easy to
just put it up straight again (you will then suffer some damage).
The two firing in opposite directions are placed very close behind each
other. In my fight, they did not get knocked over, because no CP/Combine
could get behind one to kick one over. And blast the occasional man-hack out
of the air.
It is basically to have your defensive circle as little/close as possible.
Good luck.